Tremulous Forum

General => Feedback => Topic started by: swamp-cecil on February 23, 2011, 04:02:47 am

Title: Build scroll
Post by: swamp-cecil on February 23, 2011, 04:02:47 am
so, when im building a common "difficulty" is to place the buildable perfectly. This mainly involves jumping, taking tiny or huge steps for a 1cm difference (somewhat 1 inch imperialists). Why cant you just use the scroll bar when you see the outline of a buildible to move it for percise building?

scrolling up makes the buildable build farther, and scrolling down closer.

also: i sence that ppl will be trolling about switching to their blaster. when you scroll, you still scroll the inventory and left clicking still builds. middle click makes you select it.
Title: Re: Build scroll
Post by: Celestial_Rage on February 23, 2011, 04:09:58 am
This takes the fun out of building! I love spending minutes moving minuscule distances to find that perfect place for my turret.

In all seriousness, I wouldn't be against this. Also, it makes up for the fact that grangers can now build things in places that would otherwise be impossible without destroying a blocking structure.
Title: Re: Build scroll
Post by: Thoth on February 23, 2011, 04:28:36 am
it makes up for the fact that grangers can now build things in places that would otherwise be impossible without destroying a blocking structure.

and would allow the grangers to build where humans can fit (Mr./Mrs. :granger: needs to lay off the twinkies :D).

F1
Title: Re: Build scroll
Post by: Nux on February 23, 2011, 07:14:37 am
Personally, I don't have any trouble building precisely using walk or crouch.

Also if you're still using those awful menus I'm telling you now to use binds. Using the menu is slow and clumsy especially in emergencies (egg spam time!).

For example:

Code: [Select]
// Human Builder
bind 0 "sell weapons; buy ackit; buy ckit"
bind 1 "build mgturret"
bind 2 "build arm"
bind 3 "build medistat"
bind 4 "build telenode"
bind 5 "build dcc"
bind 6 "build tesla"
bind 7 "build repeater"
bind 8 "build reactor"

That's just the simplest way. In fact I would recommend binding EVERYTHING (using vstr) so that you never have to touch those dang blasted menus. For an example (from a quick search of these forums) take a look at this (http://neonpulse.net/media/games/tremulous/base/autoexec.cfg).
Title: Re: Build scroll
Post by: David on February 23, 2011, 09:10:48 am
I already use the mouse wheel to scroll through the blue prints :)

But yeah, this would be cool.
Title: Re: Build scroll
Post by: Dracone on February 23, 2011, 01:27:55 pm
Nothing wrong with this, just make sure you keep the maximum range at what it is now, and allow them to pull blueprints back TOWARDS them. I see major complications if you give them extra building range.
Title: Re: Build scroll
Post by: swamp-cecil on February 23, 2011, 11:08:11 pm
Nothing wrong with this, just make sure you keep the maximum range at what it is now, and allow them to pull blueprints back TOWARDS them. I see major complications if you give them extra building range.

the max building range should be the default one, but just able to retract.
I agree with cele. I love watching grangers jump near the barrel pile in the window room.
Nux, aliens cant crouch and move slower. They can walk, but ive never seen any aliens walk. im not sure if they can.
Sniping a ret would be gax.
Title: Re: Build scroll
Post by: Kiwi on February 24, 2011, 12:46:06 am
This seems unnecessary to me.  Why not just crouch/walk?
Title: Re: Build scroll
Post by: Celestial_Rage on February 24, 2011, 01:07:27 am
If the place you are trying to build is too small, crouch/walk doesn't do the trick.
Title: Re: Build scroll
Post by: Kiwi on February 24, 2011, 01:16:10 am
But isn't that because the map designer didn't want people building there?
Title: Re: Build scroll
Post by: Tremulant on February 24, 2011, 01:19:17 am
They can walk, but ive never seen any aliens walk. im not sure if they can.
They can certainly walk, have you never used shift to slow down your granger, or creep silently around with your rant?
Sniping a ret would be gax.
???

I don't dislike the idea of scrolling back the blueprint distance, i imagine it could come in handy when building in tight spaces.

