Tremulous Forum
Media => Mapping Center => Topic started by: swamp-cecil on October 03, 2010, 04:57:49 pm
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well, im sure some people have seen this at least a bit, but here is the error in detail:
...loading 'scripts/jajsundown1.shader'
...loading 'scripts/kat1024.shader'
...loading 'scripts/lilacisles.shader'
...loading 'scripts/mario.shader'
...loading 'scripts/mariosky.shader'
...loading 'scripts/mp_awup.shader'
...loading 'scripts/mp_whirlpool.shader'
...loading 'scripts/mrcleantex_3.shader'
...loading 'scripts/multiplant.shader'
...loading 'scripts/multiplant_p2.shader'
...loading 'scripts/mymap.shader'
...loading 'scripts/nateleaf.shader'
...loading 'scripts/nateshad.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/rain.shader'
...loading 'scripts/reise.shader'
...loading 'scripts/speedtech.shader'
...loading 'scripts/tech1soc.shader'
...loading 'scripts/terrain_example.shader'
...loading 'scripts/test.shader'
...loading 'scripts/test3.shader'
...loading 'scripts/vort.shader'
...loading 'scripts/water.shader'
...loading 'scripts/waterfall.shader'
...loading 'scripts/xrain.shader'
...loading 'scripts/qfraggel_good_times.shader'
...loading 'scripts/the_two_towers_b3.shader'
...loading 'scripts/therock.shader'
...loading 'scripts/sockisland.shader'
...loading 'scripts/sockorganic.shader'
...loading 'scripts/sockter.shader'
...loading 'scripts/teamkill.shader'
...loading 'scripts/sonic.shader'
...loading 'scripts/sonictex.shader'
...loading 'scripts/subterranean.shader'
...loading 'scripts/mpasky.shader'
...loading 'scripts/station15-beta3.shader'
...loading 'scripts/station15-beta2.shader'
...loading 'scripts/station15-beta1.shader'
...loading 'scripts/stamina-beta1.shader'
...loading 'scripts/stadium_b2.shader'
...loading 'scripts/spacetracks_beta1.shader'
...loading 'scripts/sirius.shader'
...loading 'scripts/shiptoship-b5.shader'
...loading 'scripts/common-trem.shader'
...loading 'scripts/hipshot.shader'
...loading 'scripts/metro.shader'
...loading 'scripts/text.shader'
...loading 'scripts/sectorb17.shader'
...loading 'scripts/search_b7.shader'
...loading 'scripts/rotcannon_garbage_1.shader'
...loading 'scripts/rotcannon_b11.shader'
...loading 'scripts/blue_elektra.shader'
...loading 'scripts/new folder/roomy.shader'
...loading 'scripts/roomy.shader'
...loading 'scripts/reflex4-b2.shader'
...loading 'scripts/slick.shader'
...loading 'scripts/pulse.shader'
...loading 'scripts/q3map2_pulse_102.shader'
...loading 'scripts/paint8.shader'
...loading 'scripts/paint7.shader'
...loading 'scripts/pacman_b2a.shader'
...loading 'scripts/overthehill.shader'
...loading 'scripts/outpost_p4_beta4.shader'
...loading 'scripts/omega_b1.shader'
...loading 'scripts/notuh-a2.shader'
...loading 'scripts/oak.shader'
...loading 'scripts/niveus_gmotwmod.shader'
...loading 'scripts/nintendo_land_b2.shader'
...loading 'scripts/nintendo_land_b1.shader'
...loading 'scripts/nano.shader'
...loading 'scripts/mudkip_b1.shader'
...loading 'scripts/mission_one_b7.shader'
...loading 'scripts/mission_one_b1.shader'
...loading 'scripts/miniatcs2.shader'
...loading 'scripts/mercy.shader'
...loading 'scripts/megaprocyon.shader'
...loading 'scripts/labyrinth-build20.shader'
...loading 'scripts/librelous.shader'
...loading 'scripts/legocannon2.shader'
...loading 'scripts/laberintus.shader'
...loading 'scripts/kamalkael.shader'
...loading 'scripts/atcs_shiny.shader'
...loading 'scripts/ilikeboxes-final.shader'
...loading 'scripts/ilikeboxes-b6b.shader'
...loading 'scripts/ig_ut_baeza_b1.shader'
