Tremulous Forum

Media => Modeling Center => Topic started by: jm82792 on December 11, 2010, 04:20:27 am

Title: My Blender Stuff
Post by: jm82792 on December 11, 2010, 04:20:27 am
I elaborate far too much, I'll keep it simple.
It's a WIP that needs a lot of work, I am hoping on doing an animation(only 3 shots, a 30 second story) with it if I can get some unknowns to happen(ocean simulator for Blender will make the ocean animated and not still like this.)
yes I know, shoot me it's not Tremulous related.
I'll do some that is sometime later.
Let me know if the contrast stinks.
Blender's new color correction pipeline might be messing around,
and I apologize for the bad compression, it made it grainy, I should have done PNG.
(http://i145.photobucket.com/albums/r234/jm82792/NewRocks.jpg)
Title: Re: My Blender Stuff
Post by: Repatition on December 11, 2010, 08:02:07 pm
Great work!


1st comment!
Title: Re: My Blender Stuff
Post by: Pazuzu on December 11, 2010, 08:06:30 pm
I elaborate far too much, I'll keep it simple.
It's a WIP that needs a lot of work, I am hoping on doing an animation(only 3 shots, a 30 second story) with it if I can get some unknowns to happen(ocean simulator for Blender will make the ocean animated and not still like this.)
yes I know, shoot me it's not Tremulous related.
I'll do some that is sometime later.
Let me know if the contrast stinks.
Blender's new color correction pipeline might be messing around,
and I apologize for the bad compression, it made it grainy, I should have done PNG.
[image]
I see you've done some nice post-processing... I'd be interested to see what it looks like with clearer lighting, but even without it, that's some nice stuff. Don't worry about compression, it looks great anyway. But yeah, more contrast!
FIIIIRST!
(http://www.lolblog.co.uk/wp-content/uploads/2008/10/facepalm.jpg)
Title: Re: My Blender Stuff
Post by: CreatureofHell on December 11, 2010, 10:36:59 pm
It looks nice!

I am, however, unsure as to whether the lighthouse  is far away, in the background, or on top of the rock in the foreground.
Title: Re: My Blender Stuff
Post by: jm82792 on December 11, 2010, 11:06:51 pm
It's too dark. I'm working on another render that should bring the perspective in.
Plus some fog and other random corrections/additions as it looks way too blank right now.
I've been tangling with holding back or waiting, it's a wip so it's got work that needs to be done.

Title: Re: My Blender Stuff
Post by: jm82792 on December 16, 2010, 08:19:40 am
No clouds, no water.
The clouds I dislike(need to be more voluminous and stormy), the water looks decent but I am waiting for a Blender build that's coming soon that would make the job much easier than doing it manually.
The rain is a total pain and a question mark.
Plus finally I need to get some fog and stuff in soon,
time has been limited lately and I am getting sick of how Blender handles the darker scenes with the contrast.

(http://img716.imageshack.us/img716/7411/28419991.png)



Title: Re: My Blender Stuff
Post by: CreatureofHell on December 16, 2010, 06:00:09 pm
Looks nice, but the rain, water and clouds gave it a lot more atmosphere.
Title: Re: My Blender Stuff
Post by: jm82792 on December 16, 2010, 06:08:41 pm
Yeah it's what I'm working on.
Title: Re: My Blender Stuff
Post by: Tremulant on December 16, 2010, 06:11:41 pm
Yep, i'd have to say i prefer the original.
Title: Re: My Blender Stuff
Post by: jm82792 on December 17, 2010, 07:45:11 pm
View My Video (http://tinypic.com/r/28iovhd/7)
Elcheapo foam. I'll make it look a heck of a lot better but it's already (hopefully) not going to induce any vomiting.

Title: Re: My Blender Stuff
Post by: swamp-cecil on December 17, 2010, 08:21:30 pm
better than my first model!
and everyone knows what that was, right?
Title: Re: My Blender Stuff
Post by: jm82792 on December 18, 2010, 02:33:57 am
Not really for the modeling, more so for lighting, composition and fx junk that I struggle with.
Modeling this was easy, the rocks were just some painting and a displacement map.
I miss Maya's noob stuff where you push a button and you get a perfect ocean with seafoam :)
Title: Re: My Blender Stuff
Post by: jm82792 on December 30, 2010, 07:58:23 am
I've got a more but I dunno this stood out as semi interesting development,
Basically take a physically accurate volumetric object, render it and it gets me nice beams of light that I can comp into the scene.


