Tremulous Forum
Media => Mapping Center => Topic started by: Knowitall66 on February 05, 2011, 01:20:17 am
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I've recently been unfortunate enough to encounter an annoying error, halting the maps compiling;
--- FilterDrawsurfsIntoTree ---
************ ERROR ************
realloc() failed (IncDrawVerts)
I've been unsuccessful at finding a solution to this, any ideas?
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Sounds like too many small faces in one area or something. BSP stage?
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BSP Stage
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How large ur map? Usually its 'small triangle pieces in one place' issue, but... Acording google... you overload engine possibilities and bsp-tree engine just cant handle so complicated geomethry as you trying implement. I saw some reminders about 'patches' to engine, but i dont think its solution.
Once some time ago i had weird error. Small enough map, compiling is ok, but ingame i have a lot artifacts in my map. Just 'caus many 'details' i trying make with simple struct/detail brushes.
Try think about simplifying of ur map. =)