Tremulous Forum

Media => Mapping Center => Topic started by: amz181 on February 02, 2011, 03:59:16 pm

Title: Can you func_train a func_rotate? [SOLVEDED]
Post by: amz181 on February 02, 2011, 03:59:16 pm
Basically i have a Func_rotate 'd brush, can i func train that brush so that it moves down?

To give a premise ive made a drill, with the spinny bit func_rotating, and i want the drill to move downwards. EEZ THEES POSSEEBLE?! EEF SO HOW?!



Title: Re: Can you func_train a func_rotate?
Post by: swamp-cecil on February 02, 2011, 04:08:16 pm
Basically i have a Func_rotate 'd brush, can i func train that brush so that it moves down?

To give a premise ive made a drill, with the spinny bit func_rotating, and i want the drill to move downwards. EEZ THEES POSSEEBLE?! EEF SO HOW?!
I do not think its possible. If you want it, i recommend coding it and asking to add it to the official QVM.
Title: Re: Can you func_train a func_rotate?
Post by: amz181 on February 02, 2011, 04:15:47 pm
am nub. cant code.

Thanks anyways :)

i may have to train the surroundings :S or just geev up on my drill :(
Title: Re: Can you func_train a func_rotate? [SOLVEDED]
Post by: UniqPhoeniX on February 02, 2011, 04:48:23 pm
Any chance you can make the rotation in shader on a simple cone and put that in func_train? Can't use a detailed drill tho.
Title: Re: Can you func_train a func_rotate? [SOLVEDED]
Post by: CATAHA on February 03, 2011, 12:21:33 am
You cant solve it without models. Only one type of entity can be used at one time.