(http://img143.imageshack.us/img143/6148/61674455.png)

Title: Re: My Blender Stuff
Post by: Nux on December 30, 2010, 04:42:49 pm
(http://i.imgur.com/3Q46Z.png)

When you shine a light on it you see how interesting it looks!

Nice job!

Do you just have your monitor brightness set much higher than mine?

Don't forget about all the cool stuff you can do with layers. Please see my attempt at a wet lens :) [attached].
Title: Re: My Blender Stuff
Post by: Pazuzu on December 30, 2010, 06:02:35 pm
How did you do the rain? Particle trails?
Title: Re: My Blender Stuff
Post by: jm82792 on December 31, 2010, 05:04:22 am
The rain droplets look good, I'm no pro so I don't know precisely what to say or criticize.
For the color it's all default, ATI catalyst is also default.
I think since Blender uses OpenEXR for compositing(and viewing) and when it's saved as PNG I get some color/gamma/etc issues. I am using Blender's Alpha correction pipeline so it should look correct but I have no idea.....

The camera artifacts are low priority since I still have a good amount of "bigger deal" postpro to do.
I plan on using a texture to displace the image in such a way to make it appear that the lens has droplet's ofwater on it. I have yet to experiment with lens MM(I am a camera moron, the perspective millimeters),
color artifacts cameras have and such.
I have ram in the mail, my 4 gigs isn't working well enough so I am upgrading to 6 gigs.
Rain was done with post pro vector blur, low quality so it looks like there are trails,
it actually duplicates and fades out the object to make it "blur".
More samples, the smoother it looks......




Title: Re: My Blender Stuff
Post by: Tremulant on December 31, 2010, 12:14:43 pm
I'm no pro so I don't know precisely what to say or criticize.
Here's a trick, simply say what you think of the end result, rather than attempting to pick apart the methods used to get there.
color artifacts cameras have and such.
Absolutely, i was just thinking to myself that it wasn't the fact that i could hardly see a bloody thing in your renders that was the problem, it was the total absence of chromatic aberration...
Title: Re: My Blender Stuff
Post by: jm82792 on December 31, 2010, 06:36:15 pm
He wanted criticize I have nothing to say and the informality of the forum has somewhat grown on me compared to the other science related forums(where you would get flamed if you had Tremulous's posting stigma there) I occasionally venture.


Regarding it being dark, I have no clue what's wrong.
I do recall reading an article talking about the issues I'm having and I didn't recall any method to fix it.
Utilizing OpenEXR seems to fix the issue.
http://www.openexr.com/

And when I color adjust I'll do it with OpenEXR not with a PNG, after color correction derive a PNG,.
http://www.openexr.com/about.html


Title: Re: My Blender Stuff
Post by: Pazuzu on December 31, 2010, 06:39:32 pm
So it wasn't intentionally lit to be dark? That is kind of odd.
Title: Re: My Blender Stuff
Post by: jm82792 on December 31, 2010, 10:13:11 pm
No not at all.
It looks so dark it's a joke online for some odd reason.
Still trying to figure out how to use the color correction pipeline
The 6 gigs of ram(just installed the 2 more gigs) is swallowed up when rendering but it helps with stability.
(http://img233.imageshack.us/img233/5673/screenshotqm.png)


Title: Re: My Blender Stuff
Post by: jm82792 on January 03, 2011, 04:42:58 am
Material work.... "Thick Sea Foam and Deep Ocean Water"
Needs lots of work, dunno what's up with the dark areas but I'll fix it(I've never done node composting for materials before. I think it's the reflectivity with the black sky since it has nothing else to "see") and this is far from being finished.
Still needs finer veins of foam, ripples, and you get the idea.
It will be blended around the rock's edge and will be blended with a much lighter amount of foam for the bulk of the water that's away from the rocks.
No particles, I'd have a crapton(a million or so 16 or so face primitives) of spherical primitives that have their emission to be controlled with textures since Blender 2.56 doesn't have the feature reinstated.

Just keeping some updates coming, although they are rather crappy.


