Tremulous Forum

Media => Mapping Center => Topic started by: Firstinaction on March 09, 2011, 05:14:29 pm

Title: Help with target_print & rolling text
Post by: Firstinaction on March 09, 2011, 05:14:29 pm
I looked and looked and irc chat and still no help.   

Does anybody know how to do any if the following ...

target_print

text rolling like at the start of map pulse

I need that like pulse and when you start and walk into the door way of the human base you will get a text...  Just as that. 

Just like 40 sec after you start I need the target_print for the humans... 

Any help with the print!???   




Title: Re: Help with target_print & rolling text
Post by: Ingar on March 09, 2011, 05:19:52 pm
It is not possible. As far as I know, the scrolling text on pulse uses a shader,
and target_print just puts a text on your screen.
Title: Re: Help with target_print & rolling text
Post by: Firstinaction on March 09, 2011, 05:52:01 pm
Yea I know.   I know that man...  I want it to be there when you walk into a room.   Even of you press a button. Or walk over it.  I need it man.  I did it a long time ago when I was a noob at gtk. 
Title: Re: Help with target_print & rolling text
Post by: DraZiLoX on March 09, 2011, 06:02:58 pm
Do you didn't. It never is/was possible with target_print.
Title: Re: Help with target_print & rolling text
Post by: Firstinaction on March 09, 2011, 06:35:12 pm
Ok we'll then how do I do this...   

Your a human. Walk up to a door or floor part. You hit the button on the wall or the floor.  Then a text comes up saying whatever. 

That's what I forgot how to do. That's it.
Title: Re: Help with target_print & rolling text
Post by: DraZiLoX on March 10, 2011, 06:02:04 am
Make trigger_multiple targetted to target_print?
Title: Re: Help with target_print & rolling text
Post by: swamp-cecil on March 10, 2011, 08:46:30 pm
Make trigger_multiple targetted to target_print?
That would work, however i recommend a texture without a shader with text scrolling up from somewhere.
Title: Re: Help with target_print & rolling text
Post by: DraZiLoX on March 11, 2011, 06:12:11 pm
Make trigger_multiple targetted to target_print?
That would work, however i recommend a texture without a shader with text scrolling up from somewhere.
There is two ways, easy, and hard way. I said the easier one.
Title: Re: Help with target_print & rolling text
Post by: Xedoh on March 11, 2011, 06:32:41 pm
I think the better way depends on the length of the text. For a short text (1-2 sentences max.) target_print should do. Otherwise i recommend the shader (having a wall of text in front of your face while trying to shoot aliens can be quite annoying).