Tremulous Forum

Mods => Mod Releases => HUDs => Topic started by: Meisseli on November 29, 2010, 01:29:30 am

Title: Meisseli's HUD for GPP
Post by: Meisseli on November 29, 2010, 01:29:30 am
Hello.

This is basically a "port" of my earlier HUD (http://tremulous.net/forum/index.php?topic=11386.0) to GPP. It's aimed to be a minimalistic one. Unfortunately GPP doesn't support health/stamina bars at all, so they could not be included in the version.

Licensed under CC BY-NC 3.0: http://creativecommons.org/licenses/by-nc/3.0/

SCREENSHOTS:

(http://ddos-tremulous.eu/projects/meisseli-hud/shot0030.jpg) (http://ddos-tremulous.eu/projects/meisseli-hud/shot0030.jpg)
(http://ddos-tremulous.eu/projects/meisseli-hud/shot0029.jpg) (http://ddos-tremulous.eu/projects/meisseli-hud/shot0029.jpg)
(http://ddos-tremulous.eu/projects/meisseli-hud/shot0028.jpg) (http://ddos-tremulous.eu/projects/meisseli-hud/shot0028.jpg)

DOWNLOAD: .ddos Projects page (http://ddos-tremulous.eu/projects.html)

INSTALLATION:

Code: [Select]
1. Uninstall any old HUDs.
2. Unzip the contents of this zip to your "tremulous/base" folder.
3. Move the "z_hudoptions.pk3" file to the same folder where vms-gpprXXXX.pk3 files are (Windows: Application Data/Tremulous/gpp, Linux: .tremulous/gpp).
3. Run Tremulous and open the console from main menu (press ~).
4. Type "/exec ui/GPP-Meis/install.cfg" and press ENTER.

CHANGELOG:

Code: [Select]
- v1.21
- Added the new demos menu in the main menu

TO-DO FOR NEXT VERSION:
Feedback and suggestions are welcome. Report bugs if you've got any, too!
Title: Re: Meisseli's HUD for GPP
Post by: Kiwi on November 29, 2010, 02:09:40 am
Nice, installing now!

Thanks!
Title: Re: Meisseli's HUD for GPP
Post by: Loki on November 29, 2010, 01:43:04 pm
hakr ???
Title: Re: Meisseli's HUD for GPP
Post by: Nate on November 29, 2010, 11:42:06 pm
I'll make a few edits of my own and it will be perfect for me... I loved your 1.1 hud, so thank you for porting.
Title: Re: Meisseli's HUD for GPP
Post by: DraZiLoX on November 30, 2010, 01:55:42 pm
Nice job! I will use this.

Mirrored! (http://dtrem.com/tremulous/HUDs/gpp/)
Title: Re: Meisseli's HUD for GPP
Post by: Loki on November 30, 2010, 07:00:13 pm
Nubcake  ???
Title: Re: Meisseli's HUD for GPP
Post by: Tremulant on November 30, 2010, 07:10:54 pm
Nubcake  ???
What's bothering you?
Title: Re: Meisseli's HUD for GPP
Post by: Loki on December 01, 2010, 07:04:55 pm
That i can't make so pro hud ...
Title: Re: Meisseli's HUD for GPP
Post by: Meisseli on December 04, 2010, 12:44:45 am
Code: [Select]
0. Changelog

- v1.1
- Fixed issues with stamina bar and widescreen aspect ratios
- Added a reloading indicator
- Modified the human health colour ranges
- Added a crude fix to human inventory widescreen issue
- Added install and uninstall config files

A minor update, although for widescreen users it fixes some problems. Notice that the way of installing/uninstalling the HUD has changed, see readme.

I'm currently halting "porting" of the other layout (http://ddos-tremulous.eu/projects/meisseli-hud/shot0104.jpg).
Title: Re: Meisseli's HUD for GPP
Post by: Kiwi on December 10, 2010, 07:02:02 pm
Looks good so far, keep up the good work.  One problem that I'm having is that the hud team location box runs into votes.  I'm not sure if huds have the ability to move around that stuff, but it would look nicer, especially if the team location box was configured to allow more members.  Here's what I mean:

(http://img256.imageshack.us/img256/4958/shot0288n.jpg)

Another suggestion is just that.  I think it would be nicer if the reload indicator was a circle that circled around to close itself.  That is it would be like a radar spinning animation.  I don't know exactly how to explain it, but I think it would be easier to tell how much longer you have to wait for the reload to finish, than watching a circle fade away.  I'm not even sure if that's possible though..

