Tremulous Forum

General => General Discussion => Topic started by: [HUN]Oli on July 27, 2006, 03:46:25 pm

Title: Stage 4
Post by: [HUN]Oli on July 27, 2006, 03:46:25 pm
Why are there only 3 stages.

I've played a lot of games where s3 is reached pretty early and from then on its quite a hit-and-run monotone game.

Would be cool to have a level 4.

Could do it 2 ways.

1st way is to expand existing levels and redistributing it to 4 levels. This would fix the problem of humans having pulse rifle on s2... they could get it on s3 and luci on s4 per ex.

2nd way is to leave current levels as is and come up with a new stage to advance to. Like the cool idea of having grangers eat grenades and run away and explode with it, or pregnant Tyrant maybe (though it sounds funny) or Basilisk that can unleash some vanilla swarm. On the human side, the mini tesla, the auto-repair and maybe some new stuff like ladder (not a joke, could be extremely usefull on s1 and so on) or even the ammo belt.

Well... what do you think?
Title: Stage 4
Post by: KorJax on July 27, 2006, 05:15:12 pm
No.  3 is enough.  Most games should end at S3 anyways, and do.
Title: Stage 4
Post by: [HUN]Oli on July 27, 2006, 05:43:00 pm
in most games its not enough.

Spreading the existing 3 stages to 4 gives the other team chance to catch up...

lots of matches where s1 vs s3 is on. and its pretty hard to get s3 at that position. not impossible though.
Title: Stage 4
Post by: Checkpoint on July 27, 2006, 05:43:38 pm
In managing a server, Stage 4 is possible, but it doesn't do anything useful. =|
Title: Stage 4
Post by: Rippy on July 27, 2006, 05:44:59 pm
Yeah, s3 is enough. New evos and items should be added into the current stages.

The reason is, at this point we need more diversity in the upgrades, not power. Adding a stage 4 would mean creating weapons stronger than the luci, bsuit and tyrant, and that would imbalance the game. I'm all for having, say, 3 aliens available per evo point, though.
Title: Stage 4
Post by: [EVIL]Unknown on July 27, 2006, 05:51:40 pm
i smell a mod  :)
Title: Stage 4
Post by: Thorn on July 27, 2006, 05:54:07 pm
300 kills for s4?
Title: Stage 4
Post by: Checkpoint on July 27, 2006, 05:56:59 pm
I think that if there was an S4, here's what I'd spread these out as. (only weapons, as armor and stuff are pretty spread out already)

HUMANS
S1
Rifle
Painsaw
Las Gun

S2
Advanced Blaster?
Chaingun
The ones between Chaingun and Pulse Rifle

S3
Pulse Rifle
Flamethrower

S4
Lucifer Cannon

ALIENS
S1
Granger
Dretch
Marauder (little stronger)

S2
Dragoon

S3
A type of advanced Dretch
Advanced Marauder

S4
Tyrant

That's just my opinion though.

EDIT: I forgot S4 -_-
Title: Stage 4
Post by: PIE on July 27, 2006, 06:05:08 pm
If a team gets to S4 the entire team suffers poison damage!... make the game go a lot quicker.. more incentive to attack and end it before S4...
Title: Stage 4
Post by: trigger happy on July 27, 2006, 06:12:01 pm
S4 idea:

Humans:
Mech: uber slow battlesuit that can crush dretches, tons of health, and radar

Laser cannon: two modes charge and beam. On charge fires a beam for a few seconds that does massive

Laser turret

Aliens:
Advanced tyrant: Stronger and can fire streams acid and when it dies shoots acid everywhere

Super dragoon: Stronger, leaves an acid trail, and gets 4 barbs that have area damage