Title: Re: My Blender Stuff
Post by: jm82792 on January 05, 2011, 07:39:59 pm
(http://img715.imageshack.us/img715/622/lightfogandpostproindir.png)
Title: Re: My Blender Stuff
Post by: swamp-cecil on January 05, 2011, 08:28:21 pm
what are you doing?? Start making sexy tremulous models! You've got the talent!
Title: Re: My Blender Stuff
Post by: Pazuzu on January 05, 2011, 08:50:10 pm
what are you doing?? Start making sexy tremulous models! You've got the talent!
QFT
Title: Re: My Blender Stuff
Post by: CreatureofHell on January 05, 2011, 09:31:11 pm
what are you doing?? Start making sexy tremulous models! You've got the talent!
That's hardly the same.


Nice, but the lighting seems a bit of as though it was coming from a star and not a beam of light like a lighthouse.
Title: Re: My Blender Stuff
Post by: swamp-cecil on January 05, 2011, 11:36:50 pm
Jeez i was inspiring him....But it is really good and I know how difficult the models are to make.
Title: Re: My Blender Stuff
Post by: Nux on January 06, 2011, 12:54:44 am
If your output image is really that dark on your screen as well, you need to send it into gimp and adjust the brightness before posting it.

Here's a little job I did on it using a radial gradient with upped contrast and brightness.
Title: Re: My Blender Stuff
Post by: jm82792 on January 06, 2011, 06:12:07 am
Swampcell, the modeling was done 4 months ago(yes I've been chipping at this scene that long)  my modeling IMHO is amateur and I'm hoping to make it up with lighting, materials, etc.
But thanks for the compliments, your the first one to specifically point that out :)
I'm not sure about trem stuff, if the devs wanted something I'd do it for them but I don't really want to blankly model stuff and hope it gets in, or get it in myself.


Anyways this scene needs a lot more work,
I've abandoned so many projects and I'm rather determined that this won't be one.

Nux that's really bright  :o
I think I got the brightness under-control.
I set the gamma correction to straight instead of sky since the sky is very dark.
It helped a lot, it should look decent and not that dark right?
Or is it still way dark?

CreatureofHell,

Yes I see what you mean it looks like the glare isn't interacting with the lighthouse properly.
I'll have to eventually paint a alpha mask so that the glare goes over the lighthouse.
Or I could render everything at once, right now the glare is made using a invisible copy of the actual lighthouse,
then I derive an alpha mask from the original glare for it since the glare is scene as a cube(voxels i think) because it's volumetric.
The reason I can't seamlessly comp it in is because the Z depth (what I use to combine things based on distance from the camera) is a cube not what your(how the light effects the volumetric cube seeing.
 
If I render it all at once it could work but that will probably end in a computer crash.



Title: Re: My Blender Stuff
Post by: Nux on January 06, 2011, 11:10:45 am
Well it still seems dark to me. ??? I don't know if you need to up your monitors contrast or something.

Just in case you're seeing it the same way I am, I'll warn you that even nighttime pictures need bright spots. Firstly for realism, because the human eye adjusts to the overall luminosity of the evironment. Secondly to make it look interesting, since if your goal is to highlight fog (like in my latest example), then your bright lighthouse should be illuminating it strongly (my first example highlighted the top of the lighthouse with stronger blues to compliment the orange, and my second obviously highlighted the 'feel' of wetness.)
Title: Re: My Blender Stuff
Post by: UniqPhoeniX on January 06, 2011, 11:45:19 am
jm82792: go through these: http://www.lagom.nl/lcd-test/
I have no significant experience in rendering (just basic scenes), but is it normal to need 4+ GBs of RAM for such scene?
Title: Re: My Blender Stuff
Post by: freezway on January 06, 2011, 11:27:38 pm
yes, rendering takes a lot of ram.
Title: Re: My Blender Stuff
Post by: jm82792 on January 07, 2011, 01:19:57 am
Well it still seems dark to me. ??? I don't know if you need to up your monitors contrast or something.

Just in case you're seeing it the same way I am, I'll warn you that even nighttime pictures need bright spots. Firstly for realism, because the human eye adjusts to the overall luminosity of the evironment. Secondly to make it look interesting, since if your goal is to highlight fog (like in my latest example), then your bright lighthouse should be illuminating it strongly (my first example highlighted the top of the lighthouse with stronger blues to compliment the orange, and my second obviously highlighted the 'feel' of wetness.)
Okay I calibrated my LCD screen and it looks dark/crappy/unintelligible like you guys are saying.
I can't see well past a foot so I'm going to get my friend to help me get it better but it's decent and I understand.