Anyway, keep up the good work,
Thanks!
Title: Re: Meisseli's HUD for GPP
Post by: Superpie on December 10, 2010, 09:18:23 pm
Yeah animation is far from within the reach of hud code, but I do know what you mean and I've nagged a couple of people about implementing it in the client on irc about it a couple of times... is something like this (http://superpie.info/ring.gif) what you had in mind?
Title: Re: Meisseli's HUD for GPP
Post by: A Spork on December 11, 2010, 12:11:53 am
Not bad.
One thing though: does this not have full screen radar support? Or am I just failing at something?
Title: Re: Meisseli's HUD for GPP
Post by: Kiwi on December 11, 2010, 05:00:00 am
Yeah animation is far from within the reach of hud code, but I do know what you mean and I've nagged a couple of people about implementing it in the client on irc about it a couple of times... is something like this (http://superpie.info/ring.gif) what you had in mind?
Yeah exactly, if that kept going all 360 deg.  I think it would make huds much better and improve the general quality of tremulous.  But besides that, and the votes, everything looks great!  I love the way the poison has a warning flash, it's very helpful.  (Although the contrast between standing on creep and not should be more, in the little health cross).
Title: Re: Meisseli's HUD for GPP
Post by: Nate on December 11, 2010, 09:58:32 am
One problem that I'm having is that the hud team location box runs into votes.  I'm not sure if huds have the ability to move around that stuff, but it would look nicer, especially if the team location box was configured to allow more members.

Yes the team overlay can be moved :P
Meisseli released this before that update that changed the location of the votes. This is an easy change though so I am sure it wont take long for him to update it again.

Title: Re: Meisseli's HUD for GPP
Post by: Meisseli on December 11, 2010, 10:29:54 pm
Not bad.
One thing though: does this not have full screen radar support? Or am I just failing at something?
No. Might as well add that to to-do list.

One problem that I'm having is that the hud team location box runs into votes.
Will be fixed in the next version.
Title: Re: Meisseli's HUD for GPP
Post by: OhaiReapd on December 17, 2010, 12:15:56 pm
Woah woah woah woah woah...... When you get that fullscreen radar on, I'll love you forever. Then I'll start using it.
Title: Re: Meisseli's HUD for GPP
Post by: Superpie on December 17, 2010, 04:29:37 pm
reap, since there are leftovers from my hud in this, you can just paste this in the human hud file under //SCANNER
Code: [Select]
    itemDef
    {
      name "scanner"
      rect 164 330 312 72
      aspectBias ALIGN_CENTER
      visible MENU_TRUE
      cvartest hud_scannerFullScreen
      hideCvar {1}
      decoration
      forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B .5
      background "ui/assets/human/scanner.tga"
      ownerdraw CG_PLAYER_HUMAN_SCANNER
    }
Title: Re: Meisseli's HUD for GPP
Post by: A Spork on December 18, 2010, 07:16:13 am
Yeah, I just copypasted your radar code and it worked.
Title: Re: Meisseli's HUD for GPP
Post by: Meisseli on December 18, 2010, 02:58:43 pm
Superpie, that's actually the normal human radar that you posted.

Anyways, updated.
Code: [Select]
- v1.11
- Added fullscreen human radar
- Teamoverlay position fixed as to not run into votes
- Modified the red cross contrast for better visibility
- Moved the stamina bolt by 1px
Title: Re: Meisseli's HUD for GPP
Post by: OhaiReapd on December 20, 2010, 03:33:01 am
I moved the Team Overlay to the lower right hand corner.
Code: [Select]
    //TEAM OVERLAY
    itemDef
    {
      name "teamoverlay"
      rect 460 365 200 128
      style WINDOW_STYLE_EMPTY
      visible MENU_TRUE
      decoration
      forecolor 0 0 0 .7
      textscale .7
      ownerdraw CG_TEAMOVERLAY
    }
Title: Re: Meisseli's HUD for GPP
Post by: Meisseli on December 20, 2010, 03:13:09 pm
I moved the Team Overlay to the lower right hand corner.
That one unfortunately makes an eight player visible only partially (http://img715.imageshack.us/img715/4358/shot0036sz.jpg) with the default values. Although I don't know if you're using different settings for your teamoverlay. In any case, it's good to see that people modify HUDs to suit their tastes.
Title: Re: Meisseli's HUD for GPP
Post by: A Spork on December 20, 2010, 07:00:43 pm
Wait, you can increase the number of teammates it shows? how?
Title: Re: Meisseli's HUD for GPP
Post by: Meisseli on December 20, 2010, 07:47:33 pm
Wait, you can increase the number of teammates it shows? how?
cg_teamOverlayMaxPlayers

