Tremulous Forum
General => Troubleshooting => Topic started by: swamp-cecil on December 17, 2010, 10:35:05 pm
-
so, i made a mod, but because of two minor gllitches i cannot put them up on a custom server
1. i have a .particle system modded for my server. unffortunately, its gives the ERROR: a particle system cannot be registered error thing. heres the .particle in whole. note that i have 3 different .particle files that all of their contents dont work. this is a 1.2 .particle system:
firstPersonPoisonCloudPS
{
ejector
{
particle
{
shader sync gfx/sprites/poisoncloud
displacement 0 0 0 ~32.0
parentVelocityFraction 1.0
velocityType static
velocityDir linear
velocityMagnitude 16
velocity 0 0 1 ~0
accelerationType static
accelerationDir linear
accelerationMagnitude 300
acceleration 0 0 1 0
radius 0 10.0 90.0
alpha 0 0.5 0.0
rotation 0 ~360 -
bounce 0.5
lifeTime 2000
}
count 400
delay 0
period 30 - ~0%
}
}
poisonCloudedPS
{
ejector
{
particle
{
shader sync gfx/sprites/poisoncloud
displacement 0 0 0 ~6.0
velocityType static
velocityDir linear
velocityMagnitude 60
velocity 0 0 0 ~50
radius 0 4.0 12.0
alpha 0 0.25 0.0
rotation 0 ~360 -
lifeTime 800
}
count 100
delay 0
period 50 200 ~0%
}
}
alienEvolvePS
{
ejector
{
particle
{
shader sync gfx/sprites/green_acid
displacement 0 0 0 ~70
normalDisplacement 80
velocityType static
velocityDir linear
velocityMagnitude 30
velocity 0 0 -1 ~0
radius 0 20.0 15.0
alpha 0 1.0 0.0
rotation 0 ~360 -
bounce 0.0
lifeTime 1000~50%
}
count 50
delay 0
period 0 - ~0%
}
ejector
{
particle
{
shader sync gfx/sprites/green_acid
displacement 0 0 40 ~0
velocityType static
velocityDir linear
velocityMagnitude 300~75%
velocity 0 0 1 ~60
accelerationType static
accelerationDir linear
accelerationMagnitude 800
acceleration 0 0 -1 0
radius 0 20.0 30.0
alpha 0 1.0 0.0
rotation 0 ~360 -
bounce 0.2
lifeTime 1000
}
count 25
delay 0
period 10 - ~0%
}
ejector
{
particle
{
model models/fx/alien_gibs/a_gib1.md3 models/fx/alien_gibs/a_gib2.md3 models/fx/alien_gibs/a_gib3.md3 models/fx/alien_gibs/a_gib4.md3
displacement 0 0 40 ~0
velocityType static
velocityDir linear
velocityMagnitude 300~75%
velocity 0 0 1 ~60
accelerationType static
accelerationDir linear
accelerationMagnitude 800
acceleration 0 0 -1 0
radius 0 1.0 -
bounce 0.2
bounceMark 1~1 16 creep
bounceSound ~1 sound/misc/organic_bounce.wav
lifeTime 5000~1000
}
count 12
delay 0
period 10 - ~0%
}
}
alienBleedPS
{
ejector
{
particle
{
shader sync gfx/damage/blood.tga
displacement 0 0 0 0
velocityType normal
velocityDir linear
velocityMagnitude 15
velocity 0 0 0 ~35
accelerationType static
accelerationDir linear
acceleration 0 0 -1 ~5
accelerationMagnitude 25
radius 0 5 8
alpha 250 .85 0
rotation 0 ~-15 ~15
bounce 0.0
color 0 { 1.0 1.0 0.6 } -
lifeTime 400~100
}
particle
{
shader sync gfx/damage/blood.tga
displacement 0 0 0 0
velocityType normal
velocityDir linear
velocityMagnitude 15
velocity 0 0 0 ~35
accelerationType static
accelerationDir linear
acceleration 0 0 -1 ~5
accelerationMagnitude 25
radius 0 5 8
alpha 250 .85 0
rotation 0 ~165 ~195
bounce 0.0
color 0 { 1.0 1.0 0.6 } -
lifeTime 400~100
}
count 2
delay 0
period 0 - 0
}
ejector
{
particle
{
model models/fx/alien_gibs/a_gib1.md3 models/fx/alien_gibs/a_gib2.md3 models/fx/alien_gibs/a_gib3.md3 models/fx/alien_gibs/a_gib4.md3
displacement 0 0 40 ~0
velocityType static
velocityDir linear
velocityMagnitude 300~75%
velocity 0 0 1 ~60
accelerationType static
accelerationDir linear
accelerationMagnitude 800
acceleration 0 0 -1 0
radius 0 1.0 -
bounce 0.2
bounceMark 1~1 16 creep
bounceSound ~1 sound/misc/organic_bounce.wav
lifeTime 2500
}
count 4
delay 0
period 10 - ~0%
}
}
alienBuildableBleedPS
{
ejector
{
particle
{
shader sync gfx/damage/blood.tga
displacement 0 0 0 0
velocityType normal
velocityDir linear
velocityMagnitude 15
velocity 0 0 0 ~35
accelerationType static
accelerationDir linear