I also(I suck at color) now understand and notice what you're doing.
My recent render I posted is bleh now(from my gamma being semi fixed), and I'll work on adding more contrast then brightness to make a focal point.
Fixing color within Blender's lighting will be better  than post pro,
I'll work on it and post something soon.

Title: Re: My Blender Stuff
Post by: jm82792 on January 13, 2011, 05:25:58 am
Non serious LuxRender test because the other project has temporarily burned me out.
For the lighthouse I need to do more small rocks, upgrade the water, grunge it up and such...........

Anyways it's Not my model but my materials and lighting. Took me 20 minutes to setup(I've never touched lux before),
the exporter plug-in and Blender experimental build is sorta buggy.
(http://img208.imageshack.us/img208/3813/mazdarx8scene00001.png)
Yes there are many glaring issues, render noise because it takes hours to let it go.
Material issue I dunno what to do about, and the materials need tweaks.
But whatever not going to make it pretty as it's just an acquittance test with LuxRender.
The benefit with LuxRender is it's physically correct and handles color in a much more realistic way, compared to faster biased rendering engines such as Blender internal.

Title: Re: My Blender Stuff
Post by: jm82792 on April 05, 2011, 08:37:31 pm
I'm still alive............
Yeah I know there is more to do, but it's an overhaul from the former renders.
Did a day to night conversion using nodes because Blender doesn't seem to handle darkness well.
One has water(needs work I know, but it won't induce vommiting),
the other has a splash that needs work and all the rocks need work.


(http://i145.photobucket.com/albums/r234/jm82792/CG%20Stuff/Water.jpg)
(http://i145.photobucket.com/albums/r234/jm82792/CG%20Stuff/splashwip.jpg)
Title: Re: My Blender Stuff
Post by: Nux on April 05, 2011, 09:39:11 pm
Looking very nice!

I've very roughly stuck the two together to see how it looks. :}
Title: Re: My Blender Stuff
Post by: jm82792 on April 06, 2011, 03:09:22 am
Ah thanks Nux, I've already gotten it comped but well what I had on hand is what I posted :)
I'll do more work and in a few weeks I'll post some more from this idiotic project.
Title: Re: My Blender Stuff
Post by: CreatureofHell on April 06, 2011, 05:04:31 pm
I like what I see. Keep up the good work.
Title: Re: My Blender Stuff
Post by: jm82792 on April 06, 2011, 06:28:18 pm
Thanks :)
It's been one of those head bangers that you can't let go of.
I'll keep at it....
Title: Re: My Blender Stuff
Post by: UniqPhoeniX on April 07, 2011, 12:29:36 pm
That looks great! Much better than before.
Title: Re: My Blender Stuff
Post by: jm82792 on April 08, 2011, 05:17:43 am
Yeah lots of tweaking since I'm faking so much :)
Title: Re: My Blender Stuff
Post by: Ingar on April 08, 2011, 08:52:35 pm
I request a 1680x1050 lighthouse   :P
Title: Re: My Blender Stuff
Post by: Pazuzu on April 08, 2011, 09:06:36 pm
I request a 1680x1050 lighthouse   :P
1920x1080 or gtfo. No, seriously, that would make great wallpaper.
Title: Re: My Blender Stuff
Post by: jm82792 on April 09, 2011, 04:33:58 am
I'll give it out soon :)
It takes lots of tweaking as it's mostly composting but I still have more detail like models, textures, etc to add.
This rat's nest of nodes is what turns it from ugly to nice, no way I could make it decent without nodes.
(http://img268.imageshack.us/img268/5862/compositingratnest.png)


Title: Re: My Blender Stuff
Post by: jm82792 on April 11, 2011, 09:05:31 am
Okay a bit more comp work(need more splashes,grunge for lighthouse, reflections for water, etc), it seems to look great within gimp but windows image viewer makes it look so banded.
My friend pointed out it looked funky with the background rock not being big enough.
I'm learning GIMP for the lighthouse textures and maybe a hammered cement path.
I might take it to the next level and do GIMP for a layer(well in a couple months, need's more Blender side work) because the foam isn't fluffy.
(http://img862.imageshack.us/img862/6284/tga.jpg)


