Tremulous Forum

General => Feedback => Topic started by: RoHAK on November 09, 2010, 07:51:56 pm

Title: Tremulous Achievements
Post by: RoHAK on November 09, 2010, 07:51:56 pm
Yes, this IS kinda aping many other games (specifically Xbox ones), but I think it would be pretty cool to have game-by-game achievements that could also be a part of Tremstats. Most of them would also give a small reward in-game (get the first kill and receive 1.2 Frags not just one (0.2 for the Achievement.) Not all of them would give in-game bonuses (some of them can't), but most of them would. Hopefully this won't impact too much on gameplay etc.

(Numbers Probably Need Tweaking/Redoing)

First Kill - Start Strong
Last Kill - Finish Strong
Most Kills - Killwhore
Most Deaths - Watch Your Back/Front/Sides
Most Structures Destroyed - Demoman
Most Team-Killed - Traitor
Most Team-Kills - Mistaken Identity

5 Kills With Nade - Grenadier
10 Kills With Nade - Grenadier Level 2
20 Kills With Nade - God Of Grenades

5 Kills With Barb/Zap
10 Kills With Barb/Zap
20 Kills With Barb/Zap

10 Kills With One Weapon/Class - Practice Makes Perfect
15 Kills With One Weapon/Class
25 Kills With One Weapon/Class

Kill With Granger/Blaster Ckit - Last Resort: W1NN4R

300 Damage To Structures - Destroyer Novice
500 Damage To Structures - Destroyer Pro
1000 Damage To Structures - Destroyer God

5 Kills In 30 Seconds - Son Of Rambo
10 Kills In 30 Seconds - Rambo

Team Leader - Leading The Charge
Overall Leader (Points) - You Win


Just some ideas… I know this may be hard (or impossible) to implement (I won’t say to code, because Term Devs can do ANYTHING.)

I’ve also thrown in some (un)imaginative names for some of them.
Title: Re: Tremulous Achievements
Post by: Meisseli on November 09, 2010, 07:58:10 pm
I personally am strongly against all kinds of achievements as they add nothing whatsoever and make people for example camp to get a certain achievement, just like statistics seem to do.

So, as it has been debated in countless threads before (search anyone?), no.
Title: Re: Tremulous Achievements
Post by: CreatureofHell on November 09, 2010, 08:33:49 pm
No thanks.
Title: Re: Tremulous Achievements
Post by: c4 on November 09, 2010, 08:39:14 pm
If pulled off, could be interesting, but your damage to structures has to be atleast 100,000 because the reactor is 750hp.
Title: Re: Tremulous Achievements
Post by: swamp-cecil on November 09, 2010, 09:52:00 pm
ive actually thought of this a little before

blaster
5 kills: blaster killing spree
10 kills: blaster master
15 kills: wheres the armoury?

rifle
5 kills: rifle killing spree
10 kills: profesional feeder
15 kills: huntsman

psaw
5 kills: painsaw killing spree
10 kills: painsaw masacre
15 kills: iron chef

shotgun
5 kills: shotgun spree
10 kills: alien hunter
15 kills: Rambo

lasgun
5 kills: lasgun killing spree
10 kills: lightshow
15 kills: plasma lightshow

mdriver
5 kills: massdriver killing spree
10 kills: Marksman
15 kills: Nuclear waster

chaingun
5 kills: chaingun killing spree
10 kills: sprayer
15 kills: humanoid turret

pulserifle
5 kills: pulse rifle killing spree
10 kills: red streak
15 kills: pulse machine

flamer
5 kills: flamethrower killing spree
10 kills: roast 'n' toast
15 kills: inferno

lucifer
5 kills: lucifer cannon killing spree
( cant think of 10 nd 15)

grenade
2 kills: grenade double kill
4 kills: basenader
6 kills: human terrorist
Title: Re: Tremulous Achievements
Post by: CreatureofHell on November 09, 2010, 09:54:53 pm
15 kills is nothing...
Title: Re: Tremulous Achievements
Post by: Tremulant on November 09, 2010, 09:58:49 pm
Everyone knows achievements make grangers cry, do you really want that?
Title: Re: Tremulous Achievements
Post by: superspirality on November 09, 2010, 10:19:10 pm
Everyone knows achievements make grangers cry, do you really want that?
Hell no.
Title: Re: Tremulous Achievements
Post by: Thoth on November 10, 2010, 04:00:10 am
Most of them would also give a small reward in-game (get the first kill and receive 1.2 Frags. Hopefully this won't impact too much on gameplay etc.

Yes it will impact the gameplay...same usual problem with the achievments, they give new players a hard time going up against people that are getting bonuses.