...loading 'scripts/ig_portal_a3.shader'
...loading 'scripts/ig_icetrap_b2.shader'
...loading 'scripts/grtrees.shader'
...loading 'scripts/ig_chaos.shader'
...loading 'scripts/ut_egypt.shader'
...loading 'scripts/sggatev1.shader'
...loading 'scripts/sgdhd.shader'
...loading 'scripts/multiplant2.shader'
...loading 'scripts/egyptsoc.shader'
...loading 'scripts/dasprid.shader'
...loading 'scripts/grangercannon.shader'
...loading 'scripts/grangercannon-xmas.shader'
...loading 'scripts/gmotw_skybox.shader'
...loading 'scripts/devious.shader'
...loading 'scripts/gamma_core-final.shader'
...loading 'scripts/funzone_b4.shader'
...loading 'scripts/frax.shader'
...loading 'scripts/fort.shader'
...loading 'scripts/fadeaway.shader'
...loading 'scripts/foggy_b1.shader'
...loading 'scripts/arrow.shader'
...loading 'scripts/flap.shader'
...loading 'scripts/cloth.shader'
...loading 'scripts/cn_trees.shader'
...loading 'scripts/eden.shader'
...loading 'scripts/dsarena.shader'
...loading 'scripts/dryout.shader'
...loading 'scripts/q3map2_dryout_b5a.shader'
...loading 'scripts/darkcastle.shader'
...loading 'scripts/float.shader'
...loading 'scripts/atcszalpha-b2.shader'
...loading 'scripts/cleanser.shader'
...loading 'scripts/cleanser_ext.shader'
...loading 'scripts/q3map2_cleanserb3.shader'
...loading 'scripts/citadel.shader'
...loading 'scripts/ashcanyon.shader'
...loading 'scripts/cerberus.shader'
...loading 'scripts/cargoport-106.shader'
...loading 'scripts/ew.shader'
...loading 'scripts/bluedragon.shader'
...loading 'scripts/battlezone_final.shader'
...loading 'scripts/atdsr_a1.shader'
...loading 'scripts/atcszalpha.shader'
...loading 'scripts/atcs-x.shader'
...loading 'scripts/atcs-2yb.shader'
...loading 'scripts/dasprid_common.shader'
...loading 'scripts/odium.shader'
...loading 'scripts/starfield.shader'
...loading 'scripts/!nversion-b1.shader'
...loading 'scripts/el_gen.shader'
...loading 'scripts/qkqtoilet.shader'
...loading 'scripts/camera.shader'
...loading 'scripts/lowrise.shader'
...loading 'scripts/kaiji_starsidehotel.shader'
...loading 'scripts/bfp_gothlbig.shader'
...loading 'scripts/bfp_reallight.shader'
...loading 'scripts/inst_map.shader'
...loading 'scripts/mine.shader'
...loading 'scripts/grangerrink.shader'
...loading 'scripts/cube.shader'
...loading 'scripts/glass.shader'
...loading 'scripts/q3map2_tremor.shader'
...loading 'scripts/jetpack.shader'
...loading 'scripts/core.shader'
...loading 'scripts/flame.shader'
...loading 'scripts/misc.shader'
...loading 'scripts/displays.shader'
...loading 'scripts/plant_life.shader'
...loading 'scripts/stasis.shader'
...loading 'scripts/booster.shader'
...loading 'scripts/eggpod.shader'
...loading 'scripts/medistat.shader'
...loading 'scripts/mgturret.shader'
...loading 'scripts/reactor.shader'
...loading 'scripts/telenode.shader'
...loading 'scripts/trapper.shader'
...loading 'scripts/overmind.shader'
...loading 'scripts/tesla.shader'
...loading 'scripts/dcc.shader'
...loading 'scripts/hive.shader'
...loading 'scripts/level2.shader'
...loading 'scripts/human.shader'
...loading 'scripts/null.shader'
...loading 'scripts/weapons.shader'
...loading 'scripts/conkit.shader'
...loading 'scripts/advckit.shader'
...loading 'scripts/psaw.shader'
...loading 'scripts/mdriver.shader'
...loading 'scripts/flamer.shader'
...loading 'scripts/crosshairs.shader'
...loading 'scripts/grenade.shader'
...loading 'scripts/splash.shader'
...loading 'scripts/marks.shader'
...loading 'scripts/sprites.shader'
...loading 'scripts/muzzleflashes.shader'
----- finished R_Init -----
