Tremulous Forum

General => Troubleshooting => Topic started by: Kiwi on November 28, 2010, 07:52:05 pm

Title: [SOLVED] Testing new sounds in-game
Post by: Kiwi on November 28, 2010, 07:52:05 pm
Hi, I've been working on a few new sounds for tremulous 1.2 and I was wondering how I can test them in game.  I've made a pk3 named "zzz-kiwisoundtest" with the correct layout (sound/upgrades/jetpack for example), but no matter where I place it I can't seem to get it to work in game.  I've tested on a local server with sv_pure 0, and the new sounds don't work.  Any help would be much appreciated!

Thanks,
Kiwi
Title: Re: Testing new sounds in-game
Post by: swamp-cecil on November 28, 2010, 09:09:18 pm
Hi, I've been working on a few new sounds for tremulous 1.2 and I was wondering how I can test them in game.  I've made a pk3 named "zzz-kiwisoundtest" with the correct layout (sound/upgrades/jetpack for example), but no matter where I place it I can't seem to get it to work in game.  I've tested on a local server with sv_pure 0, and the new sounds don't work.  Any help would be much appreciated!

Thanks,
Kiwi

its not "jetpack" i think. Check in the default data.pk3 for the appropiate name.
Title: Re: Testing new sounds in-game
Post by: Kiwi on November 28, 2010, 09:30:34 pm
Awesome I fixed it.  The problem was using the wrong file structure, but "jetpack" was fine.

Thanks everyone.