Also
Make people for example camp

1.2 gpp has gotten rid of a lot of the camping...please don't bring it back.

The :granger: lost its  :hovel:, why make it suffer more?
Title: Re: Tremulous Achievements
Post by: Knowitall66 on November 10, 2010, 09:19:41 am
http://tremulous.net/forum/index.php?topic=9075.30 , but mine were non-serious.
Title: Re: Tremulous Achievements
Post by: Plague Bringer on November 10, 2010, 02:22:06 pm
Most of these wouldn't result in camping. Infact, a lot of them are anti-camp. What if each player only saw his/her top two or three achievements. It would push them to do better and see where they're weak.
Title: Re: Tremulous Achievements
Post by: RoHAK on November 10, 2010, 07:39:18 pm
Killstreaks that are non weapon specific: but each kill has to be within a certain time of the previous (10 secondsish) Serious anti-camp (unless opposing team is feeding the campers like mad). Bigger and bigger rewards as you get more kills.
Title: Re: Tremulous Achievements
Post by: Meisseli on November 10, 2010, 08:08:30 pm
Bigger and bigger rewards as you get more kills.
(= credits? staging up?)
Title: Re: Tremulous Achievements
Post by: swamp-cecil on November 10, 2010, 08:18:14 pm
achievments, are just for decoration. if they gave a bonus, they will get even MORE credits with MORE achievments because they are ahead of the other team.  But one question, why dosent friend grangy like it?
Title: Re: Tremulous Achievements
Post by: A Spork on November 10, 2010, 09:10:23 pm
Having Trem say your "achievement" when you get it would be fun (a la Halo) but I don't think it should give any kind of bonus.
Also, the chances of that happening would be slim seeing as we're already in need of sounds...
Title: Re: Tremulous Achievements
Post by: Tremulant on November 10, 2010, 09:29:57 pm
I suppose something akin to UT's MMMMMMonster kill has always seemed necessary for those epic nadekills that take out an entire team.
Title: Re: Tremulous Achievements
Post by: swamp-cecil on November 10, 2010, 10:57:20 pm
I suppose something akin to UT's MMMMMMonster kill has always seemed necessary for those epic nadekills that take out an entire team.

what about the HOLY, SHIT SHIT SHIT SHIT SHIT
Title: Re: Tremulous Achievements
Post by: Tremulant on November 10, 2010, 11:25:12 pm
what about the HOLY, SHIT SHIT SHIT SHIT SHIT
Sorry?
Title: Re: Tremulous Achievements
Post by: swamp-cecil on November 11, 2010, 01:28:24 am
what about the HOLY, SHIT SHIT SHIT SHIT SHIT
Sorry?

well, there was just some soundtrack my brother found from TF2 that sounded like it was from the quake guy. it said "HOLY, SHIT" then shit keeps echoing.
Title: Re: Tremulous Achievements
Post by: Tremulant on November 11, 2010, 01:49:15 am
what about the HOLY, SHIT SHIT SHIT SHIT SHIT
Sorry?

well, there was just some soundtrack my brother found from TF2 that sounded like it was from the quake guy. it said "HOLY, SHIT" then shit keeps echoing.
Sorry..... What?
Title: Re: Tremulous Achievements
Post by: Plague Bringer on November 11, 2010, 04:19:19 am
what about the HOLY, SHIT SHIT SHIT SHIT SHIT
Sorry?

well, there was just some soundtrack my brother found from TF2 that sounded like it was from the quake guy. it said "HOLY, SHIT" then shit keeps echoing.
Sorry..... What?
HOLY, SHIT SHIT SHIT SHIT SHIT (http://www.youtube.com/watch?v=DV1fUwKMdAI)
Title: Re: Tremulous Achievements
Post by: Anonymoose on November 11, 2010, 10:04:28 am
Achievements = Bad
they just encourage people to ruin games by doing their own thing and letting the team down because they want to fulfill some dumb achievement.
...what do you want a pat on the head every time you do something? :laugh:
Title: Re: Tremulous Achievements
Post by: Plague Bringer on November 11, 2010, 02:21:02 pm
Achievements = Bad
they just encourage people to ruin games by doing their own thing and letting the team down because they want to fulfill some dumb achievement.
...what do you want a pat on the head every time you do something? :laugh:
No, no, no, no, no. Tremulous, as with every other team v team FPS, is an objective oriented game. Achievements that don't matter but add a little bit of visual flair and excitement to the game are not bad just because they're achievements. If you design them so they're aimed at getting players out of their base, then achievements could very well have a positive effect on gameplay.
Title: Re: Tremulous Achievements
Post by: superspirality on November 11, 2010, 03:01:13 pm
I suppose something akin to UT's MMMMMMonster kill has always seemed necessary for those epic nadekills that take out an entire team.
Yeah. Though I prefer (yes Tremulant) 'H-H-HOLY SHIT SHIT SHIT SHIT'!
Title: Re: Tremulous Achievements
Post by: RoHAK on November 13, 2010, 01:09:37 pm
The idea wasn't based on changing the game direction, or for that matter affecting objectives. I just thought that encouraging people to rush and destroy the enemy base/go on a killing spree would be more effective than any anti-camping mod. Plus achievements do give a sense of achievement (even though it's small)