acceleration 0 0 -1 ~5
accelerationMagnitude 25
radius 0 5 8
alpha 250 .85 0
rotation 0 ~-15 ~15
bounce 0.0
color 0 { 1.0 1.0 0.6 } -
lifeTime 400~100
}
particle
{
shader sync gfx/damage/blood.tga
displacement 0 0 0 0
velocityType normal
velocityDir linear
velocityMagnitude 15
velocity 0 0 0 ~35
accelerationType static
accelerationDir linear
acceleration 0 0 -1 ~5
accelerationMagnitude 25
radius 0 5 8
alpha 250 .85 0
rotation 0 ~165 ~195
bounce 0.0
color 0 { 1.0 1.0 0.6 } -
lifeTime 400~100
}
count 2
delay 0
period 0 - 0
}
ejector
{
particle
{
model models/fx/alien_gibs/a_gib1.md3 models/fx/alien_gibs/a_gib2.md3 models/fx/alien_gibs/a_gib3.md3 models/fx/alien_gibs/a_gib4.md3
displacement 0 0 40 ~0
velocityType static
velocityDir linear
velocityMagnitude 300~75%
velocity 0 0 1 ~60
accelerationType static
accelerationDir linear
accelerationMagnitude 800
acceleration 0 0 -1 0
radius 0 1.0 -
bounce 0.2
bounceMark 1~1 16 creep
bounceSound ~1 sound/misc/organic_bounce.wav
lifeTime 1000
}
count 4
delay 0
period 10 - ~0%
}
}
alienBleedPS
{
ejector
{
particle
{
shader sync gfx/damage/blood.tga
displacement 0 0 0 0
velocityType normal
velocityDir linear
velocityMagnitude 15
velocity 0 0 0 ~35
accelerationType static
accelerationDir linear
acceleration 0 0 -1 ~5
accelerationMagnitude 25
radius 0 5 8
alpha 250 .85 0
rotation 0 ~-15 ~15
bounce 0.0
color 0 { 1.0 1.0 0.6 } -
lifeTime 400~100
}
particle
{
shader sync gfx/damage/blood.tga
displacement 0 0 0 0
velocityType normal
velocityDir linear
velocityMagnitude 15
velocity 0 0 0 ~35
accelerationType static
accelerationDir linear
acceleration 0 0 -1 ~5
accelerationMagnitude 25
radius 0 5 8
alpha 250 .85 0
rotation 0 ~165 ~195
bounce 0.0
color 0 { 1.0 1.0 0.6 } -
lifeTime 400~100
}
count 2
delay 0
period 0 - 0
}
ejector
{
particle
{
model models/fx/alien_gibs/a_gib1.md3 models/fx/alien_gibs/a_gib2.md3 models/fx/alien_gibs/a_gib3.md3 models/fx/alien_gibs/a_gib4.md3
displacement 0 0 40 ~0
velocityType static
velocityDir linear
velocityMagnitude 300~75%
velocity 0 0 1 ~60
accelerationType static
accelerationDir linear
accelerationMagnitude 800
acceleration 0 0 -1 0
radius 0 1.0 -
bounce 0.2
bounceMark 1~1 16 creep
bounceSound ~1 sound/misc/organic_bounce.wav
lifeTime 5000~1000
}
count 4
delay 0
period 10 - ~0%
}
}
humanBleedPS
{
ejector
{
particle
{
shader sync gfx/damage/blood.tga
displacement 0 0 40 ~0
velocityType static
velocityDir linear
velocityMagnitude 100~75%
velocity 0 0 1 ~60
accelerationType static
accelerationDir linear
accelerationMagnitude 250
acceleration 0 0 -1 0
radius 0 5 8
alpha 250 .75 0
rotation 0 ~-15 ~15
bounce 0.0
color 0 { 0.8 0.2 0.2 } -
lifeTime 2500
}
particle
{
shader sync gfx/damage/blood.tga
displacement 0 0 40 ~0
velocityType static
velocityDir linear
velocityMagnitude 100~75%
velocity 0 0 1 ~60
accelerationType static
accelerationDir linear
accelerationMagnitude 300
acceleration 0 0 -1 0
radius 0 5 8
alpha 250 .75 0
rotation 0 ~-15 ~15
bounce 0.0
color 0 { 0.8 0.2 0.2 } -
lifeTime 2500
}
count 43
delay 0
period 0 - 0
}
}
humanBuildableBleedPS
{
ejector
{
particle
{
shader sync flame3 flame4 flame5 flame6 flame7 flame8 flame9 flame10 flame11 flame12 flame13 flame14 flame15 flame16 flame17 flame18 flame19 flame20 flame21 flame22 flame23 flame24 flame25
displacement 0 0 0 ~0
velocityType static
velocityDir linear
velocityMagnitude 0
velocity 0 0 -1 ~0
radius 0 30.0 50.0
alpha 0 1.0 0.0
rotation 0 ~360 -
bounce 0.2
lifeTime 500
}
count 1
delay 0
period 0 - 0
}
}
disconnectPS
{
ejector
{
particle
{
shader sync gfx/sprites/bubble
displacement 0 0 0 ~60
velocityType static
velocityDir linear
velocityMagnitude 15
velocity 0 0 1 ~90
radius 0 24 32
alpha 0 1.0 -
lifeTime 3000~300
}
count 10
delay 0
period 0 - 0
}
}
the ones that dont work are humanbleed, humanbuildablebleed and disconnect. notice that they are the 3 last particle systems in the list.
