Tremulous Forum

Media => Map Releases => Topic started by: Firstinaction on February 06, 2011, 06:39:22 am

Title: New map: Rivet (beta2) EDITED B2
Post by: Firstinaction on February 06, 2011, 06:39:22 am
Rivet storage complex
beta 2

Radio
CHCCHCHCHC "There coming through" CHHCHCHCCHCH  "There coming through"  CHCHCCHCH (Radio breaking)-_-
CHCCHCHHC  "Earthquake" "Earthquake I think"  CHACHCHHCC "Flood room infested"  CHHCHCC "The Flood room is over taken by"CHCHCHHC...

Beta 2 release of Rivet...

Feedback is much appreciated!!!!
Beta-1 http://dl.dropbox.com/u/20463238/map-rivet.pk3
Beta-2 http://dl.dropbox.com/u/20463238/map-rivet-b2.pk3

I added another room in the back of the alien base that leaves the base and enters the human base at an easier advantage for the aliens. But the Humans still have a very biased area to attack. With much details to hide behind, dodging Goon barbs and human weaponry...  Much details have been added like the storage semi truck with a trailer that fits down the human hallway... You can even jump on top of it by climbing on the front and making your way to the top with ease. There is an hidden Red box somewhere around the map, so you might want a jet pack to get to it...
"Easter egg hunt"

Title: Re: New map: Rivet (beta1)
Post by: cron on February 06, 2011, 09:42:17 am
It's a cool looking map.
Although it does seem to be very biased to humans.

The layout seems interesting without being too complex, nor too big or small -although some parts are obviously very cramped (intentionally I guess), and the floor of the default human base seems pretty unfriendly for Tyrants.

At HS2, the human base could be moved up to the tubes becoming very hard to attack as anything but an advanced marauder.
I assume both teams are meant to move their bases 'up' to some degree, but it seems like the humans have been given more places to build near their default.
 
The alien base has little in the way of protection (no doors that open/close) nearby, and the alien base is in a big long room, which could allow campers to sneak in along the back wall. The default OM placement seems to leave it too exposed, even with the cade and tube protecting it.

I would suggest using a nicer or custom texture for the gigantic slow door near hbase, as it seems very bland.

The middle room (the one with the computer display thingy (could also use a custom texture) and the ramp that goes back up into top part of hbase) seems kind of plain compared to the other rooms, maybe it's the lighting- there seems to be lots of light sources but no appropriate 'light fixture' nearby
Title: Re: New map: Rivet (beta1)
Post by: Xedoh on February 06, 2011, 10:05:51 am
Okay, I have to say: It is what I expected.

You have a quite good design (details, etc.). There are not many areas that need improvement. And none of them is too important.

The real weak point is gameplay:

Design-wise, the map is, as mentioned, quite ok, but there is still the one or other flaw:

Now, after all that criticism, time to point out the good things :):

Edit: Just checked the .map-file, near the human base there are some plates on the ground you should set to detail.
Title: Re: New map: Rivet (beta1)
Post by: DraZiLoX on February 06, 2011, 10:27:51 am
+Pros

-Cons
Title: Re: New map: Rivet (beta1)
Post by: rotacak on February 06, 2011, 11:21:11 am
Uploaded to R Funserver CZ and R Unlimited CZ 1.2.
Title: Re: New map: Rivet (beta1)
Post by: Firstinaction on February 06, 2011, 03:02:08 pm
OK thanks for the replies.  I will start (beta 2) as soon as through the week. I will add another hallway entering the alien base and more areas that are not open... 

For alien base is a little open and dretches can easily be shot down. Humans are pretty biased I see.

THanks rotacak for uploading my map to your server.  That gives me power to see people playing on my map.  Woot woot LOL...

I will now go find that server...     

But any ideas too what should I put in the alien base to not make it open or where to put that extra hallway. for two entrances...
Title: Re: New map: Rivet (beta1)
Post by: Xedoh on February 06, 2011, 04:11:14 pm
Hmmm, I don't know where to add another way. Maybe you could use the big pipe leading from the floodroom to the east somehow.

