Tremulous Forum
Media => Mapping Center => Topic started by: A Spork on October 25, 2010, 08:54:14 pm
-
Ok, this is just annoying, I'm trying to put a rotating door in my map(it part of the alien base door, so its kinda important), and its fine in the editor, but when I compile it spawns at the map origin instead >.>
And yes, I have an origin brush included in the door, as well as an origin key set.
I've tried deleting the door and revuilding a new one it its place, and same thing.
if I leave it as just brushes or make it a sliding door its fine, but because of where it is a sliding door wont work >.>
help?
-
Try using only the origin brush or only the origin key.
-
Nope, still borked...
-
Ok, Brain helped me figure this out.
Turns out you cant team a sliding door with a rotating door...
You can bypass it with a trigger_multiple, although there is a lag...