Title: Re: My Blender Stuff
Post by: Ripple on April 15, 2011, 09:20:05 pm
@IMG

That's pretty sweet, but a little dark maybe?
Title: Re: My Blender Stuff
Post by: CreatureofHell on April 15, 2011, 11:25:34 pm
Who hammers cement?
Title: Re: My Blender Stuff
Post by: jm82792 on April 16, 2011, 04:31:32 am
Who hammers cement?
Waves, along with severe temperature fluctuations.
Title: Re: My Blender Stuff
Post by: Loki on April 24, 2011, 05:25:06 pm
Looks perfect, like sci-fi xD
Title: Re: My Blender Stuff
Post by: jm82792 on April 25, 2011, 06:38:47 am
I'll have fire and brimstone rain on me if I fail some college tests.
So no updates for 2 weeks, if you don't hear of me you will know why...
I plan on a fat splash on the large background rocks, and various other things to get this stupid thing done.
Title: Re: My Blender Stuff
Post by: jm82792 on May 04, 2011, 03:27:54 am
It's too blurry, I'd like to add a ship or something, and make it a panorama.
Plus I've got to do rain, mist, and stuff.
Blender gives me aspect ratio and pixel count conundrums that I"m attempting to comprehend so I can do a panorama.
Finally the water is off, how can a large splash result from that wave?
Ah whatever more stuff to do, more bugs to fix.
(http://img195.imageshack.us/img195/7761/11328438.jpg)
Title: Re: My Blender Stuff
Post by: jm82792 on May 22, 2011, 07:42:29 am
I passed my tests and did well, so I'm alive and have 6 more credits.
I made the buoy light and buoy red,
but this older version is green.
Yes it's too distracting, there is some funny looking green above it and such.
But I'm thinking the concept of using it would be a nice idea.
(make it further away from the camera, less bright)
And yes the background splash is bleh, it's on top of the lighthouse and looks off.
Finally the actual lighthouse looks like it's a day old, I'll grunge it up.
(http://imageshack.us/m/18/9002/25014835.png)

Title: Re: My Blender Stuff
Post by: Nux on May 22, 2011, 01:01:15 pm
I have to say, the previous picture has much better composition than this latest one.

The water looks really nice! If you can just make the water around where the wave breaks as white as the breaking wave itself it'll look more fitting. Here's an example of what I mean:

http://i.dailymail.co.uk/i/pix/2009/11/14/article-1227469-0734E11D000005DC-486_634x691.jpg (http://i.dailymail.co.uk/i/pix/2009/11/14/article-1227469-0734E11D000005DC-486_634x691.jpg)
Title: Re: My Blender Stuff
Post by: jm82792 on May 22, 2011, 07:20:18 pm
I have to say, the previous picture has much better composition than this latest one.

The water looks really nice! If you can just make the water around where the wave breaks as white as the breaking wave itself it'll look more fitting. Here's an example of what I mean:

http://i.dailymail.co.uk/i/pix/2009/11/14/article-1227469-0734E11D000005DC-486_634x691.jpg (http://i.dailymail.co.uk/i/pix/2009/11/14/article-1227469-0734E11D000005DC-486_634x691.jpg)
I think I know what you mean,
it too dark and not good in that area.
I guess I got too fixed on the buoy.
I'll look into making it more white around the rocks,
it might be somewhat of an interesting thing to try.
Thanks nux for the feedback :)
Title: Re: My Blender Stuff
Post by: jm82792 on May 26, 2011, 04:44:15 am
I realized it was a single RGB curve that made it look decent to bad.
I'll update the thing in a week or two since this thing has grown into a rather convoluted monster.




Title: Re: My Blender Stuff
Post by: jm82792 on June 05, 2011, 07:32:34 pm
I am sick of this project but well it's almost there, although I might need to do extensive research on linear and non linear color workflow.
It's so annoying on how touchy color stuff is.
(http://img217.imageshack.us/img217/3064/exp5.jpg)
Title: Re: My Blender Stuff
Post by: jm82792 on June 06, 2011, 01:09:42 am
Learning GIMP
(http://img838.imageshack.us/img838/2062/exp5.png)
Title: Re: My Blender Stuff
Post by: vcxzet on June 06, 2011, 08:41:11 am
windmill in sea?
Title: Re: My Blender Stuff
Post by: CreatureofHell on June 06, 2011, 10:29:26 am
vcxzet is right. Those lights definitely need changing.
Title: Re: My Blender Stuff
Post by: Nux on June 06, 2011, 11:12:18 am
Yes, the glare from the lights looks out of place and also the bouy looks rather large because there's not much perspective to contrast it with the size of the lighthouse.