Grangers get acid bomb, they litteraly explode and shoot acid everywhere doing 30-60 damage.
Title: Stage 4
Post by: vcxzet on July 27, 2006, 06:45:13 pm
I think aliens are more adventageous  because they have eggs at S1 and they can build anything anywhere. Moreover Eggs are also spawn points. However humans have repeater at S2 but it does not work as a spawn. That should be balanced imho( for example remote eggs impossible before S2) .
Title: Stage 4
Post by: PIE on July 27, 2006, 06:48:15 pm
Aliens can hide pretty well.. They can build eggs on ceilings... humans cannot hide.. they cannot build nodes in strange places etc.... humans being able to run out in the middle of a map and place a big blue node wouldn't help much.. but the level surface constraint i think should be looked at... let them build on the ceiling or something, upside down nodes to dump people out so that they don't just stand there and clog it. like you can't do with an egg..
Title: Stage 4
Post by: Neo on July 27, 2006, 07:13:20 pm
Quote from: "vcxzet"
I think aliens are more adventageous  because they have eggs at S1 and they can build anything anywhere. Moreover Eggs are also spawn points. However humans have repeater at S2 but it does not work as a spawn. That should be balanced imho( for example remote eggs impossible before S2) .


Um..repeaters give unlimited free reloads for energy weapons.
Title: Stage 4
Post by: vcxzet on July 27, 2006, 07:25:27 pm
Quote from: "Neo"
Quote from: "vcxzet"
I think aliens are more adventageous  because they have eggs at S1 and they can build anything anywhere. Moreover Eggs are also spawn points. However humans have repeater at S2 but it does not work as a spawn. That should be balanced imho( for example remote eggs impossible before S2) .


Um..repeaters give unlimited free reloads for energy weapons.

aliens have unlimited claws and bites
Title: Stage 4
Post by: [HUN]Oli on July 27, 2006, 08:44:05 pm
Forget the expansion then.

We need to spread existing stages to 4 stages. Like the way trigger happy said.
Title: Stage 4
Post by: Belier13 on July 27, 2006, 09:45:40 pm
Uber construction kit : deconnect everything in a second. That would save me lot of time.
Title: Stage 4
Post by: [db@]Megabite on July 27, 2006, 10:02:58 pm
Try this:
Code: [Select]
/bind MOUSE1 kill

Danny
Title: Stage 4
Post by: Survivor on July 28, 2006, 12:13:09 am
Quote from: "vcxzet"
I think aliens are more adventageous  because they have eggs at S1 and they can build anything anywhere. Moreover Eggs are also spawn points. However humans have repeater at S2 but it does not work as a spawn. That should be balanced imho( for example remote eggs impossible before S2) .


But most maps are so small that any half decent player will know where they are except on transit and pulse.

And a S4 wouldn't solve the S1 vs S3 problem, only enhance it. It wouldn't solve the tyrant rush strategy either. Fact is a human team that gets their strategy straight can win even a S2 vs S3 game where tyrants are plenty. You guys are overfearing them again.
Title: Stage 4
Post by: Squall503 on July 28, 2006, 01:28:45 am
Quote from: "Checkpoint"
I think that if there was an S4, here's what I'd spread these out as. (only weapons, as armor and stuff are pretty spread out already)

HUMANS
S1
Rifle
Painsaw
Las Gun

S2
Advanced Blaster?
Chaingun
The ones between Chaingun and Pulse Rifle

S3
Pulse Rifle
Flamethrower

S4
Lucifer Cannon

ALIENS
S1
Granger
Dretch
Marauder (little stronger)

S2
Dragoon

S3
A type of advanced Dretch
Advanced Marauder

S4
Tyrant

That's just my opinion though.

EDIT: I forgot S4 -_-
that would suck so much aleans whould be useless until s2 fuck that
Title: Stage 4
Post by: Checkpoint on July 28, 2006, 04:04:07 pm
Notice Pulse Rifles come at S3? :)
Title: Stage 4
Post by: Stasis on July 28, 2006, 11:50:06 pm
S4 Aliens - Dretch Kamikazies

S4 Humans - Base Human Kamikazies
Title: Stage 4
Post by: PHREAK on July 29, 2006, 10:03:29 am
No one notice that Checkpoint forgot to include the Adv goon?
Or are you suggesting we get rid of it alltogether?

Anyway, I don't think we need stage4 but simply a tweak in the current system.
Move pulse to s3 and problem is solved.
Hummies still get nades and helmets and aliens keep adv maras and adv grangers.
Seems reasonable to me.

