Tremulous Forum

Media => Map Releases => Topic started by: DIGI_Byte on August 03, 2006, 11:54:34 pm

Title: DMB01
Post by: DIGI_Byte on August 03, 2006, 11:54:34 pm
YAY!! its awsome!!

this map is a great play and if you work as a team you can get an almost perfect base in the centre


humans on S2 with jetpacks will win if bugs on S1 stuff up and give the humans an route from there base to the humans...

i need to remove unused textures in my map. how do you do that if theres over 1000 textures. is it done automatically when i bsp'd it?
Title: DMB01
Post by: Thorn on August 04, 2006, 01:00:54 am
The idea is to make the topic , once u have something to show , not just ''Screenshots soon!!!''

Lots of tunnels and passages are good. so is lots of places to build bases. Have u optimised it yet? IE Detail brushes , caulk , player clipped it etc ?
Title: DMB01
Post by: DIGI_Byte on August 04, 2006, 01:19:47 am
yes there are two tunnels that go directly to the alien to human base, one air vent and the ceiling above the human base that gives way beneath you.

textures? yes they are done its chalked and ready for basic testing i was worried that it was to big for the models but now i think it kight be a tight squeeze in some areas

above is a screen shot of the area above the human base
Title: DMB01
Post by: Caveman on August 04, 2006, 01:26:40 am
That screen shows nothing except 3 different textures. What are we supposed to see there?

Now please dont say we have to search for your hidden tunnels in that pic *G*
Title: DMB01
Post by: DIGI_Byte on August 04, 2006, 01:32:38 am
There FIve texture!! and the hidden doors are those patches. if you walk on them the door moves away REALLY fast and you fall if you not prepared... its a good place to set up a base and assualt the human base very quickly

i just noticed that the fith one isn't showing there
Title: DMB01
Post by: DarkRogue on August 04, 2006, 06:24:17 am
wow I can see now how much it's like atcs.....

*Goes to grab a brick to introduce to a certain posters head*

First off: the area is really bland. I mean yeah simple is good but there is such a thing as too simple.

Secondly: two different textures for walls, add a support/trim to hide the transition of one texture into another.

Third....what's the point of texturing the patches different than the floor? It really doesn't make any sense other than to point out 'don't stand here', also as a node, since they're liekly flush with the surrounding brushes you're likely going to get a texture overlap effect unless the door is going to move straight down.
Title: DMB01
Post by: DIGI_Byte on August 04, 2006, 06:50:11 am
Quote from: "DarkRogue"
wow I can see now how much it's like atcs.....

*Goes to grab a brick to introduce to a certain posters head*

First off: the area is really bland. I mean yeah simple is good but there is such a thing as too simple.

Secondly: two different textures for walls, add a support/trim to hide the transition of one texture into another.

Third....what's the point of texturing the patches different than the floor? It really doesn't make any sense other than to point out 'don't stand here', also as a node, since they're liekly flush with the surrounding brushes you're likely going to get a texture overlap effect unless the door is going to move straight down.


you don't think i kow that shit i know that stuf and you would WANT to walk on them next time play it before you dis it

*read before posting, i learnt that*
and i made them almost seamless the only way you could tell them apart is to be a dretch and look very carefully
Title: DMB01
Post by: SLAVE|Mietz on August 04, 2006, 10:30:55 am
dude, thats just a floor on the screenshot, even i can draw that in gtkradiant...
Title: DMB01
Post by: Lava Croft on August 04, 2006, 08:21:36 pm
It looks like one of CataClaw's maps!~~
Title: DMB01
Post by: [db@]Megabite on August 04, 2006, 10:05:54 pm
Impressive

Danny
Title: DMB01
Post by: DIGI_Byte on August 07, 2006, 06:03:08 am
any ideas and welcome

trims and texture fixing is later the lighting is going to be great
Title: DMB01
Post by: Caveman on August 07, 2006, 06:34:25 am
Just a quick question...

Who cares about the light? No one I know is actually playing with shadows or dark corners.
Title: DMB01
Post by: DIGI_Byte on August 07, 2006, 06:38:52 am
Quote from: "Caveman"
Just a quick question...

Who cares about the light? No one I know is actually playing with shadows or dark corners.


clearly 2 things

1 you have never made a map before
or
2 your maps suck

lighting is important. it sets mood, dimension and it help with the game.

if there are no lights in a map its very plain and boring
ask and map pro, lighting is important!!
 :advmarauder:
Title: DMB01
Post by: Basilisco on August 07, 2006, 07:13:50 am
Looks nice, but how big it is? Can't get an idea of the scale without a human/alien model in there.

Will a you release the beta (probably more like alpha.. but oh well..) any soon?

