I've recently been unfortunate enough to encounter an annoying error, halting the maps compiling;
--- FilterDrawsurfsIntoTree ---
************ ERROR ************
realloc() failed (IncDrawVerts)
I've been unsuccessful at finding a solution to this, any ideas?
Sounds like too many small faces in one area or something. BSP stage?
BSP Stage
How large ur map? Usually its 'small triangle pieces in one place' issue, but... Acording google... you overload engine possibilities and bsp-tree engine just cant handle so complicated geomethry as you trying implement. I saw some reminders about 'patches' to engine, but i dont think its solution.
Once some time ago i had weird error. Small enough map, compiling is ok, but ingame i have a lot artifacts in my map. Just 'caus many 'details' i trying make with simple struct/detail brushes.
Try think about simplifying of ur map. =)