(I'm not anti hummie, but pulse is really overpowered for s2. If more people knew how to use them, no games would ever hit s3)
Also, while I'm at it, can we please get rid of the flamer and replace it with something else. It's the worst weapon in the whole game. I'm more afraid of a flamer then a bsuit+lucy. maybe have it deal less DMG to aliens or a lot more to the hummie.
Title: Stage 4
Post by: someloser on July 30, 2006, 02:42:25 pm
i dont get the whine about the pulse rifle! imo its near useless for all but base attacks, everything but an obese granger in a wheelchair can dodge it

chaingun on the other hand...
Title: Stage 4
Post by: Survivor on July 30, 2006, 05:24:25 pm
Quote from: "someloser"
i dont get the whine about the pulse rifle! imo its near useless for all but base attacks, everything but an obese granger in a wheelchair can dodge it

chaingun on the other hand...


Read this line

Quote from: "PHREAK"
If more people knew how to use them, no games would ever hit s3)

 
Now go play against 2 or 3 people who know how to use pulse rifle and die as just about everything. And remember, you still need to AIM with it. Damn humans spamming and saying their weapons aren't effective :roll:
Title: Stage 4
Post by: kevlarman on July 30, 2006, 05:59:15 pm
I agree that aliens don't get as big an upgrade at s2 as humans do (unless the humans built no turrets near the armory/spawns/reactor), but pulse rifle isn't that bad. if you have an intelligent mara, they have to empty their clip at it, because if they ignore it, they will get 3 swipes to the back of the head before they know what hit them.
Title: Stage 4
Post by: someloser on July 30, 2006, 08:22:29 pm
i have absolutly no trouble using it. mostly dont play humans tho, due to idiotic teammates...

now where are those skilled people you are talking about? my pet goons getting hungry. :)
Title: Stage 4
Post by: snovvy182 on August 01, 2006, 10:24:44 am
Who faster get S4, will lose :)
I think it's idea is not good...  Dev's can add a weapons and others .. but not a S4... imho
Title: Stage 4
Post by: Glunnator on August 01, 2006, 03:39:45 pm
:turret:  :turret:  :turret:
 :turret:  :dretch:  :turret:
 :turret:  :turret:  :turret:  :repeater:



 :turret:  :turret:  :turret:
 :human:  :reactor:  :helmet:
 :turret:  :turret:  :armoury:  :turret:
 :turret:  :battlesuit:  :medstat:  :turret:

Now think the s4 idea is that dretch....
Title: Stage 4
Post by: Ranger on August 02, 2006, 01:07:08 am
Quote from: "Stasis"
S4 Aliens - Dretch Kamikazies

S4 Humans - Base Human Kamikazies


YES.
Title: Stage 4
Post by: tomek-k on August 21, 2006, 02:35:35 pm
For some gaames it would be a good idea
Title: Stage 4
Post by: Henners on August 21, 2006, 08:15:06 pm
Quote from: "tomek-k"
For some gaames it would be a good idea

OBJECTION[/size][/color] (http://objection.mrdictionary.net/go.php?n=843542)
Title: Stage 4
Post by: Stof on August 21, 2006, 08:48:06 pm
Quote from: "Henners"
Quote from: "tomek-k"
For some gaames it would be a good idea

OBJECTION[/size][/color] (http://objection.mrdictionary.net/go.php?n=843542)

OBJECTION[/size][/color]
You should use a space before a "?" !
Title: Stage 4
Post by: Basilisco on August 21, 2006, 09:14:35 pm
Quote from: "Wikipedia"
Some people place a space between the end of their sentence and the question mark. This usage is thought to stem from the French language. In French a space is always placed before question marks, exclamation marks, as well as colons and semicolons (See Ponctuation at French Wikipedia). In English, however, the insertion of this extra blank space is generally considered bad form. The Oxford English Dictionary specifies that no space should precede the question mark. Some English language books may appear to have these spaces. However, on closer inspection they are not full spaces, tending instead to be half to three-quarters the width of a space. These are not considered spaces; instead, this is simply a form of kerning used to make the text less cramped and thus easier to read.


