2 compiles so far. Each taking 6-7 hours (due to old Dino computer)
Problem- textures are staying axial.
Notes- the textures are how I want it in gtk radiant, after the compile, ingame it dosn't have any working textures like I didn't go into the surface inspector(S).
Nothing ingame has the right texture pattern how I made it from gtk.
Any help??
-next too compiles and it doesn't work- rage quit
The compiler messages would be helpful here. Also, how much of that 6 to 7 hours does the compiler spend on the vis stage?
Quote from: Taiyo.uk on March 21, 2011, 04:35:29 PM
The compiler messages would be helpful here. Also, how much of that 6 to 7 hours does the compiler spend on the vis stage?
It happened to this map and my rivet map... But I just recompile it and it works... So its fixed now...
New map should be up soon as possible...
But I really leave my pc computer on the floor and go on my mac for online.... The dino PC internet is broken so and I really dont know how long the vis is...