The waves have never looked better! That's some mighty fine water-on-rock action right there!

My advice if you're getting sick of the project is to:


If you can see it through to a proper conclusion, you'll be glad you did.
Title: Re: My Blender Stuff
Post by: Ethereal on June 06, 2011, 07:14:37 pm
Man...that's incredible! Nice work.
Title: Re: My Blender Stuff
Post by: jm82792 on June 07, 2011, 04:37:03 am
Yes, the glare from the lights looks out of place and also the bouy looks rather large because there's not much perspective to contrast it with the size of the lighthouse.

The waves have never looked better! That's some mighty fine water-on-rock action right there!

My advice if you're getting sick of the project is to:

  • Find a specific use for the picture if you haven't already got one (e.g. as a backdrop in a new project). You might hate it because it doesn't have a purpose yet.
  • Try out new ideas on it (especially daft ones). You could be getting sick of it because you've passed the technical challenge of it that motivated you.

If you can see it through to a proper conclusion, you'll be glad you did.
I've had a lot of annoyance from not knowing HOW to set perspective.
That lighthouse looks like it's tiny, any suggestions on how to set the scale better?
I'm not a photographer, I'm terrible at perspective.

I'll remove the glare, check if the bouy is proper scale(3 meters or whatever in height, maybe I just modeled it and forgot to keep scale) and add some details to set the scale.

I like the subject matter but your right Nux, the technical portion is almost gone....
Maybe some rain, more detail to the lighthouse and such.
Title: Re: My Blender Stuff
Post by: CorSair on June 11, 2011, 10:21:18 pm
That glare is as it would've been put hastily in there. Those lights from lighthouse that go in tight X shape, are eager to get proper glare.

I hope this pic helps, that, how much you should soften that glare.
(http://www.onlinestarregister.org/images/articles/light-glare.jpg)

I had a simple method of perspective sight, but I not good in explaining, and even good old Wikipedia, doesn't have the most simple way of perspective, what I learned in school. But I'll give the shot. (http://en.wikipedia.org/wiki/Perspective_distortion_%28photography%29#Technical_background)

Also, I think that buoy's waves don't blend well in rest of sea.

Otherwise, this pic is totally awesome.
Title: Re: My Blender Stuff
Post by: Nux on June 12, 2011, 04:11:57 am
A simple and effective way of introducing perspective is to simply put an object in the extreme foreground, in all it's detailed glory; perhaps a hill or (if you can get closer to the water) another buoy. You can still have a buoy further away (in fact that helps provide the size information) but by having a close, perhaps partially obstructive object you're helping the viewer appreciate the scale of the scene.

As it stands, though the two objects are probably of different size and importance they both occupy the same status in the picture: something that's neither the focus, nor the background but instead some sort of confused middleground. Using the objects to create perspective is giving them 'roles' which they're currently lacking.
Title: Re: My Blender Stuff
Post by: Kasofa on June 12, 2011, 05:04:08 am
It might just be me, but those waves look huge in comparison to the lighthouse. I could be wrong, but usually it seems the patches of blue bordered by foam are about 1/4 that size. Other than that, and the odd lens flare, it looks great.

-K
Title: Re: My Blender Stuff
Post by: jm82792 on June 12, 2011, 07:26:52 am
I will change the camera's lens from 35 millimeters to 30, however it will be the last thing I do.
This is because it warps the image but not the splash overlays.
It is easy to do within gimp, however I do not wish to mess with 6 splashes until it'd nearly final.
It does set the scale, I changed the buoy and that also really helped.
Plus I removed the ugly glare.
I'll post something soon :)
Thanks for the valuable feedback.
Title: Re: My Blender Stuff
Post by: jm82792 on June 26, 2011, 07:44:56 pm
This is what you get when you take a monkey and let him play with GIMP for 15 minutes.
(seriously I barely know how to use GIMP)
The colors, contrast and such may differ since I didn't linearized the image.
More to do, but it seems that the more stuff I use like GIMP and Blender, and not just one program things are easier to accomplish.
(http://img683.imageshack.us/img683/456/editeda.png)
Title: Re: My Blender Stuff
Post by: Nux on June 26, 2011, 08:15:06 pm
The tiny buoy works so much better it's hard not to underemphasize just how much better that tiny buoy is.
Title: Re: My Blender Stuff
Post by: jm82792 on June 26, 2011, 08:48:36 pm
Thanks Nux!
Do the splashes work on the rocks?
Or does it look like a drunken monkey overdid it?

