Tremulous Forum
General => General Discussion => Topic started by: DIGI_Byte on July 31, 2006, 03:55:26 am
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i want to make a mod!! but how
i want the mod of THREE species fight over an atifact
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step 1: learn C
step 2: write mod in C
step 3: ???
step 4: Profit!!
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step 1: learn C
step 2: write mod in C
step 3: ???
step 4: Profit!!
"C"???
WTC!! I.T.!!
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hmm.. I also think it would be nice with a little guide to where I shall start. I know some C, but I have never done hacks/mods to a game before.
If there is someone out there that have some experience and could write a little tutorial, it would be a nice thing for Trem when it actually is a open source game. I'm sure the dev team would be happy to get help with the coding too, and to grew up to be a good trem-programmer, you have to start one place.
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i know what you mean pingo, finding anything specific in the code is hard (my attemps have consisted of reading the header files and some greping of the source). i would be very happy if there was just some explanation of the general organization of the code.
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There is some people here that have managed to create a mod. Can't you guys tell how you started. I have understand that there is some good tutorials on the q3 engine, but do I have to go that way before trying trem?
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step 1: learn C
step 2: write mod in C
step 3: ???
step 4: Profit!!
"C"???
WTC!! I.T.!!
"C" is a scripting language also similar to C is C++
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wrong.
there was C then C+ then C++
and as for guide,erm ok if i ever get round to it!
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wrong.
there was C then C+ then C++
and as for guide,erm ok if i ever get round to it!
lololololololololololol :D
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wrong.
there was C then C+ then C++
and as for guide,erm ok if i ever get round to it!
C+?..
Don't forget our friend C#
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1) C is not a scripting language, C is the most versatile programming language ever invented. Scripting languages are interpreted, not compiled, and run inside a host application (eg. a game, a web server or a command-line shell).
2) There's no C+. First, Ken Thompson created B from BCPL. Then Denis Ritchie and Brian Kernighan created C from B. Then Brad Cox created Objective C and then Bjarne Stroustrup created C++.
C# is not a C-derived language because it's just M$ Visual Basic with C-like syntax. :evil:
If you already know C and you're looking for some modding tutorials, visit http://code3arena.planetquake.gamespy.com/tutorials/
If you don't know C, you should buy The C Programming Language book by Denis Ritchie and Brian Kernighan.
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yeah.. i didn't want to say anything about scripting because i didn't want to be nit-picky... and C# is very versitile.. though MS does seem to like to screw with things to where they get messy... and its basically java.. without the interpreter..
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and its basically java.. without the interpreter..
C#(mono not net) is a LOT better than java for RAD.
It might not be the most efficent, but you can make very powerful stuff very quickly.
But its no use for games, although the OGL support is very fast
But this is off topic so will shut up now.
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C# is not just vb with C-like syntax. (in fact vb.net is C# with vb syntax). C# is what M$ did when they got b*tchslapped for changing too much stuff around in their java vm.
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yeah.. i didn't want to say anything about scripting because i didn't want to be nit-picky... and C# is very versitile.. though MS does seem to like to screw with things to where they get messy... and its basically java.. without the interpreter..
A modern java vm is not an interpreter.
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hey.. plz don't leave the title of this thread. It's C that we use in modding so then we get that. It's not a history lesson :roll: