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General => Feedback => Topic started by: Haraldx on October 03, 2010, 07:44:25 pm

Title: Barricade - a living creature
Post by: Haraldx on October 03, 2010, 07:44:25 pm
 :barricade: :barricade: :barricade: :barricade: :barricade: :barricade: :barricade: :barricade: :barricade: :barricade: :barricade: :barricade: :barricade: :barricade: :barricade: :barricade: :barricade: :barricade: :barricade: :barricade: :barricade: :barricade: :barricade: :barricade: :barricade: :barricade: :barricade: :barricade: :barricade: :barricade: :barricade: :barricade: :barricade: :barricade: :barricade: :barricade: :barricade:

The barricade always for me was like a living organism - they can detect when an alien is near so they lay down, but when a human is near, it stays straight and blocks it's path.

Then I came up with an idea, if they are living creatures, why don't they understand that humans are evil? They shoot friend :marauder: and friend :basilisk:, and now they stole :granger: house :hovel:. The barricades should do their part in destroying these heartless racists!

Whenever a human is on top of a barricade, it entangles him, and starts to crush the human doing damage intervals. The only way to release the captured human is to damage the barricade - 15 hp damage releases for 1 second. This should take care of those, who just lay down the barricade, and then retreat understanding that there are too many humans.

 :barricade: :barricade: :barricade: :barricade: :barricade: :barricade: :barricade: :barricade: :barricade: :barricade: :barricade: :barricade: :barricade: :barricade: :barricade: :barricade: :barricade: :barricade: :barricade: :barricade: :barricade: :barricade: :barricade: :barricade: :barricade: :barricade: :barricade: :barricade: :barricade: :barricade: :barricade: :barricade: :barricade: :barricade: :barricade: :barricade: :barricade:
Title: Re: Barricade - a living creature
Post by: condor on October 03, 2010, 08:35:47 pm
no theres already the trapper
Title: Re: Barricade - a living creature
Post by: superspirality on October 03, 2010, 09:22:13 pm
Make it gurgling!
Title: Re: Barricade - a living creature
Post by: Haraldx on October 03, 2010, 10:06:29 pm
no theres already the trapper
Trapper is available on s2, can be harder to be seen/is smaller, has less health, has no way to escape it, doesn't damage the entangled human, entangles from range.

I also had an idea that the barricade whips the human - sends it flying and damages, but understood it's overpowered.
Title: Re: Barricade - a living creature
Post by: Aelita on October 04, 2010, 04:32:18 am
Harrada Root from Oblivion. If we make 'cades act like them, I think it might just have a bit of opportunity to be useful.
Title: Re: Barricade - a living creature
Post by: mooseberry on October 04, 2010, 07:58:36 am
No we can not have barricades entangle humans. The next thing you know, the humans will all have video cameras and will intentionally get stuck on top of them. This is not the direction we want to be heading.
Title: Re: Barricade - a living creature
Post by: Benny Lava on October 08, 2010, 02:03:33 pm
Sometimes humans just bypass them and go straight to the OM or the Egg, so why not make barricades damage human on contact?
Title: Re: Barricade - a living creature
Post by: Meisseli on October 08, 2010, 04:02:08 pm
Sometimes humans just bypass them and go straight to the OM or the Egg, so why not make barricades damage human on contact?
I thought aliens can build other buildings than barricades, eggs and OM. Guess I was wrong.
Title: Re: Barricade - a living creature
Post by: Lecavalier on October 08, 2010, 04:41:20 pm
Barricades should be able to reach out and grab humans with their tentacles. They would throw the humans around and smash them against the walls and floor. Then, after smackin' 'em around a bit, it should eat them. Yeah, that would be awesome.  :-*  :barricade:
Title: Re: Barricade - a living creature
Post by: CorSair on October 08, 2010, 07:44:14 pm
I too, would like to see how this would work from theory to reality. Maybe someone should try this...?
Title: Re: Barricade - a living creature
Post by: Aelita on October 08, 2010, 08:33:37 pm
Harrada Root from Oblivion. If we make 'cades act like them, I think it might just have a bit of opportunity to be useful.

