Tremulous Forum

General => Official Servers => Topic started by: Meisseli on December 04, 2010, 10:50:35 pm

Title: Player count
Post by: Meisseli on December 04, 2010, 10:50:35 pm
Could we have a smaller max playercount on the official servers? The 39/42 games aren't just fun and the Europeans might just start using the Euro server like they used to do. I don't believe it's worth a thing to see if 20v20 games are balanced?
Title: Re: Player count
Post by: Who on December 04, 2010, 11:42:59 pm
I think large games are pretty fun.
Title: Re: Player count
Post by: Qrntz on December 04, 2010, 11:58:22 pm
Big games are fun. I am though sometimes annoyed by the queue to medi/armoury.
Title: Re: Player count
Post by: SlackerLinux on December 05, 2010, 02:55:17 am
yeh i find larger games epic fun(and slightly unbalanced)
Title: Re: Player count
Post by: kharnov on December 05, 2010, 03:53:54 am
and the Europeans might just start using the Euro server like they used to do

YES!!!
Title: Re: Player count
Post by: Kiwi on December 05, 2010, 05:17:36 am
Having 2 us servers with half the limit would be much better imho.  and I agree that the euro server should be used more.
Title: Re: Player count
Post by: swamp-cecil on December 05, 2010, 01:04:01 pm
i find long games fun, although they have disadvantages;
medi queue (they should heal the player with the least hp first, then switch the the new least player ETC)
cant kill a french fry with bassy.

long gmes are good for watching your team fight and pick out dretches with your MD
Title: Re: Player count
Post by: CorSair on December 05, 2010, 02:24:52 pm
We need only few idlers in EU server :P
And one odd thing: most who are from European area, likes to stay in US server... :laugh:
Title: Re: Player count
Post by: Tremulant on December 05, 2010, 02:57:25 pm
We need only few idlers in EU server :P
And one odd thing: most who are from European area, likes to stay in US server... :laugh:
Most people like to play on populated servers.
Title: Re: Player count
Post by: Norfenstein on December 05, 2010, 03:50:36 pm
With advanced map rotations fixed/completed we should be able to limit the amount of big games played on inappropriately small maps, which should help somewhat.
Title: Re: Player count
Post by: Lakitu7 on December 05, 2010, 07:49:34 pm
Yeah, I agree. Let's try that before we think about changing playercounts or opening more servers.
Title: Re: Player count
Post by: Sir|Fluffalot on January 03, 2011, 04:39:04 pm
I'm from europe and the community on the us server is better + there are more players
Title: Re: Player count
Post by: jm82792 on January 03, 2011, 07:47:56 pm
That sounds nice having code in the server that analyzes the amount of players the last game and appropriately removes the chance of it selecting a tiny map or the inverse situation.
Title: Re: Player count
Post by: freezway on January 05, 2011, 12:34:14 am
That sounds nice having code in the server that analyzes the amount of players the last game and appropriately removes the chance of it selecting a tiny map or the inverse situation.

yes. nothings worse than huge teams on atcs... or 2 people per team on porycon
Title: Re: Player count
Post by: F50 on January 06, 2011, 01:37:57 am
Actually, I don't mind huge atcs games, its a bit crowded, but playable. Of course, I have a serious bias towards smaller maps.
Title: Re: Player count
Post by: Cadynum on January 06, 2011, 03:15:40 am
US often starts to lag when there are a lot of players close to each other.
As long as it cannot handle a big player count it shouldn't accept it either.

Like someone mentioned, limiting US might spout some popularity to EU again, which would be great for us non-Americans who don't like to be humans all the time.
Title: Re: Player count
Post by: Meisseli on January 06, 2011, 04:53:01 pm
Ugh, when the server is full and every human is using chainsuit... like watching a slideshow.
Title: Re: Player count
Post by: KillerWhale on January 07, 2011, 03:10:35 am
I never have much of a problem, even with the highest player counts.

I don't see a real reason to lower it.
Title: Re: Player count
Post by: rotacak on January 07, 2011, 11:46:46 am
How battlesuit can affect fps/lag?  ???
Title: Re: Player count
Post by: DraZiLoX on January 07, 2011, 01:40:13 pm
How battlesuit can affect fps/lag?  ???
Chainsuit does, and basicly just the chaingun.
Title: Re: Player count
Post by: Loki on January 07, 2011, 04:49:16 pm
Because of muzzleflash?
Title: Re: Player count
Post by: F50 on January 07, 2011, 09:48:14 pm
Because of muzzleflash?

Yessir.