Tremulous Forum
General => Feedback => Topic started by: Thoth on December 14, 2010, 09:51:50 pm
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A second ago I read the Hex Colors topic and someone mentioned Nexuiz. That brought something to my mind. How about way point sprites? Back when I played Nexuiz, these were so useful no matter what game type. For those who don't know, way point sprites are just simple little images that say HERE, DANGER, or INCOMING. You can make different ones of course. They simply would hover over the ground of the map with an arrow below them.
HERE
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You could set them to either spawn at your crosshair position, the last place you died, your players position, or have them spawn and attach to you. They would then simply fade away after about 10-15 seconds. They would be visible no matter where you would be in the map because they attached to the sides of the screen when they weren't in your FOV.
This could help in so many ways, just a simple example:
:tyrant: (hall 14 in a huge ass map) : need a :basilisk: in hall 14!!!!
:basilisk: (hall 2) : where the hell is that -_-?
Yeah it's a bit overdone, but you get my idea.
It could also help with :tyrant: s, so they don't get blocked in halls.
Like a sprite saying "make a hole" or "clear the path" could attach to the rant and instant notification would go the members in the hall to move out of the fk'n way.
F1? F2? Maybe? lolwut?
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F1. this prevents blocking a LOT.
heres what it should include:
Players name
Players HP
turn red if the player is in combat
but i have an F2 thing. tremulous maps are rambled, which means like in arachnid and other big maps. you can see the waypoint in a hall, but its actually in a hall or room beside. Maybe the waypoint should show up if the player is at least around 100M from them not including going through walls.
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if you are worried about blocking, why not just make a mini map with the location of you teammates?
aliens have the ability to locate humans, yet lack the ability to sense where their own teammates are.
obviously i realize with many enemies and allies around your FOV would be scattered with dots, but i think a minimap would make it pretty simple.
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Bug 3024 (http://bugzilla.icculus.org/show_bug.cgi?id=3024). It's still low priority, in case you can't guess.
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Would it be a 3d minimap? It seems hard to visualize such 3d maps on a 2d minimap.
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It sounds more like an arrow pointing in the direction of the person who set it.
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I think by this description it's not so much a markable minimap as a markable regular-map, which gets around the lack of minimap by having visibility from anywhere, wallhack style.
Honestly, it might be more practically implementable than minimaps..
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Ever since Quake Live gave your teammates markers through walls, I've liked the idea.
It really helps you strategize and know where to go for optimal efficiency.
I'd REALLY like to see it done L4D-style, where you can see your teammates through walls, just because that is more aesthetically pleasing, but I'm fairly sure that won't happen. :P
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The server doesn't send entities that are out of the vis zone of the client, so this wouldn't work unless you use a modified server (or recompile your maps without vis).
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They can be set SVF_BROADCAST (static marker ents I mean; doing that for players seems like a rather bad idea)