Check http://en.wikipedia.org/wiki/Question_mark for more info.
Title: Stage 4
Post by: Stof on August 21, 2006, 09:27:34 pm
Exactly, a single space is much closer to 0.5-0.75 space than no space at all :D
Title: Stage 4
Post by: Henners on August 21, 2006, 09:30:40 pm
Spaces before a question mark? I've never heard of such nonsense! Besides I'm off to japan to teach english in 4 weeks. My english can't be THAT bad :P
Title: Stage 4
Post by: Rawr on August 21, 2006, 09:33:06 pm
S4 Humans:
~Double Blaster
~New Mech Suits/Bots, Kinda like the ones in Mechwarrior only with multiple las shots or somehing, 300hp (100 for human 200 for mech suit)
~Suicide Unit- Has C4 strapped to chest and blows up when he dies
~manned turrets(kinda like AntiAircraft guns)

S4 Aliens:
Advanced Dretch: 75 Hp,
Advanced Tyrant: Slower then normal tyrant, 4 barbs with damage radius, when dies- explodes into vat of acid, 600 hp
~All buildings can attack humans from a still position(acid attack) kinda like what the reactor/overmind does
Title: Stage 4
Post by: PIE on August 21, 2006, 09:38:12 pm
S4 Humans:
Questionmarks
Objections

S4 Aliens:
The power of Irony
Spam
Title: Stage 4
Post by: Juno on August 21, 2006, 10:58:07 pm
JUST NO



for fucks sake





THE GAME IS BALANCED BUT THE TEAMS MAY NOT BE





GET SOME SKILL
Title: Stage 4
Post by: Henners on August 22, 2006, 10:08:55 am
See the bit that betrays the amount of thought he put into his post is the "manned turrets" bit. Turrets are 100% accurate hitscan buildings. You think a human can do better?
Title: Stage 4
Post by: Stof on August 22, 2006, 10:20:41 am
I especialy like when people say a Defense Comp is good idea at stage 2 because it makes the turrets better, more accurate. How can you be more accurate than 100% accuracy anyway ? Not counting the times the turrets wrongly hit you or a building when tracking an alien of course ;)
Title: Stage 4
Post by: Juno on August 22, 2006, 10:45:00 am
Quote from: "Henners"
See the bit that betrays the amount of thought he put into his post is the "manned turrets" bit. Turrets are 100% accurate hitscan buildings. You think a human can do better?






pmsl





the other day while playing we had some noob ask " hoew do i use teh turrets"




a part of me died inside
Title: Stage 4
Post by: gareth on August 22, 2006, 11:29:42 am
Quote from: "Henners"
See the bit that betrays the amount of thought he put into his post is the "manned turrets" bit. Turrets are 100% accurate hitscan buildings. You think a human can do better?


yes, actaully. turrets take time to turn to face their target. a good dretch can own a turret on its own quite easily.
Title: Stage 4
Post by: Seffylight on August 22, 2006, 11:31:55 am
Quote from: "gareth"
Quote from: "Henners"
See the bit that betrays the amount of thought he put into his post is the "manned turrets" bit. Turrets are 100% accurate hitscan buildings. You think a human can do better?


yes, actaully. turrets take time to turn to face their target. a good dretch can own a turret on its own quite easily.


Beat me to it, Gareth. Though, a good dretch can own a human on its own quite easily as well.
Title: Stage 4
Post by: Stof on August 22, 2006, 11:38:32 am
Quote from: "gareth"
Quote from: "Henners"
See the bit that betrays the amount of thought he put into his post is the "manned turrets" bit. Turrets are 100% accurate hitscan buildings. You think a human can do better?


yes, actaully. turrets take time to turn to face their target. a good dretch can own a turret on its own quite easily.

And when a human is controling the turret, it'll take time to turn too so there won't be any advantage would it?
Title: Stage 4
Post by: Mwa on August 22, 2006, 11:50:55 am
A stage four would be quite nice.

Not an accessable stage four, but as if someone types /set g_[TEAM]stage 3 into the server console, that team gets to s4, it'd be nice if it did something.

So when you're pissing about, you CAN have flying dretches, bee spitting tyrants, exploding grangers, holy hand grenades and kitten cannons.
:D