Tremulous Forum
General => Feedback => Topic started by: pingo on July 27, 2006, 11:13:51 pm
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There should be a column in the stats window, showing how many times the users have died.
It is easy to be a "feeder" and to be banned if you are a n00b, so if we could see who is doing this we could help telling that it not is a smart move.
Then we also could prevent those doing it to help the opposite team.
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I would LOVE this.
Combine this with a warning system on x deaths/minute (3 warnings is out) and you have an anti-feeder system..
(But maybe a pro-camping system aswell :cry: )
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Ohhh, right. You get spawn killed 3 times by a goon and you are kicked for feeding, nice.
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I like it the way it is... with no death count.
I don't think there would be a kick fest for feeders.. just a lot of yelling... and then eventually maybe a few would get kicked.
This might end up being pro camper as well, which is more annoying to me than feeders.
What about builders?.. Chances are they will die more times than they will get kills..
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Damn, haven't thought about that Belier13 :D
Besides, he would need to get killed 9 times then..
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and you have an anti-feeder system..
Theres alrady one.. sorta, the no-activity drop. 10 seconds not-moving and you are out, kicked from the server.
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and you have an anti-feeder system..
Theres alrady one.. sorta, the no-activity drop. 10 seconds not-moving and you are out, kicked from the server.
Can't even go piss without being kicked, such a gay server.
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I love you Belier13, you're my favourite troll ;)
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A simple set of stats printed on-screen at the end(intermission) of each game would suffice for me. Stats like Most Kills, Most Spawnkills, Most Deaths and Most Feed would do fine.
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A simple set of stats printed on-screen at the end(intermission) of each game would suffice for me. Stats like Most Kills, Most Spawnkills, Most Deaths and Most Feed would do fine.
That is an awesome idea. A sort of "awards" screen, like there was in Worms Armageddon (though I doubt anyone here has played that). There'd be honour awards and shame awards, like:
Honour (good) awards:
- Most kills
- Best player (measured by kill-death ratio + bonus points for time spent in game [to stop a new joiner with 1 kill from winning the award])
- Best builder (measured by # of kills by structures created by that builder)
- Sniping award (most mass drive kills for human team, most goon snipe kills for alien team [buildings count])
- Base destroyer award (most enemy structures destroyed)
Shame (bad) awards:
- Worst player (measured same way as best player, exept time spent in game gives negative points)
- Most deaths (similar to worst player, but kills and time spent are not counted in the equation)
- Most useless player (measured by kills/time spent in game)
- Spamming award (humans only, measured by bullets fired/time spent in game)
- Biggest target (measured by total damage received/time spent in game)
- Most useless Alien (measured by total damage received/total damage dealt)
- Biggest teamkiller (most friendly damage dealt to teammates and buildings)
Not necessarily that many, I was just throwing lots of ideas out there. But something like that would be fun to look at at the end of a round. The current scoreboard could be page 1 of the end-of-game summary, and the awards page could be the second one (so you could ignore it if you wanted to)
Also, a "favourite weapon/evolution" column beside each player would be nice too. Simply, the evolution/weapon the player spent the most total time using. Would be interesting to see how many humans come up with "Lucifer Cannon". o_O
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- Camper Slow ( guy that move less )
- Accurate Acc ( shots/impacts )
- Spammer Unacc ( lucy&blaster/lucy&blasterimpacts )
- Xenokiller Max ( most humans kills )
- Anhilator Max ( most aliens kills )
- Great Builder ( longer minutes as builder )
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I guess 4 additional types of scores are sufficient:
score A1:
the score you gain when you kill an enemy and it is effected by its armor+pack+weapon/evo and your armor+pack+weapon/evo
score A2:
the score you gain when the structure that you built, kills an enemy
score B1:
the score you gain when you get killed by an enemy and it is effected by its armor+pack+weapon/evo and your armor+pack+weapon/evo
score B2:
the score you gain when you get killed by a structure
and you can reduce it to 2 types, FragPoints=A1-B1 and StructPoints=A2-B2
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Cant there be a kind of number in the hud, showing how many credits/evo points all the people who have killed you earnt together.
this would help telling a player if he was laying on the good side of the food chain (eating more than feeding others) or not.
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Not so many different stats please, and certainly no award/punishment system. Just a few, distinct statistics would do.
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I agree with Lava. Even a simple column with number of deaths listed in it would be helpful to see who you're playing with.