Tremulous Forum

Community => Clans => Topic started by: kharnov on February 28, 2011, 04:23:56 am

Title: Clans: a how-to guide.
Post by: kharnov on February 28, 2011, 04:23:56 am
It's inevitable. You play Tremulous long enough, and you're either going to find yourself in a clan or starting one of your own. Clans are an integral part of the community of almost any game, and Tremulous is no exception. They provide a means to befriend other players, gain skills, and get one's name known. However, the process of making a clan is one with many pitfalls, many of which may not be immediately apparent to the intrepid clan master. Hopefully, this simple, step-by-step guide will assist the curious in the creation of a durable, cohesive group.

Step 1: Getting yourself known.

Presumably, by this point you've already played Tremulous for some time and have gained a decent grasp of the game. You're capable with at least one of the teams, you can build if requested, and you're aware of the rules on the server you play on. At this point, you don't have to be an amazing player. Now would be a good time to pick out an appropriate name for yourself.

Good: Something simple, with either one or two colors, or none at all. Try saying it out loud in real life. Can you even pronounce it?
Bad: Something with an enormous amount of numbers, symbols, and colors. If you can't pronounce your own player name, you may want to reconsider it.

When you've chosen a name for yourself, stick to it. Try not to constantly change it, or else people aren't going to recognize you. Sticking to one name is an integral part of joining a community and developing one's presence within it. If you're on US Main or EU Main, be sure to ask an administrator to grant you name protection, so that nobody else can use your name.

Learn for yourself who the clans and major players are. It would also be a good idea at this stage to join the forums, but focus primarily on building relations with other players and contributing to threads instead of making your own. You'll want to come off as mature, with a decent grasp of spelling and grammar.

Good: "Oh yes, I've played this map on the official servers. It's pretty good, but I think there's a slight issue with the lighting."
Bad: "fuck u lossers  :granger: :granger: :granger: :human: im pro bithc"

Optional Interlude: Joining someone else's clan.

Before you make a clan of your own, you may want to join an existing clan. Ask the clan members who their leader is, and if they have a site. Talk to the leader, post an application on their forums, and await a response. If they deem you worthy, you'll be accepted. If not, don't sweat it. Nobody will notice if you've been rejected, and you can always apply to another clan. Once you've joined someone's clan, take part in whatever activities they offer, or suggest your own. The most common is "scrimming", a local term for clan wars, usually on one clan's server. Other clans are involved in content creation, which may extend from textures and sounds all the way to entire mods.

Once you've joined a clan, stay with it for a few weeks to a few months as players become acquainted with you. If you haven't joined one or you've already been in one for a while, proceed to the next step.

Step 2: Creating your clan.

Oh, this is the most exciting part. Before moving on, the most important step above all is picking a tag. Your tag is the most visible aspect of your clan, and likely the first thing someone will notice when looking at your name. The tag should be catchy, not too much of a gimmick, not overly long, and easily distinguished. Make sure the tag wasn't used before.

Good: Two to three letters, with a single color. Tag is separated from the rest of the name by brackets or some other symbol, preferably a different color from the letters.
Bad: A single letter; more than three letters; many colors; clashing colors; tags that don't stick out.

Now that you've got a tag (and presumably what it stands for), you now have your clan! Congratulations. At this stage you are the only member of your clan, unless you have a co-founder or two. You'll want to gather some members.

Step 3: Recruiting members.

By now, you've likely been playing on your server of choice, wearing your clan's tag. As you've hopefully spent some time building up a reputation, people know who you are and may be curious about what your tag stands for. Some of those looking for a clan may in fact request to join you. At this point it may be tempting to advertise your clan is recruiting, but it is best to refrain from this until you have some members beyond yourself. Focus primarily on quality over quantity, but try not to be extremely picky; after all, you're the leader of a new clan and you aren't in a position to seem elitist. You'll just come off as a joke, which is a very bad position to be in.

Good: Players you've seen around before for at least a couple of weeks. Look for maturity and proper language. Their skill should be around yours.
Bad: New players, obvious trolls, people that run around unarmored with a lucifer cannon.

Build up cohesion with your founding members. As your clan progresses over the coming weeks and months, you'll want to have a stable core for your clan to thrive on. Try to get into scrims with established clans when you've got about four to five active members.

Step 4: Getting your clan known.

