Tremulous Forum
General => General Discussion => Topic started by: Glunnator on August 01, 2006, 05:26:06 pm
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Yeah, i really need one. Step by step.
I get as far as this:
/record
/stoprecord
And then what? it says recorded to demo 0003.wotsit
i can play via trem by saying /demo demo0003 but can't i export it to a .avi or anything?
I was told i could by doing /video and /stopvideo or something. tried that. didn't work. only get a message of amounts of frames recorded. nothing else. Help?
Greeterings
-Glunnator
'the n00bish-anti-l33t guy'
PS i'm on a mac. mac version of tremulous seems to be set up differently to win. version. :tyrant:
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Not a real helpful post I'm afraid, but on PC, you need a seperate 3rd party screen capture program such as 'fraps' to make a video in .avi or whatever format.
You'll need to find a mac program that does a similar thing: ie captures frames from an OpenGL screen, and saves as .mov or whatever.
Technically, you dont even need to record a demo to do this, but its better to use the demo format as an intermediary, since screengrabbers like fraps will degrade the game performance if you're capturing video while playing.
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The .dm69 files are only helpful for Tremulous-owners..
I don't know exactly how they work, but since they're so small, i'm guessing it's a recording of events..
When playing the .dm69 file, the recorded events are being parsed and processed real-time.
(This is a pure assumption, don't flame me if it's wrong :D )
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I don't know exactly how they work, but since they're so small, i'm guessing it's a recording of events..
When playing the .dm69 file, the recorded events are being parsed and processed real-time.
(This is a pure assumption, don't flame me if it's wrong :D )
Basically, any Quake demo is a simple binary dump of all packets that came from game server. The only extra things are a complete gamestate snapshot (from the recorder's point of view, anything not visible from his position is not sent to him) in the beginning of the file and a demo tail that says 'this demo ends here' on the end of file.
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is the format the as q3? if so there might be a converson tool around somwhere.
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is the format the as q3? if so there might be a converson tool around somwhere.
You can mod the engine (and maybe is already there) to play the demo, and make "screenshots" for all frames, ans save these "screenshots" as a video. You can make this in realtime, or slowly and with all eyecandy Quake3 can manage on (maybe more particles?, good shadows?).
Anyway whatever that get the route "Lets make a AVI" is a quality loss chain, because no one will download a 800 MB video, so you need to kill 80% of the quality. The result is often cool, but lowres.
I suggest you to watch this funny video that use Telejano:
http://gamefiles.blueyonder.co.uk/blueyondergames/movies/quakeworld/adminathon.wmv
On that folder heres more fun stuff:
http://gamefiles.blueyonder.co.uk/blueyondergames/movies/quakeworld/
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There are the /video and /stopvideo client commands to record an .avi file directly from the client. I don't have much experience with them, but I think there might be some bugs.
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yaya i know all that. but the problem is i can't even find any files AT ALL ANYWHERE of ANY KIND.
Exept for the ones needed to play tremulous... :P
And whenever i try the /video i go waaaaaaay laggy and can't find any file afterwrds anyway, so that dont work :(
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yaya i know all that. but the problem is i can't even find any files AT ALL ANYWHERE of ANY KIND.
Exept for the ones needed to play tremulous... :P
And whenever i try the /video i go waaaaaaay laggy and can't find any file afterwrds anyway, so that dont work :(
Make sure you do /stopvideo, then the file should be at something like:
/Users/Gunnator/Library/Application Data/Tremulous/base/video/