Could we have a smaller max playercount on the official servers? The 39/42 games aren't just fun and the Europeans might just start using the Euro server like they used to do. I don't believe it's worth a thing to see if 20v20 games are balanced?
I think large games are pretty fun.
Big games are fun. I am though sometimes annoyed by the queue to medi/armoury.
yeh i find larger games epic fun(and slightly unbalanced)
Quote from: Meisseli on December 04, 2010, 10:50:35 PM
and the Europeans might just start using the Euro server like they used to do
YES!!!
Having 2 us servers with half the limit would be much better imho. and I agree that the euro server should be used more.
i find long games fun, although they have disadvantages;
medi queue (they should heal the player with the least hp first, then switch the the new least player ETC)
cant kill a french fry with bassy.
long gmes are good for watching your team fight and pick out dretches with your MD
We need only few idlers in EU server :P
And one odd thing: most who are from European area, likes to stay in US server... :laugh:
Quote from: CorSair on December 05, 2010, 02:24:52 PM
We need only few idlers in EU server :P
And one odd thing: most who are from European area, likes to stay in US server... :laugh:
Most people like to play on populated servers.
With advanced map rotations fixed/completed we should be able to limit the amount of big games played on inappropriately small maps, which should help somewhat.
Yeah, I agree. Let's try that before we think about changing playercounts or opening more servers.
I'm from europe and the community on the us server is better + there are more players
That sounds nice having code in the server that analyzes the amount of players the last game and appropriately removes the chance of it selecting a tiny map or the inverse situation.
Quote from: jm82792 on January 03, 2011, 07:47:56 PM
That sounds nice having code in the server that analyzes the amount of players the last game and appropriately removes the chance of it selecting a tiny map or the inverse situation.
yes. nothings worse than huge teams on atcs... or 2 people per team on porycon
Actually, I don't mind huge atcs games, its a bit crowded, but playable. Of course, I have a serious bias towards smaller maps.
US often starts to lag when there are a lot of players close to each other.
As long as it cannot handle a big player count it shouldn't accept it either.
Like someone mentioned, limiting US might spout some popularity to EU again, which would be great for us non-Americans who don't like to be humans all the time.
Ugh, when the server is full and every human is using chainsuit... like watching a slideshow.
I never have much of a problem, even with the highest player counts.
I don't see a real reason to lower it.
How battlesuit can affect fps/lag? ???
Quote from: rotacak on January 07, 2011, 11:46:46 AM
How battlesuit can affect fps/lag? ???
Chainsuit does, and basicly just the chaingun.
Because of muzzleflash?