Tremulous Forum

Media => Map Releases => Topic started by: TANK on January 30, 2011, 10:51:45 am

Title: DeathRun_beta Classic BETA 54!!
Post by: TANK on January 30, 2011, 10:51:45 am
This map was made by Gauntled/CS and Alienship_b4 maps type.
And its second my Tremulous map.

What do we have?
95% of done,
cage sadism trap :basilisk: ,
box style © ,
humans can build in the end of map :telenode:,
humans must survive and kill aliens base before aliens gate will be closed,
over 37 buttons for kill all humans and aliens.


Now map playable.
Humans have 12 minutes before nodes going down - its work good :) .
Now humans team can destroy OverMind.


Screenshotes:

(http://img225.imageshack.us/img225/590/shot0000hf.jpg)

Download STABLE
BETA 54 http://www.mediafire.com/?cavg1x7q5mm4wo1

Title: Re: DeathRun_beta 1 released.
Post by: TANK on January 30, 2011, 02:02:42 pm
Updated -> fixed bugs and add new trap.
ATCS HD textures and redesign coming soon.
Title: Re: DeathRun_beta 1 released.
Post by: CorSair on January 30, 2011, 03:48:43 pm
Similar like Gauntlet, except aliens can be killed. (And just devmapped it.)

Waiting for other releases now. This map seems to have good expectations, I think.
Title: Re: DeathRun_beta 1 released.
Post by: TANK on January 30, 2011, 07:53:11 pm
Updated2 ->
Map need ATCS HD textures.
Now it have ~23 traps :basilisk: .
Next update must be large.
Title: Re: DeathRun_beta 1 released.
Post by: rotacak on January 31, 2011, 07:59:37 pm
Uploaded to R Funserver CZ and R Unlimited CZ 1.2. Please use b2 for next update :)
Title: Re: DeathRun_beta 1 released.
Post by: TANK on February 01, 2011, 07:21:23 pm
Uploaded to R Funserver CZ and R Unlimited CZ 1.2. Please use b2 for next update :)

Ok, thx for upload :) .
Title: Re: DeathRun_beta 3 released.
Post by: TANK on February 01, 2011, 09:07:58 pm
UP - Beta 3 released :basilisk: .
Look at the main post.
I think R Unlimited CZ must reupload this map.
Title: Re: DeathRun_beta 3 released.
Post by: TANK on February 03, 2011, 12:37:12 am
UP
Title: Re: DeathRun_beta 3_2 released.
Post by: Trenak on March 05, 2011, 09:21:53 pm
can't download.
Title: Re: DeathRun_beta 3_2 released.
Post by: DraZiLoX on March 05, 2011, 09:47:10 pm
can't download.
Let me guess, you are using Internet Explorer.
Title: Re: DeathRun_beta 3_2 released.
Post by: Trenak on March 05, 2011, 09:58:24 pm
i have Opera.
Title: Re: DeathRun_beta 3_2 released.
Post by: CreatureofHell on March 05, 2011, 10:09:36 pm
Link works fine.
Title: Re: DeathRun_beta 3_2 released.
Post by: Loki on April 14, 2011, 01:49:36 pm
Better than gauntlet. But I H@73 WH3|\| ADV BAZ1LZ ARE GA551N' UZ!
Title: Re: DeathRun_beta 34 released.
Post by: TANK on June 19, 2011, 10:33:41 pm
map was updated to beta 34. updated old traps and added 1 new.
Title: Re: DeathRun_beta 34 released.
Post by: vcxzet on June 19, 2011, 10:38:04 pm
stop using those textures FGS
Title: Re: DeathRun_beta 34 released.
Post by: TANK on June 19, 2011, 10:58:25 pm
stop using those textures FGS


ATCS textures or floor textures? :)
Title: Re: DeathRun_beta 34 released.
Post by: TANK on June 22, 2011, 09:09:17 am
Beta 3.5 coming soon(better then 3.2 and 3.4)
Title: Re: DeathRun_beta 34 released.
Post by: rotacak on June 22, 2011, 01:01:28 pm
TANK: I hope that you did that glass thicker (against gass from basilisks). If no, do it in next version please.
Title: Re: DeathRun_beta 34 released.
Post by: TANK on June 22, 2011, 02:24:48 pm
TANK: I hope...


