Tremulous Forum
Media => Mapping Center => Topic started by: amz181 on February 02, 2011, 03:59:16 pm
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Basically i have a Func_rotate 'd brush, can i func train that brush so that it moves down?
To give a premise ive made a drill, with the spinny bit func_rotating, and i want the drill to move downwards. EEZ THEES POSSEEBLE?! EEF SO HOW?!
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Basically i have a Func_rotate 'd brush, can i func train that brush so that it moves down?
To give a premise ive made a drill, with the spinny bit func_rotating, and i want the drill to move downwards. EEZ THEES POSSEEBLE?! EEF SO HOW?!
I do not think its possible. If you want it, i recommend coding it and asking to add it to the official QVM.
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am nub. cant code.
Thanks anyways :)
i may have to train the surroundings :S or just geev up on my drill :(
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Any chance you can make the rotation in shader on a simple cone and put that in func_train? Can't use a detailed drill tho.
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You cant solve it without models. Only one type of entity can be used at one time.