Tremulous Forum

General => Feedback => Topic started by: vcxzet on July 27, 2006, 01:27:17 am

Title: which map
Post by: vcxzet on July 27, 2006, 01:27:17 am
just the final ones No beta maps since they don't represent the final map
Title: which map
Post by: DIGI_Byte on July 27, 2006, 01:30:15 am
atcs is a great spawn and kill map thats why its the best
Title: which map
Post by: Stakhanov on July 27, 2006, 03:01:49 am
"Best" is too broad for a poll. Best architecture ? Best gameplay ? Best balance ? Best for aliens or for humans ?...

Nicest looking has to be Karith. It would be the best gameplay wise if not for that evil elevator room...

Transit features an unique gameplay , but egg hunts can be tedious. Jetpack is rather powerful here but remains counterable anywhere (thanks to ceilings)

Arachnid2 is also very nice. However a large part of its eye-candy impairs alien movement , especially wallrunning - it is most disorienting on this map , and unfairly so when humans can attack the default alien base from over the pipes.

Actually Nexus6 suffers from the same problem - many surfaces unclimbable , such as the griders blocking the human base corridor's ceiling. The tight doors are rather annoying for large aliens. Otherwise , a fun and balanced map.
Title: which map
Post by: DIGI_Byte on July 27, 2006, 04:12:52 am
i said that as in basic over all it looks pretty good and game play is quick simple and effective
Title: which map
Post by: kevlarman on July 27, 2006, 05:46:44 am
Quote from: "Stakhanov"
Actually Nexus6 suffers from the same problem - many surfaces unclimbable , such as the griders blocking the human base corridor's ceiling. The tight doors are rather annoying for large aliens. Otherwise , a fun and balanced map.
i agree it's fun, but the fact that the default human base is impossible to defend while the aliens start in the most easily defended location on the map makes it far from balanced.
Title: which map
Post by: PHREAK on July 27, 2006, 09:50:03 am
Nexus6 would really benefit from a reworked hummie base. The current one is decent for s1 but thats about it. Moving to the corridor is better, but simply too tight for movement.
I'd love to see hummies get a bit more creative with bases on that map.
Title: which map
Post by: Lava Croft on July 27, 2006, 12:10:21 pm
I cannot vote because i can only choose one map.
I think Niveus and Uncreation are my favorite maps.
Title: which map
Post by: vcxzet on July 27, 2006, 12:25:52 pm
Quote from: "Stakhanov"
"Best" is too broad for a poll. Best architecture ? Best gameplay ? Best balance ? Best for aliens or for humans ?...

Nicest looking has to be Karith. It would be the best gameplay wise if not for that evil elevator room...

Transit features an unique gameplay , but egg hunts can be tedious. Jetpack is rather powerful here but remains counterable anywhere (thanks to ceilings)

Arachnid2 is also very nice. However a large part of its eye-candy impairs alien movement , especially wallrunning - it is most disorienting on this map , and unfairly so when humans can attack the default alien base from over the pipes.

Actually Nexus6 suffers from the same problem - many surfaces unclimbable , such as the griders blocking the human base corridor's ceiling. The tight doors are rather annoying for large aliens. Otherwise , a fun and balanced map.

didn't you know anything called "overall rating"? :P