The Harrada Root just whacks at you a little bit. Doesn't do much damage, more of a hinderance.
Title: Re: Barricade - a living creature
Post by: Benny Lava on October 09, 2010, 02:34:52 am
On a second thought, why not make them violently push off any human on contact?  Similar to goon pounce but without damage or possibly less damage than pounce. That would make things little more interesting and in line with it being a living creature.
Title: Re: Barricade - a living creature
Post by: Aelita on October 09, 2010, 05:56:19 am
Harrada Root from Oblivion. If we make 'cades act like them, I think it might just have a bit of opportunity to be useful.

The Harrada Root just whacks at you a little bit. Doesn't do much damage, more of a hinderance.

Did I not just say that?
Title: Re: Barricade - a living creature
Post by: Lecavalier on October 09, 2010, 12:48:19 pm
Harrada Root from Oblivion. If we make 'cades act like them, I think it might just have a bit of opportunity to be useful.

The Harrada Root just whacks at you a little bit. Doesn't do much damage, more of a hinderance.

Did I not just say that?

uh... yea you did... am I missing something really obvious here? ??? ??? ??? ???
Title: Re: Barricade - a living creature
Post by: superspirality on October 09, 2010, 02:22:26 pm
Harrada Root from Oblivion. If we make 'cades act like them, I think it might just have a bit of opportunity to be useful.

The Harrada Root just whacks at you a little bit. Doesn't do much damage, more of a hinderance.

Did I not just say that?

uh... yea you did... am I missing something really obvious here? ??? ??? ??? ???
(http://mysixcents.files.wordpress.com/2010/01/captain-obvious.jpg)
Title: Re: Barricade - a living creature
Post by: A Spork on October 09, 2010, 08:21:11 pm
(http://3.bp.blogspot.com/_Uc2suQSWMX4/TBZJVg2soKI/AAAAAAAACU8/-BG9D-LAcSQ/s1600/captain_obvious.jpg)
Title: Re: Barricade - a living creature
Post by: Venkman on October 16, 2010, 12:02:24 pm
Sometimes humans just bypass them and go straight to the OM or the Egg, so why not make barricades damage human on contact?

Okay... Dude, if the human can bypass your barricade, then it wasn't properly placed. It's called a barricade for a reason. Its entire purpose is to be placed at such a point so that the human cannot simply walk around it (i.e. doorway, narrow hallyway, etc.)

There are other alien buildings that are meant to damage humans, and you know what? They're cheaper.

Title: Re: Barricade - a living creature
Post by: Lecavalier on October 17, 2010, 03:21:47 am
Sometimes humans just bypass them and go straight to the OM or the Egg, so why not make barricades damage human on contact?

Okay... Dude, if the human can bypass your barricade, then it wasn't properly placed. It's called a barricade for a reason. Its entire purpose is to be placed at such a point so that the human cannot simply walk around it (i.e. doorway, narrow hallyway, etc.)

There are other alien buildings that are meant to damage humans, and you know what? They're cheaper.


Humans can jump over barricades that are down, no problem. Also, barricades are only so big, they can't completely wall-off a a path every single time, and building more and more cades isn't always an option.
Title: Re: Barricade - a living creature
Post by: mooseberry on October 17, 2010, 05:04:46 am
Sometimes humans just bypass them and go straight to the OM or the Egg, so why not make barricades damage human on contact?

Okay... Dude, if the human can bypass your barricade, then it wasn't properly placed. It's called a barricade for a reason. Its entire purpose is to be placed at such a point so that the human cannot simply walk around it (i.e. doorway, narrow hallyway, etc.)

There are other alien buildings that are meant to damage humans, and you know what? They're cheaper.


Humans can jump over barricades that are down, no problem. Also, barricades are only so big, they can't completely wall-off a a path every single time, and building more and more cades isn't always an option.

