Tremulous Forum

Media => Mapping Center => Topic started by: Firstinaction on March 11, 2011, 02:48:03 am

Title: Diagonal door bug
Post by: Firstinaction on March 11, 2011, 02:48:03 am
I have a diagonal door that makes my spectator camera get stuck

Should I not use the diagonal door or what?
Title: Re: Diagonal door bug
Post by: Firstinaction on March 14, 2011, 06:05:23 pm
Any help with a diagonal door in your map.   It works fine but it makes the spectator camera get stuck.

Title: Re: Diagonal door bug
Post by: Xedoh on March 14, 2011, 06:44:53 pm
The only solution I could think of is to look in which wall you get stuck as spectator and place a teleporter inside the wall that teleports you out again. I am however afraid that the door could get one-way for spectators.
Title: Re: Diagonal door bug
Post by: Firstinaction on March 14, 2011, 11:48:28 pm
The only solution I could think of is to look in which wall you get stuck as spectator and place a teleporter inside the wall that teleports you out again. I am however afraid that the door could get one-way for spectators.
"I could try but my knowledge with teleports is bad",  But yea its pretty much the only bug and its probably going to make my map be a push back from being released until I can fix the problem...

I can release it but its the spectator camera getting stuck... (crap)
Title: Re: Diagonal door bug
Post by: Xedoh on March 15, 2011, 08:16:31 am
Making a teleport is simple:


That's all. It would have been easy to find out yourself btw. There's enough help in radiant itself to get an idea how it works.
Title: Re: Diagonal door bug
Post by: Odin on March 15, 2011, 09:37:40 am
Or we could just get a patch in that forces spectators to be noclip and ignore door teleporting.
Title: Re: Diagonal door bug
Post by: Firstinaction on March 15, 2011, 02:56:47 pm
True I can try that. What's the point if no clip    Does it make every thing go through it including the walls or door
Title: Re: Diagonal door bug
Post by: Odin on March 16, 2011, 11:39:11 am
True I can try that. What's the point if no clip    Does it make every thing go through it including the walls or door
Noclip makes the player able to fly around, disregarding walls and other things. Spectators with noclip on get a bit of a precision benefit from noclip, as it stops and starts instantly. However, door portals still teleport spectators through doors, and that code just needs to be taken out as it serves really no purpose.