At this point, it's assumed that you've got at least six active members, all of whom have been wearing the tag for at least a week. This is when you'll want to first post your clan's roster on the forums, presumably with the account that you've already registered a while back in the first step. It would be good to have participated in a few scrims by now, but if not, be sure to indicate in your clan forum posting that you're looking for one. If you're not a scrim clan, then describe how your clan is different from all the others. Are you just a social group? Do you create content?

This is also a good time to make a website for your clan. A very good free service is Google Sites, which gives you up to five sites attached to your Gmail account, all of which are designed easily with their interactive site tools. It may be practical to use a URL shortening service such as TinyURL to hand out links to your clan site in-game. It's important to consider what you'll put on your site before you make one.

Good: Your clan roster. Any content your clan has made, such as strategy guides or a mod. A link to a separate clan forum site when you have at least 10+ members. Documentation on how to join and what the history is.
Bad: Material focused on harassing another clan or player. Proclamations of how "pro" you are. General douchebaggery.

Make sure that all members know about your clan site, and post a link to it on the forums, preferably in your signature or in the thread for your clan.

Step 5: Continued growth, and the future.

By now, you've come a long way. If you've lasted several months and have a clan site and an established presence on Tremulous, you've made it! At this stage, where your clan goes is entirely up to you. You could branch out into more than just what your clan was founded on, or you could just stick to your original goals. Some of your founding members may have already left to start their own clans, or they may have left the game entirely. You, as the durable clan leader, have become an important part of the Tremulous community. It's hard to see what Tremulous will be like long after I've written this guide, but good luck to you!

Now get out there and make those clans.
Title: Re: Clans: a how-to guide.
Post by: Dracone on February 28, 2011, 11:23:55 am
Step 6: Getting scrims.

Flame.

Good: Flame.
Bad: Don't flame.
Title: Re: Clans: a how-to guide.
Post by: CreatureofHell on February 28, 2011, 03:32:43 pm
Nobody will notice if you've been rejected
Not quite true.
Title: Re: Clans: a how-to guide.
Post by: cron on February 28, 2011, 04:40:43 pm
Clean up the language and formatting of this thread... then sticky it! +1 Kharnov good job.

I suggest adding some links to sites which might help people in the creation of their clan.

Maybe keep updating this and add more tips on organizing, using things like VOIP (Mumble/Vent/Teamspeak), making forums for your clan, and clan project planning.
Title: Re: Clans: a how-to guide.
Post by: Ryanw4390 on February 28, 2011, 04:47:58 pm
I like the guide, good tips that a lot of new people don't seem to know about. I wouldn't be too hard on the name with numbers/symbols thing, that didn't stop me from starting 5-6 successful reincarnations of F2F over a two year period.
Title: Re: Clans: a how-to guide.
Post by: Tremulant on February 28, 2011, 04:52:20 pm
Optional Interlude:Best Possible Course Of Action: Joining someone else's clan.
Creating a clan of your own is most important when you've seen what's out there and decided that none of the existing ones are for you, if you're a newbie with a keen interest in clanning then getting involved in a pre-existing clan, if possible, is probably the easiest way to learn the ropes. You can always go on to create your own clan later if you feel that you've outgrown the old one.
Title: Re: Clans: a how-to guide.
Post by: Meisseli on February 28, 2011, 10:04:34 pm
Some simple tips to create a good, competetive clan:

1. Obviously, recruit members. Try to get people who are as active as possible and interested in organized play. Recruiting people that are fun to play with is a requirement aswell. You don't have to recruit the best Tremulous player of the world, being able to teamwork is a lot more valuable skill in competetive games than mere killwhoring.

1. A clan needs to be very active. To be active you need some method of real time communication, preferably IRC, and perhaps forums for not so real time discussion.

2. Every member of yours should install Mumble/Teamspeak/Ventrilo and start getting used to communicating via voice with your clanmates. After that you should perhaps hold a few training sessions, where you discuss some simple strategies your clan is going to use. Going through basics such as how to build or how to attack as a team can be worthwhile too. You can even practise teamwork in public games with your VoIP program of choice. Don't do trainings other than just a few times, though. Best practise you will ever be able to get is from real matches against real opponents.

3. Being active means you're going to scrim often, too. Ask around existing clans to have a match or two. Don't be afraid if the clan you are fighting is stronger than you, you are most likely to be very bad in the first few matches anyways. Nobody really cares, and you'll get some valuable experience.