And Meis, the rewards would indeed be credits/partial evos, but I'm not sure whether they should contribute to stage up or not.
Title: Re: Tremulous Achievements
Post by: Meisseli on November 13, 2010, 01:12:53 pm
And Meis, the rewards would indeed be credits/partial evos, but I'm not sure whether they should contribute to stage up or not.
Oh, you misunderstood my point.
Bigger and bigger rewards as you get more kills.
(= credits? staging up?)
Players are already rewarded for kills with credits/evos and staging up.
Title: Re: Tremulous Achievements
Post by: Tremulant on November 13, 2010, 01:14:54 pm
Doesn't killing the enemy lots already provide you with credits/evos? It seems that giving the best players extras, which they may well not need, for killwhoring is a little redundant.
Title: Re: Tremulous Achievements
Post by: RoHAK on November 14, 2010, 12:32:16 pm
It would only really be noticeable in the early stages... Like I said above, run out of your base at the start, pick up a dretch kill and get something like 220 credits instead of just 180 (First Kill Achievement)
Title: Re: Tremulous Achievements
Post by: Tremulant on November 14, 2010, 01:19:57 pm
That's utterly pointless.
Title: Re: Tremulous Achievements
Post by: Plague Bringer on November 15, 2010, 07:08:44 pm
So is your life. Down the road. Bye, now.

How about "achievements" that give half frags towards staging up?
Title: Re: Tremulous Achievements
Post by: Meisseli on November 15, 2010, 07:39:21 pm
So is your life. Down the road. Bye, now.

How about "achievements" that give half frags towards staging up?
Still pointless and needlessly complicated?
Title: Re: Tremulous Achievements
Post by: Celestial_Rage on November 15, 2010, 08:21:38 pm
What if they were there just for fun? They don't carry over per game, they are not recorded anywhere, it is just a "feel good" moment in game.
Title: Re: Tremulous Achievements
Post by: Plague Bringer on November 15, 2010, 08:58:38 pm
Okay, Meisseli. I suppose we can take out all of the textures and particle effects too, eh? After all, they're just fluff.
Title: Re: Tremulous Achievements
Post by: Meisseli on November 15, 2010, 09:41:45 pm
Okay, Meisseli. I suppose we can take out all of the textures and particle effects too, eh? After all, they're just fluff.
Are they giving "half frags towards staging up"?
Title: Re: Tremulous Achievements
Post by: Tremulant on November 15, 2010, 09:51:59 pm
So is your life. Down the road. Bye, now.
You charming individual, you.

How about "achievements" that give half frags towards staging up?
What's wrong with staging up in the usual way? How does giving the strongest player's team an added bonus help to improve the game? How does handing bonuses to the players that need them least make any sense?

Okay, Meisseli. I suppose we can take out all of the textures and particle effects too, eh? After all, they're just fluff.
Now, you see, textures and particle effects don't needlessly fuck over balance or game dynamics. Of course achievements don't have to, they could do nothing but provide onscreen feedback, but that renders them pointless and irritating. Maybe you guys could add this as a shitty mod, infact, surely there must be a 1.1 mod to provide achievements already.
Title: Re: Tremulous Achievements
Post by: Plague Bringer on November 15, 2010, 10:52:17 pm
Now, you see, textures and particle effects don't needlessly fuck over balance or game dynamics. Of course achievements don't have to, they could do nothing but provide onscreen feedback, but that renders them pointless and irritating. Maybe you guys could add this as a shitty mod, infact, surely there must be a 1.1 mod to provide achievements already.
And there is my point. What about textures and effects make them anything other than pointless? That's extremist, of course. We all know that they serve a purpose: to better the feel of the game and not the game play itself. I agree that achievements, if anything, should be objective-based, visible only to the individual, and purely graphical to avoid any issues with balance or camping, and rather provide a little incentive to get out of the base. Something to better the feel of Tremulous. I intended to offer an alternative to the bonus credits idea, as I think that would severely warp balance, truly giving the better (individual) players more power (and though all games reward the rich in a sense, it's something that I think should be avoided if possible).

