Tremulous Forum
General => Announcements => Topic started by: Lakitu7 on December 08, 2010, 08:35:04 pm
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* Add /builder (type /builder while facing a building to see who built it)
* Add /pause
* Add team imbalance warning messages
* Add more draw modes to teamoverlay to control who you see and how it's sorted (options are in the menu, HUD section; cg_drawteamoverlay and cg_teamoverlaysortmode)
* Redo vote UI so it's not so wide
* Fix bug in namelog
* Fix black in names causing bleeds in server console
* Don't show [ 0 ] for teammate health when there's no overlay data
* Small speedups for text rendering functions (this had the accidental side effect of making the fonts look a bit different but it turns out that the new behavior is more "correct" so we're keeping it)
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Teamoverlay support mode is broken when you're humans. I just fixed it in code but it's probably not worth doing another download for yet.
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What's "builder"?
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Type /builder while facing a building to see who built it.
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When you use /pause, it says !pause: etc etc. It still uses the 1.1 admin command form. It's a small thing, other than that, pause works fine, although I didn't test it extensively.
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When you use /pause, it says !pause: etc etc. It still uses the 1.1 admin command form. It's a small thing, other than that, pause works fine, although I didn't test it extensively.
Haha, whoops. Okay, fixed in code (but not on the server yet). Thanks.
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Finally the handiest 1.1 command, /pause, thanks a million.
ps. font looks good. :))
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It would be nice to get a topic of these small changes from time to time. :)
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Posting on 08/12 about changes on 12/08? I'd call that almost four months late… :grenade:
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Posting on 08/12 about changes on 12/08? I'd call that almost four months late… :grenade:
Month/Day/Year
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the thing with the vote UI is that its on the side tutorial, which i do not use (but i do; whats the command to disable it?), but it will be bad for beginners.
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Just to toss it out there but maybe we should make the UI support aniostrophic(I can't spell it) filtering (and that other console only setting that's related)) so that people who are not terribly deep into trem can up their graphics quality somewhat.
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Just to toss it out there but maybe we should make the UI support aniostrophic(I can't spell it) filtering (and that other console only setting that's related)) so that people who are not terribly deep into trem can up their graphics quality somewhat.
That (and antialiasing) was suggested a while ago, and they said to just use your video card's controls (ie the NVidia control panel).
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We have too many newbies regarding computers and people who do not have some form of GPU control,
or wish that Trem would do it.
I heavily suggest that it should be coded in, make sure the settings are capped so that yo can't crank them up to insanity. I don't think it would be that hard right? Your just changing a value then saving it correct?
Okay enough of me, I've only coded very idiot proof MCU's and it was a Sanguino at that.
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Trem has vars for anisotrophic filtering and antialiasing(sp). they are r_ext_multi*
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yes but having a GUI control for it would be a VERY good thing ti implement into Trem for console newbies and new players who expect some modern amenities.
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Using the NVidia config thing for it is fail, as it covers every app.
My GPU can run trem with FSAA, but can't play HL2 with FSAA.
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Just to toss it out there but maybe we should make the UI support aniostrophic(I can't spell it) filtering (and that other console only setting that's related)) so that people who are not terribly deep into trem can up their graphics quality somewhat.
That (and antialiasing) was suggested a while ago, and they said to just use your video card's controls (ie the NVidia control panel).
driconf? For my hw & driver combination, no such options are exposed, but I'm quite sure that at least anisotropic filtering works.
(Debian squeeze; Radeon X300; Mesa 7.9; Linux 2.6.36.)
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Aside from the server side non-gameplay updates, has anyone noticed how often Karith comes up in the map rotation of late?
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Small update today:
* Admin list is sorted in descending order now
* Fix teamoverlay support mode for humans
* Fix revert when rewinding through replacement and removal of the same buildable.
* Fix to text rendering from last time (should cut down on the blurryness at low res)
* Many text rendering speed improvements
* Use of the following inconsequential admin commands isn't logged and doesn't show up in console anymore: adminhelp, builder, listadmins, listlayouts, listplayers, namelog, showbans, time
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I think the votes needs to be moved to the right side of the screen. It's very difficult to see the votes with the team overlay on.
That's all. 8)
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lol