Title: Re: My Blender Stuff
Post by: Nux on June 26, 2011, 09:34:51 pm
I have to admit, you've gone a little mad with the splashes. It now looks like the ground is asploding or at least shaking violently. Also the bottom highlight is quite obviously showing off a repeated pattern which you should avoid making so obvious.

The crash seems a little disconnected from the waves so I would advise either trying to blend the crash with the connected (uncrashed) wave better or else don't bother and make the splash larger so that it appears to come from a wave off-screen. If you could make the water local to the splash whiter in a seamless way, that would also help put the crash in context.

Funnily enough, as I'm writing this the tv in the other room is talking about crashing waves. :)
Title: Re: My Blender Stuff
Post by: jm82792 on June 26, 2011, 10:01:48 pm
Alright I'll do that in the future, this test finished. :)
Time for more work.
Title: Re: My Blender Stuff
Post by: sheridanm962 on June 28, 2011, 10:45:25 pm
Man I can't wait to make more blender stuff this year, I have been missing out on every opportinity for blender since 2009-2010 (the time I kept being inactive due to my family using too much bandwidth) :/
Title: Re: My Blender Stuff
Post by: jm82792 on June 29, 2011, 07:16:27 pm
I have had some issues rendering my scene with the water repeating, even with exponentially decreasing poly-count of the water the further it goes.
6 gigs of ram with a Q9400 only takes you so far I guess.
I am going to render the thing in a few passes and combine them.
Also I am considering using a different render to see if all the colour bleed, caustics  and physically correct light awesomeness is worth it.
Title: Re: My Blender Stuff
Post by: jm82792 on July 11, 2011, 09:08:26 am
Eventually I'll finish it.

(http://img708.imageshack.us/img708/9984/unledtga.png)
Title: Re: My Blender Stuff
Post by: Nux on July 11, 2011, 02:06:13 pm
Looks quite realistic now. Nice work. :D

Seems like you've also learned quite a bit too. Success!
Title: Re: My Blender Stuff
Post by: jm82792 on July 11, 2011, 07:12:31 pm
Thanks nux :)
Title: Re: My Blender Stuff
Post by: Kasofa on July 22, 2011, 12:46:45 am
Lookin good! The lower contrast between the foam and the water makes it look much less out of place.

-K
Title: Re: My Blender Stuff
Post by: jm82792 on July 23, 2011, 08:45:26 am
(http://img10.imageshack.us/img10/1905/workingwith.png)
I'm done with this project.
Too complex usage of nodes(you can only make a rat's nest work for so long), it was originally a test when I undertook this project 11 months ago.

Title: Re: My Blender Stuff
Post by: Plague Bringer on July 23, 2011, 08:53:26 am
An impressive final comp. I think your work has paid off, eh?
Title: Re: My Blender Stuff
Post by: jm82792 on July 23, 2011, 09:08:17 am
Yeah it did  ;D
Now the question is what to do now.


Title: Re: My Blender Stuff
Post by: Meisseli on July 24, 2011, 12:27:43 am
Now the question is what to do now.
Release different resolution wallpapers?

Oh, and yes, great job! The final product looks very good.
Title: Re: My Blender Stuff
Post by: jm82792 on July 24, 2011, 01:39:26 am
That would be a pain to do :(
I'd have to rerender it, I barely got it to render it last time.
I might be slightly temped to render a really wide render, maybe if I'm in some sort of nutty state.

Anyways, feel free to use the render for everything but commercial use.

Title: Re: My Blender Stuff
Post by: Nux on July 24, 2011, 03:37:41 pm
Anyways, feel free to use the render for everything but non commercial use.

I'm going to guess you meant "everything but commercial use" rather than, you know, the opposite.
Title: Re: My Blender Stuff
Post by: RAKninja-Decepticon on July 24, 2011, 04:06:23 pm
Anyways, feel free to use the render for everything but non commercial use.

I'm going to guess you meant "everything but commercial use" rather than, you know, the opposite.

so you mean i have to pull my new webstore featuring prints and coffee mugs and such?
Title: Re: My Blender Stuff
Post by: jm82792 on July 24, 2011, 10:42:42 pm
Anyways, feel free to use the render, as long as it's non commercial use.
Yeah that was a typo.