I think a mockup would make this thread a lot more interesting.
Title: Re: Tremulous Achievements
Post by: Tremulant on November 15, 2010, 10:54:47 pm
I think a mockup would make this thread a lot more interesting.
Go for it, i look forward to hilarity.
Title: Re: Tremulous Achievements
Post by: Conzul on November 17, 2010, 07:33:07 pm
What if they were there just for fun? They don't carry over per game, they are not recorded anywhere, it is just a "feel good" moment in game.
Title: Re: Tremulous Achievements
Post by: Knowitall66 on November 17, 2010, 10:03:28 pm
What if they were there just for fun? They don't carry over per game, they are not recorded anywhere, it is just a "feel good" moment in game.
Some servers already have a custom QVM for that.
Title: Re: Tremulous Achievements
Post by: Celestial_Rage on November 17, 2010, 11:59:08 pm
True, but those servers also have a lot of other stuff changed beyond just adding achievements. Further, none of them are on GPP.
Title: Re: Tremulous Achievements
Post by: GeneralScott on November 18, 2010, 12:59:59 am
I think achievments would be cool, if only to gauge your skill level. They'd be an addition to Tremstats, and they'd echo in console when you got one. Other than that, they would just be bragging rights.
Title: Re: Tremulous Achievements
Post by: Tremulant on November 18, 2010, 01:14:55 am
they would just be bragging rights.
Title: Re: Tremulous Achievements
Post by: GeneralScott on November 18, 2010, 02:40:49 am
Yeah.
Title: Re: Tremulous Achievements
Post by: RoHAK on November 19, 2010, 10:25:59 pm
Oh, and by the way, can Tremulous client-side echo be in the form of an image?
Title: Re: Tremulous Achievements
Post by: SlayerN on November 24, 2010, 08:12:02 pm
if the achievements were per match then i might be able to see this working, Unnamed-player1 is god of grenades, unnamed-player2 is dretch master though i doubt anyone would care. I do think that # of kills needs to be brought back to 1.2 i like the score too but killing 1-2 acid tubes early on gives you a huge point boost and it makes the numbers meaningless, though once again not a huge deal it really is cosmetic
Title: Re: Tremulous Achievements
Post by: Lecavalier on November 24, 2010, 08:59:42 pm
I like the idea of Achievements. Although they would have to be things that give players incentive to get out of their base and play. They can't be things that can be won by camping or anything like that.

I know If I could see my name beside a little picture of a trophy at the end of the match, it would make me play more and harder to try and achieve that. Plus, I think it would make the game more fun  :laugh:
Title: Re: Tremulous Achievements
Post by: Tremulant on November 24, 2010, 09:15:11 pm
I do think that # of kills needs to be brought back to 1.2 i like the score too but killing 1-2 acid tubes early on gives you a huge point boost and it makes the numbers meaningless,
How does that make the numbers meaningless, are those two acid tubes the only alien structures anyone is going to kill during the course of the match? I much prefer the new scoring system, it better shows the more valuable players, rather than the most effective killwhores.
Title: Re: Tremulous Achievements
Post by: Lecavalier on November 24, 2010, 09:29:01 pm
I do think that # of kills needs to be brought back to 1.2 i like the score too but killing 1-2 acid tubes early on gives you a huge point boost and it makes the numbers meaningless,
How does that make the numbers meaningless, are those two acid tubes the only alien structures anyone is going to kill during the course of the match? I much prefer the new scoring system, it better shows the more valuable players, rather than the most effective killwhores.

I like the new scoring system too, but I still wish I could see how many kills I had. :-\ something like /mystats that only I could see would be nice. :)
Title: Re: Tremulous Achievements
Post by: Meisseli on November 24, 2010, 09:42:17 pm
I do think that # of kills needs to be brought back to 1.2 i like the score too but killing 1-2 acid tubes early on gives you a huge point boost and it makes the numbers meaningless,
How does that make the numbers meaningless, are those two acid tubes the only alien structures anyone is going to kill during the course of the match? I much prefer the new scoring system, it better shows the more valuable players, rather than the most effective killwhores.
I wouldn't really say so as a person who kills RC gets something along 1/6 less score than a person killing an unpowered, unused old human base.

As I'm not really into scores, I liked the old system since you could estimate the opponent team's staging up a lot better than now.
Title: Re: Tremulous Achievements
Post by: A Spork on November 24, 2010, 10:04:21 pm
I like the scores, but I do feel that the basi should get point similar to a granger for healing and stuff...not sure how the would work, but you know...he is a valuable member.