Tremulous Forum

General => Troubleshooting => Topic started by: Emperor Jack on November 12, 2010, 06:05:14 am

Title: Sound Problem [SOLVED]
Post by: Emperor Jack on November 12, 2010, 06:05:14 am
Hi, I play on 1.2 gpp. I have recently got a headset and am using to communicate with team members/other admins or friends with a program called mumble, which I have minimized. The first week everything was all good, until disaster hit, NO sound from trem 1.2 gpp will play at all, thats right, all shooting, building, map, chat noises CANNOT BE HEARD. When I open up tremfuision or 1.1 the sound is perfect.

I think it is something to do with the headset... but what! I cant fix it and wondering if anyone know how to fix it or has a similar problem. Thanks
Title: Re: Sound Problem
Post by: [FK]DougFunny on November 12, 2010, 06:34:00 am
Maybe you should go into you sound preferences in your computer and change you computer audio output, or in game noise might be turned down. Only thing I can think of.
Title: Re: Sound Problem
Post by: F50 on November 12, 2010, 08:36:51 am
Hrm. Can you provide a condump of the game starting up? I assume you cannot hear the dark legion startup noise either, and perhaps that might shed some light on this. If not, try checking the volume in tremulous. If the condump reveals nothing, then I think I'm pretty much stumped on possible causes.

Oh, and by the way, what is the mumble server for gpp of which you speak?
Title: Re: Sound Problem
Post by: Meisseli on November 12, 2010, 12:55:46 pm
What OS?
Title: Re: Sound Problem
Post by: Tremulant on November 12, 2010, 02:49:57 pm
Oh, and by the way, what is the mumble server for gpp of which you speak?
Did i miss something?

Does gpp not produce any sound even when all other apps that could be using the soundcard are closed?
Title: Re: Sound Problem
Post by: Emperor Jack on November 12, 2010, 11:02:50 pm
Condump? I cant even hear the darklgion development logo sound. The mumble server is a private server. My OS is Windows Vista. And yes if everything else is closed... still no sound, even without mic/headset plugged in. Its wierd because it worked before with headset  :P And again what is a Condump ??? ??? ???
Title: Re: Sound Problem
Post by: F50 on November 13, 2010, 01:51:02 am
Condump is short for "console dump", and what it does is take everything that is written to the in-game console and put it in a nice little file for future examination. You can create one by typing "/condump [filename]" into the tremulous console. Then just search around for that file and post the contents of it here (it should be in a subfolder of the directory mentioned in the cvar /fs_homepath, probably base)
Title: Re: Sound Problem
Post by: Emperor Jack on November 13, 2010, 02:05:13 am
Here is the condump(attached)(and renamed to condump.jpg because you cant attatch the codump extension, so just rename it back to what its meant to be... now all I need is someone who is willing to look for the problem  :P
Title: Re: Sound Problem
Post by: SlackerLinux on November 13, 2010, 02:27:49 am
looks ok at first look have you checked s_volume i think theres also s_mute aswell
Title: Re: Sound Problem
Post by: Emperor Jack on November 13, 2010, 03:17:40 am
s_volume worked. Its all g with that. But s_mute doesnt work. This issue is so bugging!
Title: Re: Sound Problem
Post by: SlackerLinux on November 13, 2010, 03:19:43 am
s_volume worked.

what do you mean worked do you have sound?
i think its range is 0.0 to 1.0 is it on 1.0?

also s_mute could be s_muted just do s_ then press tab
Title: Re: Sound Problem
Post by: Emperor Jack on November 13, 2010, 06:36:31 am
No still no sound. I meant that the command s_volume works. Mine is 0.8 the default. But still dont hear anything. I have tried reinstalling gpp, and placing al old files such as maps and qkeys back in. Didnt fix. Must be an internal file problem xD
Title: Re: Sound Problem
Post by: Tremulant on November 13, 2010, 11:36:30 am
did you delete your gpp profile directory (C:\Users\Jack\AppData\Roaming\Tremulous\gpp\?) when you reinstalled?
Title: Re: Sound Problem
Post by: Ingar on November 13, 2010, 12:34:41 pm
Here is the condump(attached)(and renamed to condump.jpg because you cant attatch the codump extension, so just rename it back to what its meant to be... now all I need is someone who is willing to look for the problem  :P

