Tremulous Forum

Mods => Modding Center => Topic started by: Firstinaction on September 27, 2010, 03:46:21 am

Title: Blender guns replacing Question
Post by: Firstinaction on September 27, 2010, 03:46:21 am
After I put the weapon in .md3 format and all that stuff... In the pk3 However...  Do I start tremulous and open the console and Type in-    /sv_pure 0
                        /devmap  then my map name then will it show my gun or not...

 Or how do I load a devmap for testing out a weapon I created.

I need too know so I can see this later on so I can start doing this...
Title: Re: Blender guns replacing Question
Post by: Aelita on September 27, 2010, 04:03:08 am
Trem doesn't load 3ds format models. Try converting to MD3 first.
Title: Re: Blender guns replacing Question
Post by: Firstinaction on September 27, 2010, 08:45:58 am
Trem doesn't load 3ds format models. Try converting to MD3 first.
Dam DID I put .3ds I meant .md3
Title: Re: Blender guns replacing Question
Post by: gimhael on September 27, 2010, 11:42:00 am
You can test your model in devmap with the /testgun <path/to/gun.md3> command. Otherwise you would have to replace one of the existing models.
Title: Re: Blender guns replacing Question
Post by: UniqPhoeniX on September 27, 2010, 03:06:08 pm
/testgun puts the model inside your head :o /testmodel spawns it in front of you and you can walk around it.
Title: Re: Blender guns replacing Question
Post by: Hindenburg on September 27, 2010, 10:14:14 pm
/testgun puts the model inside your head :o /testmodel spawns it in front of you and you can walk around it.
Holy shit, wish I'd known about that before! Seems I've learned something new today ;D
Title: Re: Blender guns replacing Question
Post by: swamp-cecil on October 02, 2010, 09:57:13 pm
/testgun puts the model inside your head :o /testmodel spawns it in front of you and you can walk around it.

that is the best thing in the world.