Has not passed, now.
But it soon will :) .
And i think that CZ server will need the next version(3.5) :basilisk:.
Title: Re: DeathRun_beta 35 released!
Post by: TANK on June 30, 2011, 08:53:23 pm
Deathrun 35 relased. CZ must update it!!
Title: Re: DeathRun_beta 35 released!
Post by: rotacak on June 30, 2011, 09:08:27 pm
Updated.
Title: Re: DeathRun_beta 35 released!
Post by: Trenak on July 01, 2011, 03:20:41 pm
Good but please in next version off adv.bassilisk.Human's can't play..
Title: Re: DeathRun_beta 36 released!
Post by: TANK on July 01, 2011, 08:10:33 pm
New beta 36 relased.
Fixed some bugs with new traps.
bug with advbasilisk was not noticed by me (in the cage it does not matter) :basilisk:  :basilisk: :basilisk:.
CZ server also must update map on CZ server.
And Rota -> you can drop old 35 map from server.
ps: link work pk3 filename deathrun_35a.pk3

Title: Re: DeathRun_beta 36 released!
Post by: Trenak on July 02, 2011, 05:53:33 am
Good job

To enity:
key: disabledequipment
value: adv.basillisk.
Title: Re: DeathRun_beta 36a released!
Post by: TANK on July 02, 2011, 10:09:30 am
deathrun b38beta36a relased added 2 new trap and fixed many old bugs.

aliens can die or alive after h build base(but they must pass massing humans grenade wave).
added antidecon system in s H starting spot.

basilisk not want switch off -> basilisk think :basilisk: .
basilisk in cage isn't bug(or you mean something else?).
main glass has been an increase.

CZ must update it.

beta36 fully fixed :laugh:.
Title: Re: DeathRun_beta 36a released[need CZ upload :) ]!!
Post by: Trenak on July 23, 2011, 09:51:50 pm
Hi please send me here Trenak@wo.cz file .map in you pk3 doesnt work.
Title: Re: DeathRun_beta 36a released[need CZ upload :) ]!!
Post by: TANK on July 24, 2011, 09:55:52 am
Hi please send me here Trenak@wo.cz file .map in you pk3 doesnt work.

map file work in gtkradiant before you on EDIT->PREFERANCEs->SETTINGS[BRUSH]->use alternate texture-projection. After enable you must restart gtkradiant.
P.S.: i decompile my map(b2) after random delete some time ago :o :basilisk: .
Title: hehe
Post by: TANK on August 13, 2011, 01:53:57 pm
ChangeLog:
fixed impossible alien base and super alien camping => balance changed
humans base now have feedback(now you can do healing and buy ammo on h base) and new place nearby aliens base.
some traps modified.
Humans have 12.5 minutes before nodes down.
H base have tricky door.
OM can die by sawman :)
2 bugs fixed
Title: LOL
Post by: TANK on August 22, 2011, 09:52:56 pm
42 released -> aliens base fully fixed, added more nobuild brushes and modified om guard structs.
added 1 new trap.
changed reload trap time for some death traps.
Title: Re: DeathRun_beta STABLE BETA 48!!
Post by: TANK on September 05, 2011, 09:36:38 pm
LOL ;D
Title: Re: DeathRun_beta Classic BETA 53!!
Post by: TANK on January 03, 2013, 12:23:15 pm
DEATHRUN 53 released:
changelog:
fixed om glitch.
aliens can destroy h base after 23-26 mins.
1 checkpoint.
no humans camping.
Title: DeathRun_beta Classic BETA 54
Post by: HerbeMannABg on October 20, 2017, 09:30:49 am
on the roster it shows that para is hosting the classic Egg map.But when you enter in the room its a classic mapDoes the MOTW Bonus is on for is room???