2. wheres the command to scale an alien model? i tried in overrides but nothing happend :S
-
because my text may be toolong, im making another post:
...loading 'scripts/rotcannon_b10.particle'
ERROR: a particle system is already named rotcannon/cannon
...loading 'scripts/pulse.particle'
...loading 'scripts/procyon.particle'
...loading 'scripts/nano.particle'
...loading 'scripts/metro.particle'
...loading 'scripts/hvhminiarena.particle'
...loading 'scripts/gloom2.particle'
...loading 'scripts/eden.particle'
...loading 'scripts/derelictb.particle'
...loading 'scripts/battlezone_final.particle'
...loading 'scripts/atcshd.particle'
...loading 'scripts/arkadia.particle'
ERROR: particle file scripts/arkadia.particle is empty
...loading 'scripts/uncreation.particle'
...loading 'scripts/niveus.particle'
...loading 'scripts/nexus6.particle'
...loading 'scripts/karith.particle'
...loading 'scripts/atcs.particle'
...loading 'scripts/arachnid2.particle'
...loading 'scripts/jetpack.particle'
stitched 0 LoD cracks
...loaded 2891 faces, 184 meshes, 0 trisurfs, 0 flares
[color=red]ERROR: failed to register particle system disconnectPS
ERROR: failed to register particle system humanBuildableBleedPS
ERROR: failed to register particle system humanBleedPS[/color]voice list is empty
CL_InitCGame: 8.80 seconds
10 msec to draw all images
Com_TouchMemory: 0 msec
ScatMan John entered the game
]/condump faillo.log
Dumped console text to faillo.log.
the things marked in red are the errors
-
because my text may be toolong, im making another post:
...loading 'scripts/rotcannon_b10.particle'
ERROR: a particle system is already named rotcannon/cannon
...loading 'scripts/pulse.particle'
...loading 'scripts/procyon.particle'
...loading 'scripts/nano.particle'
...loading 'scripts/metro.particle'
...loading 'scripts/hvhminiarena.particle'
...loading 'scripts/gloom2.particle'
...loading 'scripts/eden.particle'
...loading 'scripts/derelictb.particle'
...loading 'scripts/battlezone_final.particle'
...loading 'scripts/atcshd.particle'
...loading 'scripts/arkadia.particle'
ERROR: particle file scripts/arkadia.particle is empty
...loading 'scripts/uncreation.particle'
...loading 'scripts/niveus.particle'
...loading 'scripts/nexus6.particle'
...loading 'scripts/karith.particle'
...loading 'scripts/atcs.particle'
...loading 'scripts/arachnid2.particle'
...loading 'scripts/jetpack.particle'
stitched 0 LoD cracks
...loaded 2891 faces, 184 meshes, 0 trisurfs, 0 flares
[color=red]ERROR: failed to register particle system disconnectPS
ERROR: failed to register particle system humanBuildableBleedPS
ERROR: failed to register particle system humanBleedPS[/color]voice list is empty
CL_InitCGame: 8.80 seconds
10 msec to draw all images
Com_TouchMemory: 0 msec
ScatMan John entered the game
]/condump faillo.log
Dumped console text to faillo.log.
the things marked in red are the errors
Great! What's the problem?
I think you'll want to take out the trailing bracket before /condump.
-
you cant mark things red in
?
anyways, its says:
ERROR: failed to register particle system disconnectPS
ERROR: failed to register particle system humanBuildableBleedPS
ERROR: failed to register particle system humanBleedPS
and in my those systems are in that .particle file i posted
-
I think you'll want to take out the trailing bracket before /condump.
-
this is ingame in devmap. the error dosent comeon the title screen, only when i load a map.
-
you cant mark things red in ?
anyways, its says:
ERROR: failed to register particle system disconnectPS
ERROR: failed to register particle system humanBuildableBleedPS
ERROR: failed to register particle system humanBleedPS
and in my those systems are in that .particle file i posted
You can't use markup tags in code segments.
-
you cant mark things red in ?
anyways, its says:
ERROR: failed to register particle system disconnectPS
ERROR: failed to register particle system humanBuildableBleedPS
ERROR: failed to register particle system humanBleedPS
and in my those systems are in that .particle file i posted
You can't use markup tags in code segments.
*SwampCeciL looks on google.
EDIT: whats a markup tag :S
for google its an HTML thingy
EDIT2: oh, as in colour....nothing to do with my error.....damn
-
Wow, swamp!
-
Wow, swamp!
Wow, you!
Don't.