Tremulous Forum

Media => Mapping Center => Topic started by: Tamaru on October 24, 2010, 07:20:04 pm

Title: common error:re_loadworldmap
Post by: Tamaru on October 24, 2010, 07:20:04 pm
whenever i compile or have someone else compile a map and i go to test it,i get an error that says

"RE_LOADWORLDMAP maps/(mapname).bsp not found!"


but it is clearly in the map file.. >.<


please help, and thanks in advanced!
Title: Re: common error:re_loadworldmap
Post by: CATAHA on October 24, 2010, 07:33:31 pm
1. compile ur .map file
2. be sure you have .bsp file after compilation
3. pack .bsp file into /maps/ folder in pk3
4. be sure u packed also .arena file
5. put .pk3 file in /base/ folder of trem.

if all done correct - map WILL run
Title: Re: common error:re_loadworldmap
Post by: Tamaru on October 24, 2010, 08:13:38 pm
you dont understand.. i've been able to make pk3's and compile bsps for ever, but when i load it up it cant find the file at all.. and if i try to run a map to test via pure map, it doesnt load
Title: Re: common error:re_loadworldmap
Post by: CATAHA on October 24, 2010, 08:39:49 pm
Check bsp. may be its broken or zero size. Dont htink so, but... shit happens )
Title: Re: common error:re_loadworldmap
Post by: Tamaru on October 24, 2010, 09:49:20 pm
thats not it.. i had three different people compile and they can run it but i cant. :/

i also get an in-gae error sometimes that says

"you may have built trem with a buggy q3map2! please be cautious"
Title: Re: common error:re_loadworldmap
Post by: CATAHA on October 25, 2010, 12:30:31 am
I wont be surprised if you running your map under 1.2 trem. >.<'
Title: Re: common error:re_loadworldmap
Post by: Tamaru on October 25, 2010, 12:55:00 am
guess who is right!
Title: Re: common error:re_loadworldmap
Post by: Tamaru on October 25, 2010, 12:56:57 am
i get the same error in 1.1.... yet other people can play this bsp >.<
Title: Re: common error:re_loadworldmap
Post by: CATAHA on October 25, 2010, 01:47:05 am
Hmm... Dunno then. q3map2 version? may be 'project settings' reseted? Cant say w/o sources and stuff.
Title: Re: common error:re_loadworldmap
Post by: UniqPhoeniX on October 25, 2010, 02:42:01 am
It doesn't matter if 1.1 or 1.2. Try /fs_homepath and place .bsp in it's subfolder <fs_homepath>/base/maps/<mapname>.bsp. Then run Trem, /sv_pure 0, /devmap <mapname>.
Title: Re: common error:re_loadworldmap
Post by: Tamaru on October 25, 2010, 05:23:25 am
pure should be 0? :S 1 sec
Title: Re: common error:re_loadworldmap
Post by: UniqPhoeniX on October 25, 2010, 06:31:27 am
Only if it is not in a .pk3. If it is in a .pk3, it doesn't matter.
Title: Re: common error:re_loadworldmap
Post by: Tamaru on October 25, 2010, 06:37:50 am
im having errors running test bsps locally.. i can run pk3s fine..


i still get 10940123 compile errors... but i can actually load bsps raw now.. for some reason i was setting sv_pure from 0 to 1 :P


i have a buggy Q3map2.. thats my main issue