Hint: .txt
Title: Re: Sound Problem
Post by: Emperor Jack on November 14, 2010, 01:17:08 am
I uninstalled then reinstalled. S_mute= 0. I tried toggling some of the commands but failed. I have not touched anything setting like recently. So Still no idea what te problem is
Title: Re: Sound Problem
Post by: SlackerLinux on November 14, 2010, 01:21:44 am
its s_muted and looking at it its read-only so must be a part of something else instead of toggling mute

try deleting(or just moving it somewhere else) your autogen.cfg in the path that tremulant posted
Title: Re: Sound Problem
Post by: F50 on November 14, 2010, 02:39:07 am
Alright the condump isn't showing anything. If s_mute is a read-only cvar, then taking another condump after deleting autogen.cfg (you can find it in fs_homepath, right next to your condump) might be useful to figure out why the game is doing that. If not, then try removing your entire fs_homepath directory (you'll want to back up your qkey though if you're an admin on any server). That will also clean out any .pk3s and/or HUDs that might be inadvertently causing the problem (although I don't know how).

Title: Re: Sound Problem
Post by: Emperor Jack on November 14, 2010, 03:20:02 am
Removing autogen didnt work. Here is the new condump with deleted autogen (have moved my old one back in) in .jpg once again as you cannot attatch .txt. I have yet to try the fs_homepath option
Title: Re: Sound Problem
Post by: Emperor Jack on November 15, 2010, 05:39:40 am
Just moved my entire homepath (the tremulous folder in appdata/roaming or whatever)
No change. This is really annoyinng now. So if 1.1 exes work. Then itss probobly a gpp problem. What havnt I checked yet?
Title: Re: Sound Problem
Post by: Emperor Jack on November 17, 2010, 03:12:40 am
So if i reinstalled gpp, removing all gpp files. NOT replacing the new ones with any of my old ones. Including autogen and qkeys! AND STILL NO SOUND! What could it fucking be!
Title: Re: Sound Problem
Post by: SlackerLinux on November 17, 2010, 04:23:47 am
is the sound info in tremfusion similar to what you get in GPP deleting the settings has ruled out it being a settings issue maybe SDL doesn't like your OS but then id expect tremfusion to suffer from it too don't know what else to recommend checking since im not a winblows user.
Title: Re: Sound Problem
Post by: Emperor Jack on November 17, 2010, 05:07:19 am
The thing is the sound USED TO WORK.  I got my headset. All was perfect for a few days until it just stoppped!
Title: Re: Sound Problem
Post by: F50 on November 17, 2010, 08:52:08 pm
Yeah, that doesn't make a whole lot of sense. Perhaps an auto-update of certain software or a driver-update killed it. Honestly I'm not sure what else can be done. Re-install SDL?
Title: Re: Sound Problem
Post by: Emperor Jack on November 18, 2010, 03:25:30 am
SDL? Sorry i am really noob :P :P
Title: Re: Sound Problem
Post by: Emperor Jack on November 20, 2010, 02:29:29 am
I did  search or sdl on my machine and It came up with 4 files. 1 was an sdl for an emulator program with readme. And the other was tremSDL1.2.3 or something like that. Which also had a readme. hmmm, how do i reinstal sdl?
Title: Re: Sound Problem
Post by: Tremulant on November 20, 2010, 12:47:10 pm
Since we're grasping at straws here, can you check that you haven't accidentally muted or turned right down the output from trem gpp in the windows per-app volume controls?
Title: Re: Sound Problem
Post by: Emperor Jack on November 22, 2010, 03:25:13 am
Per-app volume controls. Under control panel? cant find anything of use in there
Title: Re: Sound Problem [NOT SOLVED]
Post by: Emperor Jack on November 27, 2010, 04:23:02 am
fixed omg! I managed to turn the app volume on volume mixer down. I cant remember doing it but it dosnt matter! Thank you guys for heping I apprecate it =D
Title: Re: Sound Problem [NOT SOLVED]
Post by: F50 on November 27, 2010, 07:00:26 am
Then put [SOLVED] in the topic title please, thanks.