also some handy cvars are:

cg_teamOverlaySortMode
cg_drawTeamOverlay
Title: Re: Meisseli's HUD for GPP
Post by: OhaiReapd on December 20, 2010, 08:25:15 pm
What do the different sort modes do?
Title: Re: Meisseli's HUD for GPP
Post by: Meisseli on December 20, 2010, 08:38:58 pm
What do the different sort modes do?
http://bugzilla.icculus.org/show_bug.cgi?id=4814
Title: Re: Meisseli's HUD for GPP
Post by: OhaiReapd on December 20, 2010, 09:04:24 pm
Thanks.
Title: Re: Meisseli's HUD for GPP
Post by: Meisseli on April 15, 2011, 08:08:35 pm
Updated to 1.12.

Fixed some stuff that overlapped each other, like the spectator text and the speed meter. I had a hard time figuring out where to put the spectator text so the lower middle wouldn't be so cluttered, so I put it in the lower right corner. I think it came up as pretty neat-looking. Also, I had been pretty sloppy with making my HUD, some elements that were supposed to be right at the center were a few pixels off. Now everything that needs to be centered is as centered as it can be. One more option too for people who like to look at their fellow teammates' names below the crosshair like in the original Tremulous HUD.
Title: Re: Meisseli's HUD for GPP
Post by: jackForward on May 02, 2011, 03:43:31 pm
yay!
Title: Re: Meisseli's HUD for GPP
Post by: Meisseli on May 17, 2011, 05:49:26 pm
Code: [Select]
- v1.2
- Added main menu options
- Added more crosshair dot options
- Resized the in-game clock so 12-hour display shows properly and it's distinguishable from timer
- Resized the info panel to show elements properly
- Removed the useless "usable" sign from the human HUD
New version! Now with 100% more menu options (http://ddos-tremulous.eu/projects/meisseli-hud/shot0030.jpg)! Also a lot more different coloured crosshair dots, and finally a working 12-hour display clock.
Title: Re: Meisseli's HUD for GPP
Post by: OhaiReapd on May 17, 2011, 06:26:45 pm
Do you know when we will get special HUD menu options? Like energy bars, percentage, etc.?

Thanks.
Title: Re: Meisseli's HUD for GPP
Post by: Meisseli on May 17, 2011, 06:38:30 pm
You mean things like health bars or stamina percentages? Probably not until 1.2 is released, no idea really.
Title: Re: Meisseli's HUD for GPP
Post by: OhaiReapd on May 18, 2011, 12:21:39 pm
Ok, I really can't thank you enough for making this HUD. I just tweaked your HUD a ton.
Title: Re: Meisseli's HUD for GPP
Post by: Meisseli on July 05, 2011, 09:21:21 pm
Small update to reflect the changes in the main menu thanks to the Revision 2222 (http://tremulous.net/forum/index.php?topic=15922.0) update.
Title: Re: Meisseli's HUD for GPP
Post by: Cadynum on August 22, 2011, 03:04:18 pm
Good job!
Requests:
Title: Re: Meisseli's HUD for GPP
Post by: ULTRA Random ViruS on October 07, 2011, 02:25:13 pm
Health/ammo Bars don't change. But the numbers do.
Title: Re: Meisseli's HUD for GPP
Post by: Meisseli on October 07, 2011, 06:44:05 pm
Health/ammo Bars don't change. But the numbers do.
Not supported in GPP.

(Any dev up to making them possible?)
Title: Re: Meisseli's HUD for GPP
Post by: Celestial_Rage on October 07, 2011, 10:15:06 pm
You could just port the code over from 1.1 and submit a patch.
Title: Re: Meisseli's HUD for GPP
Post by: Meisseli on October 07, 2011, 10:25:38 pm
If you mean me with that "you", I'm afraid I'm no coder, it isn't something I'm able to do.