One thing i find annoying, which i maybe wouldn't notice if i made use of binds for building, is that, if holding shift to move around slowly, calling and confirming the build menu will cancel my walking, even though shift is still held. Ok, so if i'm honest, i've only found it annoying on a couple of occasions when i was particularly concerned about being heard moving around, but still

But isn't that because the map designer didn't want people building there?
.
Shouldn't they have marked the area with nobuild, then? i realise mappers sometimes forget, but i'm sure there are legitimate tight spaces that this could help with.
Title: Re: Build scroll
Post by: Nux on February 24, 2011, 04:42:27 am
Nux, aliens cant crouch and move slower. They can walk, but ive never seen any aliens walk. im not sure if they can.

You seem confused. Let me just tell you here that they can. You can also move your view left and right even more slightly (with your mouse) to get a somewhat fine position (though it will obviously rotate the building a bit too).

Note that there does indeed seem to be room to 'scroll back'. It could have been that some building would intersect with you, so I (make note!) went into game and tried it out.
Title: Re: Build scroll
Post by: Dracone on February 24, 2011, 05:24:47 am
Note also that disabling freelook allows for what appears to be an infinite range of movement speed.
Title: Re: Build scroll
Post by: Meisseli on February 24, 2011, 10:12:34 am
Where in the game is there a spot that you can't build in without this feature? Not that I would be overly against this, just seems to me like it would be kind of useless. As said, crouch and walk work extremely well and I don't see a point in building structures with pixel precision, as turrets are not to be placed in a neat line anymore either.
Title: Re: Build scroll
Post by: Dracone on February 24, 2011, 12:03:58 pm
It's not a question of whether it's necessary or not, as would be the case for a fix. It's whether or not it's a valid improvement that is desired by enough people to make it worth creating. It's obvious that you can use crouch/walk to get precision in building, so it's safe to assume people wouldn't ask for this if they didn't think it would be useful. It's just a matter of how many people want it.

Granted, it is true that all you need is crouch/walk.
Title: Re: Build scroll
Post by: F50 on February 24, 2011, 10:08:08 pm
Where in the game is there a spot that you can't build in without this feature? Not that I would be overly against this, just seems to me like it would be kind of useless. As said, crouch and walk work extremely well and I don't see a point in building structures with pixel precision, as turrets are not to be placed in a neat line anymore either.

Karith has some boxes on the ground that you can build on, however, it is impossible to build on the sides of many of these boxes (sometimes if you are really, really careful you can build on the bottom corners) simply because the buildable is trying to be placed too far away from your granger.
Title: Re: Build scroll
Post by: Tremulant on February 25, 2011, 04:24:46 am
It hadn't really occurred to me, but trapper placement is an area where the ability to wind-in your blueprint could be very handy indeed, crouch/walk can't help if you're never able to put enough distance between yourself and the target surface.
Title: Re: Build scroll
Post by: Nux on February 25, 2011, 09:30:14 am
Good point. Some of the positions you have to put yourself in just to build on small patch of wall is ridiculous.

So a better use for this idea has been found! Hoorah! So long as there aren't any unforseen consequences that come from this.. like say finding map exploits that were never possible before.
Title: Re: Build scroll
Post by: + OPTIMUS + on February 25, 2011, 11:45:28 am
idn if its a big problem for humans. in heir case, i'd be more happy with a rotateable armory/turret blueprints. it would be also funny to rotate turrets once they are built too.
Title: Re: Build scroll
Post by: David on February 25, 2011, 12:33:36 pm
All buildings are square, so rotation would be purely cosmetic.
The turrets can spin 180 faster than they start shooting, so again only cosmetic.
Title: Re: Build scroll
Post by: Nux on February 25, 2011, 02:04:32 pm
All buildings are square, so rotation would be purely cosmetic.
The turrets can spin 180 faster than they start shooting, so again only cosmetic.

More specifically they are axis aligned cubes, making it even less important.
Title: Re: Build scroll
Post by: David on February 25, 2011, 02:58:02 pm
More specifically they are axis aligned cubes, making it even less important.

I'm feeling ultra-pedantic so I'll mention they are cuboids (or square prisms), cubes would have all three lengths the same.
Title: Re: Build scroll
Post by: SirDude on March 01, 2011, 01:03:51 am
+1
Title: Re: Build scroll
Post by: ULTRA Random ViruS on April 20, 2011, 04:00:54 pm
This takes the fun out of building! I love spending minutes moving minuscule distances to find that perfect place for my turret.
And a tyrant just charges into you just before you place your buildable, punts you one centimetre.