No he's right. If it's a spot where multiple barricades are needed, guess what? It's probably not a good place to try to barricade off anyways.
Title: Re: Barricade - a living creature
Post by: Calmarius on October 17, 2010, 03:29:41 pm
Barricades are good in s1 because they can slow down painsaw rushes, but they are useless if humans reach s2. One nade and cade is down.
Title: Re: Barricade - a living creature
Post by: David on October 17, 2010, 05:33:18 pm
Barricades are good in s1 because they can slow down painsaw rushes, but they are useless if humans reach s2. One nade and cade is down.

Well, given that that nade will be destroying something, seems like a perfectly good use of a barricade to me.
Title: Re: Barricade - a living creature
Post by: Venkman on October 18, 2010, 12:39:02 am
Humans can jump over barricades that are down, no problem.

Yes, down barricades are about as useless as any other non-functioning structure. That is if you're referring to when the OM is down and NONE of the Alien buildings are active. If you're talking about when an alien is standing beside or on top of the cade, causing it to lower, than all I have to say is...

"Wow, you or one of your teammates knew humans were coming (aliens have radar, you know) and you DIDN'T move away from the strategically placed barricade? Sorry but that's not the cade's fault."

As for the multiple-barricade scenario... What Moose said. Cades probably aren't your best bet there, which is when you use tubes/hives/trappers to delay/damage the enemy.

I'll give you a scenario where cades ARE effective:

A.T.C.S. - Alien Default - Hallway entrance

Not only does the cade fit perfectly in the doorway but it can be placed there  instantly after the start of a game (meaning no need to build a 3rd egg across the way because the first 2 reach.) This is a great way to hold off at least part of their initial rush and ends up funneling most of the humans in through the front, which gives defending Aliens the advantage of attacking from above.

Basically, learning to use barricades is all trial and error. I suggest watching how other (effective) builders use cades and learn from their choice of placement and when they use them.
Title: Re: Barricade - a living creature
Post by: Benny Lava on October 27, 2010, 02:33:23 pm
Sometimes humans just bypass them and go straight to the OM or the Egg, so why not make barricades damage human on contact?

Okay... Dude, if the human can bypass your barricade, then it wasn't properly placed. It's called a barricade for a reason. Its entire purpose is to be placed at such a point so that the human cannot simply walk around it (i.e. doorway, narrow hallyway, etc.)

There are other alien buildings that are meant to damage humans, and you know what? They're cheaper.


Actually, I was the one who was bypassing three acid tubes and a barricade to the om with psaw, causing enough damage before bitten by a dretch.  Couple of people following me was able to finish the job with rifle.  This was s1 on both sides.  The map was ATCS.  The platform has enough opening that when a barricade is placed, there is a small space to go around it.  A better builder would have sealed that space as well, but I don't see that much often.    8)
Title: Re: Barricade - a living creature
Post by: Venkman on October 27, 2010, 08:41:22 pm
A better builder would have sealed that space as well, but I don't see that much often...

You mean a good builder. If that guy was placing cades that could be walked around, he shouldn't have been building in the first place. My point still stands: It's not the cade's fault that you were able to bypass it. It was the builder's.

Go play against a good Alien builder and you'll see what I mean.
Title: Re: Barricade - a living creature
Post by: A Spork on October 27, 2010, 09:20:10 pm
Actually, it's sometimes a strategic thing to build cades that make the humans move, cuz then they're less likely to try and kill it, they just go around, and you use the cade to make them go farther and/or to provide cover to tubes/trappers/hives.
Title: Re: Barricade - a living creature
Post by: Venkman on October 28, 2010, 12:27:17 pm
Actually, it's sometimes a strategic thing to build cades that make the humans move, cuz then they're less likely to try and kill it, they just go around, and you use the cade to make them go farther and/or to provide cover to tubes/trappers/hives.

Very true.

There are some bases that pretty much require it, like Window:
One cade blocking the entrance is always good but it seems that the cade blocking the easiest line of sight to the OM is even more essential to prolong it's shelf-life after SD (and by shelf-life, I mean barrel-life...)

If you can stop the saw/nader in time, it forces all other rushers to come a substantial bit further into the Alien's base, buying the aliens and their structures a bit more time to defend.