How much of an overhaul of the game would be necessary to implement hex colors (ie #000=black, #fff=white, #f00=red, etc) in names and messages? Just out of curiosity.
wouldnt take much effort but why
the colours we got now is plenty and there wouldn't be much space left in names after using a colourcodes since a single colourcode could be #FFFFFFFF(less 2 FF's if alpha wouldn't be supported)
also your colourcodes are wrong FF is 8bit(255 values) so black(w/out alpha) would be #000000 white(w/out alpha) #FFFFFF etc...
I take it you've never seen 12-bit hex colors. AFAIK it's supported under HTML- each color gets 4 bits instead of 8, so that's a total of three hex digits per color.
Quote from: Pazuzu on December 14, 2010, 03:28:38 AM
I take it you've never seen 12-bit hex colors. AFAIK it's supported under HTML- each color gets 4 bits instead of 8, so that's a total of three hex digits per color.
maybe im missing something but if #FFF is white then that's only 4bits per colour 12bit per colour would be #FFFFFFFFF since each hex charater is equal to 4bits anyway everything uses 8bits per colour
EDIT wait i know what you mean about 12bit hex colours but thats kinda useless
Quote from: Pazuzu on December 14, 2010, 02:35:03 AM
How much of an overhaul of the game would be necessary to implement hex colors (ie #000=black, #fff=white, #f00=red, etc) in names and messages? Just out of curiosity.
Pointless
Quote from: Pazuzu on December 14, 2010, 03:28:38 AM
I take it you've never seen 12-bit hex colors.
Quote from: http://www.w3.org/TR/css3-color/#numericalThe three-digit RGB notation (#rgb) is converted into six-digit form (#rrggbb) by replicating digits, not by adding zeros. For example, #fb0 expands to #ffbb00. This ensures that white (#ffffff) can be specified with the short notation (#fff) and removes any dependencies on the color depth of the display.
Quote from: Pazuzu on December 14, 2010, 03:28:38 AM
it's supported under HTML in CSS
Fixed
Doens't Nexuiz have these? Or do i remember competely wrong.
Yes, Nexuiz does, ever since the last last release I believe. It would be nice to have hex colors, they are a lot more useful then you think they would be (considering slight altering of colors to eliminate text blending with the map).
Quote from: Thoth on December 14, 2010, 09:34:42 PM
they are a lot more useful then you think they would be
A lot? go on then, explain their usefulness.
Quote from: Tremulant on December 15, 2010, 04:46:17 AM
Quote from: Thoth on December 14, 2010, 09:34:42 PM
they are a lot more useful then you think they would be
A lot? go on then, explain their usefulness.
It's cool and that is usefull!
IMO hex colours is overkill (and probably confusing to idiots) but we should extend the current system beyond the current 8 colours.
We could even go for a comprimise between the two, and use base64 encoded 6-bit colour, it's still only one char long but with "easy" conversion from hex values :).
You can encode the full RGBA range with just 5 base85 characters...
Quote from: David on December 15, 2010, 02:06:44 PM
IMO hex colours is overkill (and probably confusing to idiots) but we should extend the current system beyond the current 8 colours.
We could even go for a comprimise between the two, and use base64 encoded 6-bit colour, it's still only one char long but with "easy" conversion from hex values :).
I would think we could easily add at least two more right now, seeing as 9 and 0 are repeats....
Quote from: David on December 15, 2010, 02:06:44 PM
IMO hex colours is overkill (and probably confusing to idiots) but we should extend the current system beyond the current 8 colours.
We could even go for a comprimise between the two, and use base64 encoded 6-bit colour, it's still only one char long but with "easy" conversion from hex values :).
That would be even more confusing tbh, but it could work with a table.