4. You should always record every match you play. Looking through demos gives you and your clan valuable feedback. What went wrong, why did we lose? Why did the opponent lose? Why did I die here? Were we blocking each other? Did we focus fire? Should we have moved here? Could we have built a forward base? Could we have done this thing more efficiently, should we have not done this thing at all? Discussing the game with your clanmates after you've played one works very well, as does watching a better clan's match. What makes this clan so powerful that nobody can beat them?

5. Scrim even more! Only with experience can you become better. Not playing a scrim because you'll likely lose is not an excuse. If you don't play a match against a more powerful opponent, how are you ever going to improve at all?

6. Lastly, have fun. Tremulous is an amazingly fun game to play competitively. Even more so, if you have enough fun with your clanmates and maybe get to know each other a little, your clan might just last very long in Tremulous and why not even outside it.
Title: Re: Clans: a how-to guide.
Post by: Meisseli on February 28, 2011, 10:27:02 pm
As to the original post, I wouldn't really ever create a clan and only after that recruit the members. Founding a clan together with a few guys and a similar goal is a better choice, you'll have a clearer vision of what the clan is going to be about.
Title: Re: Clans: a how-to guide.
Post by: OhaiReapd on February 28, 2011, 10:34:59 pm
Bad: Material focused on harassing another clan or player. Proclamations of how "pro" you are. General douchebaggery.

SO E7 LIED TO ME.
Title: Re: Clans: a how-to guide.
Post by: NexusForever on March 14, 2011, 12:57:40 am
This is very good information. I think all people that think to start a clan should read this.
Title: Re: Clans: a how-to guide.
Post by: Qrntz on March 14, 2011, 02:51:55 pm
This is very good information. I think all people that think to start a clan should read this.
This is very good post. I think all people that visit this thread should read this.
Title: Re: Clans: a how-to guide.
Post by: Lecavalier on March 16, 2011, 07:02:54 pm
This is very good information. I think all people that think to start a clan should read this.
The ironing is delicious.
Title: Re: Clans: a how-to guide.
Post by: KwontumPhyzix on April 04, 2011, 05:19:02 am
This is very good information. I think all people that think to start a clan should read this.
The ironing is delicious.
Stole the words right out of my mouth
Title: Re: Clans: a how-to guide.
Post by: Loki on July 31, 2011, 08:50:09 am
Step 6: Getting scrims.

Flame.

Good: Flame.
Bad: Don't flame.

This is best advice I've ever got!
Title: Re: Clans: a how-to guide.
Post by: Garion on August 05, 2011, 03:48:22 pm
Getting yourself known

good : insult everyone and their mother for 1 year and a half

bad : make granger jokes

Step 2, creating your clan,

Do like the good clans, take 1 letter ( V clan, & for sea men clan,) or a lot of letters (killaz, flames, ddos),

Bad : Listening to people who are in clans that were never serious at first, like Kharnov.

Step 3 : Good : try to get good players, they can be better or worse than you it doesn't matter, people will eventually progress together.

Bad : Get members who are exactly of your skill level because you believe in such division

Step 4 : Getting your clan known.

good : make an official post with your important infos, and make some grudge matches posts. People love grudge.

Bad : be a carebear who makes granger jokes

Step 5 : Be racist to clams.
Title: Re: Clans: a how-to guide.
Post by: OhaiReapd on August 05, 2011, 03:52:53 pm
Getting yourself known

good : insult everyone and their mother for 1 year and a half

bad : make granger jokes

Step 2, creating your clan,

Do like the good clans, take 1 letter ( V clan, & for sea men clan,) or a lot of letters (killaz, flames, ddos),

Bad : Listening to people who are in clans that were never serious at first, like Kharnov.

Step 3 : Good : try to get good players, they can be better or worse than you it doesn't matter, people will eventually progress together.

Bad : Get members who are exactly of your skill level because you believe in such division

Step 4 : Getting your clan known.

good : make an official post with your important infos, and make some grudge matches posts. People love grudge.

Bad : be a carebear who makes granger jokes

Step 5 : Be racist to clams.
+1
Title: Re: Clans: a how-to guide.
Post by: Qrntz on August 05, 2011, 04:25:14 pm
stuff
You, sir, are a fine clamhead basher. I think I should invite you to join the opposition and force the change! Slice, dice and eviscerate! Dissect and extract DELICIOUS CLAM MEAT rinsing it down with DELICIOUS CLAM CYTOPLASM!
Slice, slice!