Tremulous Forum

Media => Mapping Center => Topic started by: Knowitall66 on February 05, 2011, 01:20:17 am

Title: ERROR: realloc() failed (IncDrawVerts)
Post by: Knowitall66 on February 05, 2011, 01:20:17 am
I've recently been unfortunate enough to encounter an annoying error, halting the maps compiling;

--- FilterDrawsurfsIntoTree ---
************ ERROR ************
realloc() failed (IncDrawVerts)

I've been unsuccessful at finding a solution to this, any ideas?
Title: Re: ERROR: realloc() failed (IncDrawVerts)
Post by: CATAHA on February 05, 2011, 11:13:11 am
Sounds like too many small faces in one area or something. BSP stage?
Title: Re: ERROR: realloc() failed (IncDrawVerts)
Post by: Knowitall66 on February 05, 2011, 09:51:12 pm
BSP Stage
Title: Re: ERROR: realloc() failed (IncDrawVerts)
Post by: CATAHA on February 05, 2011, 11:37:24 pm
How large ur map? Usually its 'small triangle pieces in one place' issue, but... Acording google... you overload engine possibilities and bsp-tree engine just cant handle so complicated geomethry as you trying implement. I saw some reminders about 'patches' to engine, but i dont think its solution.
Once some time ago i had weird error. Small enough map, compiling is ok, but ingame i have a lot artifacts in my map. Just 'caus many 'details' i trying make with simple struct/detail brushes.
Try think about simplifying of ur map. =)