Tremulous Forum
Media => Mapping Center => Topic started by: Xedoh on January 24, 2011, 04:50:30 pm
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Well, after fixing a ton of error messages on specula, I happily proceeded working on it and adding some new areas. However, during compiling, I got the following error: MAX_EDGE_LINES (compiling stops after that).
I googled about the problem and found quite a few topics, but I couldn't really find out what exactly the problem is about. It looks like it has something to do with the vis. Also, there's something about that in the procyon-topic, but it didn't really help me. http://tremulous.net/forum/index.php?topic=1714.60 (http://tremulous.net/forum/index.php?topic=1714.60)
This really bugs me. After finally thinking I could go on, I get another bug. Any help is appreciated.
--- LoadMapFile ---
Loading C:/Program Files/spiele/tremulous/base/maps/specula_b3/specula_b3.map
entering C:/Program Files/spiele/tremulous/base/maps/specula_b3/specula_b3.map
14834 total world brushes
12236 detail brushes
1480 patches
15655 boxbevels
4159 edgebevels
396 entities
29028 planes
0 areaportals
Size: -2792, -4288, -1312 to 1880, 2680, 904
--- ProcessDecals ---
0 decal projectors
--- CreateMapFogs ---
0 fogs
############### model 0 ###############
block size = { 1024 1024 1024 }
BSP bounds: { -2792.000000 -4288.007324 -1312.000000 } { 1880.000000 2680.000000 904.000000 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
--- PatchMapDrawSurfs ---
1198 patches
726 patch LOD groups
--- FaceBSP ---
16653 faces
10461 leafs
--- MakeTreePortals ---
712 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
2741 structural brushes
6001 cluster references
--- FloodEntities ---
1335 flooded leafs
--- FillOutside ---
5686 solid leafs
3440 leafs filled
1335 inside leafs
--- CullSides ---
239 hidden faces culled
858 coincident faces culled
--- ClipSidesIntoTree ---
--- FaceBSP ---
4233 faces
2793 leafs
--- MakeTreePortals ---
762 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
2741 structural brushes
7262 cluster references
--- NumberClusters ---
1018 visclusters
2061 visportals
4538 solidfaces
--- WritePortalFile ---
writing C:/Program Files/spiele/tremulous/base/maps/specula_b3/specula_b3.prt
--- FloodAreas ---
9 areas
--- AddTriangleModels ---
--- AddEntitySurfaceModels ---
--- FilterDetailBrushesIntoTree ---
12093 detail brushes
16938 cluster references
----- FogDrawSurfs -----
0 fog polygon fragments
0 fog patch fragments
0 fogged drawsurfs
--- SubdivideFaceSurfaces ---
--- FixTJunctions ---
************ ERROR ************
MAX_EDGE_LINES
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Too many structural brushes? Also... seems weird/broken brushes in same or close places, due to error shown after --- FixTJunctions --- stage.
Also... skybox around all map or just around some areas? Try think after which changes map start causing this error.
Sorry, i have no idea about what this error is, but... still thinking it T-Juncs problem.
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You should try a newer netradiant. This error message has been removed in Feb 2009.
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Its not ___Radiant error but q3map2 error, lol. Switching to other editor version wont help.
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Yes I had this error too--since I'm lazy and use the builtin compiler, switching to netradiant fixed it.
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Seriously? O_o
May be NetRadiant have different compilation strings? Dunno.
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The error is fixed in the latest q3map2 from git, I assumed that netradiant bundles a recent map compiler.