As for the alien base: I had the following idea. You could add a half-open gate at the big entrance and a door at the upper one (see attachment; i also placed some of those blocks below, for further cover). Just a suggestion.
Title: Re: New map: Rivet (beta1)
Post by: CorSair on February 06, 2011, 05:02:20 pm
Nicely done map again.

I have same feelings like cron has. And same critics like Xedoh has. And nothing new to add. :-\

But any ideas too what should I put in the alien base to not make it open or where to put that extra hallway. for two entrances...
Area is quite big. You could, with little improvising, a small control room or area. Or some similar. And you can add extra room with two halls, connecting to bases. But just my opinion.

-edit-
Oh, and nice to share .map file. :)
Title: Re: New map: Rivet (beta1)
Post by: your face on February 07, 2011, 03:52:25 am
Oh, and nice to share .map file. :)

:D

Nice looking map.  You are improving quite a lot. ;)

One nitpick is that you use too many textures of the same gray shade, but that does add to the theme.  You could also do with a tad bit more lighting.
Title: Re: New map: Rivet (beta2) EDITED B2
Post by: Firstinaction on February 15, 2011, 02:51:09 am
OK finally Beta 2 released.  Look at the top for more details...  Feedback on Beta 2 is much appreciated.  This is my second map too release so I am working my way to actually release this to the Official U.S server...   Feedback on Beta 2 is much appreciated

http://dl.dropbox.com/u/20463238/map-rivet-b2.

Title: Re: New map: Rivet (beta2) EDITED B2
Post by: Xedoh on February 15, 2011, 10:35:15 am
BIG MISTAKE: You should not only rename the pk3-file to "_b2", but also the .bsp file (not to forget the string in the .arena file). Otherwise, you have to delete the old version to play the new one.

I have to admit, I'm kinda disappointed by the new release.

But don't let you be put off by my criticism. Nobody is perfect ;). The new way connecting the bases already is a great step in the right direction.
Title: Re: New map: Rivet (beta2) EDITED B2
Post by: Firstinaction on February 20, 2011, 11:09:38 pm
How can I add this map to the official U.s Server. Who can do it?? Beta 2  PLz
Title: Re: New map: Rivet (beta2) EDITED B2
Post by: DraZiLoX on February 21, 2011, 08:54:03 am
You can't, dev can.
Title: Re: New map: Rivet (beta2) EDITED B2
Post by: Firstinaction on February 21, 2011, 11:42:27 am
You can't, dev can.
UH yea I know that. But whom do I ask?
Title: Re: New map: Rivet (beta2) EDITED B2
Post by: DraZiLoX on February 21, 2011, 07:18:01 pm
You can't, dev can.
UH yea I know that. But whom do I ask?
A dev?
Title: Re: New map: Rivet (beta2) EDITED B2
Post by: Lakitu7 on February 25, 2011, 10:15:58 am
This is now in the map repo
http://downloads.mercenariesguild.net/maps/map-rivet-b2.pk3


We started to make this votable on the official servers, but I just don't think it would go well because of:
a) tyrants cannot reach the back of the H base at all
b) an H base in Storage Room 2, which they can move to quickly and easily, will be very tough to break because tyrants can only attack from one direction that is down a long hallway that will be covered with defenses. I think either rants need to be able to attack from both directions, or that little side room to conveniently place a reac in shouldn't be there.

It looks like a great start at a map, and if you address these even partly we'll happily give it a try.

This is not a dealbreaker but I noticed it anyway:
There's some noclip visible through a hole on your left as you exit the human default base.
Title: Re: New map: Rivet (beta2) EDITED B2
Post by: Firstinaction on February 26, 2011, 02:43:51 pm
OK well thanks though... at first Rants were not meant to go above the human base making them have one rout to rampage through...
Title: Re: New map: Rivet (beta2) EDITED B2
Post by: teramotoka on February 27, 2011, 12:31:49 am
I like that there are still map creators out there. It is a good map. Why is it that most maps were made 2 or 3 years ago and are not that popular anymore?
Title: Re: New map: Rivet (beta2) EDITED B2
Post by: Firstinaction on February 27, 2011, 02:37:59 am
I like that there are still map creators out there. It is a good map. Why is it that most maps were made 2 or 3 years ago and are not that popular anymore?
UMMMMM good question...       Like especially Pulse