[And post new updates as "new posts", it makes it easy to track which comments make reference to certain updates :)]
Title: DMB01
Post by: DIGI_Byte on August 07, 2006, 07:23:57 am
alpha will be out once i figure out how to get the texture woking in trem mode and redo the alien base.

see the first picture on the thread, there's one problem
Title: DMB01
Post by: Caveman on August 07, 2006, 08:06:29 am
You got that one right, I never made a map in my life...

I've just been playing FPS since they became (must be around 15 years now)  available and I never gave anything to lighting...

No one likes dark corners in which enemies can hide, guess that's why every FPS-game has some options to disable all the work you try to do.
I play to have fun and not to admire the lighting.
Title: DMB01
Post by: [db@]Megabite on August 07, 2006, 08:07:16 am
You've got two possible routes:

1. Take the advice given a thousand times: start reading and learning.
2. Give up and be gone.

*Votes for option 2*

Danny
Title: DMB01
Post by: SLAVE|Mietz on August 07, 2006, 08:53:38 am
go away digi_byte just go away
Title: DMB01
Post by: DIGI_Byte on August 08, 2006, 11:53:26 pm
Why?
Title: DMB01
Post by: DIGI_Byte on August 09, 2006, 12:01:58 am
Quote from: "[db@
Megabite"]You've got two possible routes:

1. Take the advice given a thousand times: start reading and learning.
2. Give up and be gone.

*Votes for option 2*

Danny


I AM READING!! But nothing is helping me as the stuff im reading is off subject or theres nothing for a problem
Title: DMB01
Post by: Thorn on August 09, 2006, 12:05:23 am
DUN DUN DUN DOUBLE Post!
Title: DMB01
Post by: DIGI_Byte on August 09, 2006, 12:06:48 am
Quote from: "Thorn"
DUN DUN DUN DOUBLE Post!

i asked one question and quoted the other
Title: DMB01
Post by: Thorn on August 09, 2006, 12:08:14 am
they are still 2 posts. and WTF u registered 2 months after me. and u have more posts than me.and the thing is. Everysingle post is Spam.u know i found a quote on BASH org about u
Title: DMB01
Post by: vcxzet on August 09, 2006, 12:12:12 am
Quote from: "Thorn"
they are still 2 posts. and WTF u registered 2 months after me. and u have more posts than me.and the thing is. Everysingle post is Spam.u know i found a quote on BASH org about u

test
Title: DMB01
Post by: DIGI_Byte on August 09, 2006, 12:13:20 am
Quote from: "Thorn"
they are still 2 posts. and WTF u registered 2 months after me. and u have more posts than me.and the thing is. Everysingle post is Spam.u know i found a quote on BASH org about u


as long as my name is spelt right and its about ME and not some other digi loser (i found out digi is a popular name)

i think im the only one in caps

DIGI
Title: DMB01
Post by: DIGI_Byte on August 09, 2006, 12:17:33 am
Quote from: "vcxzet"
Quote from: "Thorn"
they are still 2 posts. and WTF u registered 2 months after me. and u have more posts than me.and the thing is. Everysingle post is Spam.u know i found a quote on BASH org about u

test


Subject: 'Forum Quote Test'

Statis: Succesful
Title: DMB01
Post by: SLAVE|Mietz on August 09, 2006, 08:16:22 am
signature test
Title: DMB01
Post by: Teiman on August 09, 2006, 10:16:06 am
Quote from: "Caveman"
You got that one right, I never made a map in my life...

I've just been playing FPS since they became (must be around 15 years now)  available and I never gave anything to lighting...

No one likes dark corners in which enemies can hide, guess that's why every FPS-game has some options to disable all the work you try to do.
I play to have fun and not to admire the lighting.


Lighting here mean lightmaps.

A map withouth lightmaps is fullbright everywhere. Is not easy on the eye and as been reported here, looks bland. You absolutelly dont want to play that!. Is horrible and disgusting.

Good lighting make textures look better, and architecture become logical. Withouth lighting too much detail are fighting for your eyes so the important information are hidden.  

Light and shadows contrast is what add the 3d to things (shadowing)

Try to imagine this draw withouth shadows:
(http://www.fundacionverbum.org/JeroTemp/%C3%81lbumes/Dibujos/Dibujos/Hombre.gif)
Title: DMB01
Post by: vcxzet on August 09, 2006, 02:02:05 pm
rather than adding light entity
you should use light shaders
they look 10x cooler & realistic
Title: DMB01
Post by: DIGI_Byte on August 14, 2006, 12:21:23 am
is there an easy way to collect the textures you used in the map?

if not i would have to go through atleast 1000 textures before i can find the first one i used and i might delete one that i need...