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1075 jump table targets
VM file ui compiled to 786313 bytes of code
ui loaded in 4596672 bytes on the hunk
UI menu load time = 444 milli seconds
UI menu load time = 26 milli seconds
UI menu load time = 23 milli seconds
Loading vm file vm/cgame.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1284 jump table targets
VM file cgame compiled to 1341806 bytes of code
cgame loaded in 34239040 bytes on the hunk
UI menu load time = 259 milli seconds
...loading 'scripts/new folder/flap.trail'
...loading 'scripts/roomy.trail'
...loading 'scripts/pulse.trail'
...loading 'scripts/flap.trail'
ERROR: a trail system is already named flap/sparks_t
...loading 'scripts/buildables.trail'
...loading 'scripts/weapons.trail'
trying levelshots/bunker_GBA.TGA...
...loading 'scripts/watah.particle'
...loading 'scripts/ventilation_b1.particle'
...loading 'scripts/niveus.particle'
...loading 'scripts/thermal.particle'
...loading 'scripts/temple.particle'
...loading 'scripts/station15-beta3.particle'
...loading 'scripts/station15-beta2.particle'
...loading 'scripts/sirius.particle'
...loading 'scripts/text.particle'
...loading 'scripts/search_b7.particle'
...loading 'scripts/rotcannon_garbage_1.particle'
...loading 'scripts/rotcannon_b11.particle'
ERROR: a particle system is already named rotcannon/cannon
...loading 'scripts/new folder/flap.particle'
...loading 'scripts/new folder/roomy.particle'
...loading 'scripts/roomy.particle'
ERROR: a particle system is already named Roomy/steamerRad
...loading 'scripts/pulse.particle'
...loading 'scripts/procyon.particle'
...loading 'scripts/nano.particle'
...loading 'scripts/kamalkael.particle'
...loading 'scripts/ig_chaos.particle'
...loading 'scripts/grangercannon.particle'
...loading 'scripts/grangercannon-xmas.particle'
...loading 'scripts/devious.particle'
...loading 'scripts/flap.particle'
ERROR: a particle system is already named flap/sparks_p
...loading 'scripts/eden.particle'
...loading 'scripts/citadel.particle'
...loading 'scripts/bluedragon.particle'
...loading 'scripts/battlezone_final.particle'
...loading 'scripts/atcs.particle'
...loading 'scripts/ancient_remains.particle'
...loading 'scripts/kaiji_starsidehotel.particle'
...loading 'scripts/inst_map.particle'
...loading 'scripts/uncreation.particle'
...loading 'scripts/tremor.particle'
...loading 'scripts/nexus6.particle'
...loading 'scripts/karith.particle'
...loading 'scripts/arachnid2.particle'
...loading 'scripts/jetpack.particle'
...loading 'scripts/misc.particle'
...loading 'scripts/weapons.particle'
...loading 'scripts/buildables.particle'
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
----- Server Shutdown (Server fatal crashed: Z_Malloc: failed on allocation of 25200024 bytes from the main zone) -----
==== ShutdownGame ====
---------------------------
Z_Malloc: failed on allocation of 25200024 bytes from the main zone
so, if you want the quick error:
Z_Malloc: failed on allocation of 25200024 bytes from the main zone
so, any help please?
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set com_hunkMegs to a larger value
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Usually at this point you need to realize that most people will not increase their com_hunkMegs when they see this error if you release your map. You should instead find where your map is overflowing the memory allocation limit.
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very large or improper textures (like x/y dimensions cannot be divided by 2) usually cause this