Tremulous Forum
Media => Mapping Center => Topic started by: Shifty on January 18, 2011, 07:09:55 am
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I am trying to make a shader which appears as a solid object, and the player cant move through, and is effected by light, but doesn't cast a shadow. If this is not possible, then it can be unaffected by light and cast no shadow.
I am trying to use this shader, but it wont show up in radiant even though others from the shader file do:
textures/vantage/grey_filler_nolight
{
qer_editorimage textures/vantage/Grey_filler.jpg
surfaceparm nonsolid
surfaceparm playerclip
{
map $lightmap
rgbGen identity
tcGen lightmap
}
{
map textures/vantage/Grey_filler.jpg
blendfunc filter
rgbGen identity
}
}
Can someone tell me what I have done wrong?
Thanks
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ur shader file in correct pk3 placed in correct directory? /base/scripts/shaderlist.txt have line with ur shader file (vantage) name?
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Yeah, shaders from the same vantage.shader file show up..but not this one.
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shader image missing or shader missing?
if shader image missing then check this:
qer_editorimage textures/vantage/Grey_filler.jpg
jpeg should be uncompessed and size should be a power of two (64x64, 128x256, etc)
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Try specifying it manually in the surface inspector(press S when selecting a surface). Just type it in the text field up top and press Enter and see what happens.