Tremulous Forum

General => Feedback => Topic started by: ULTRA Random ViruS on March 24, 2011, 12:45:58 pm

Title: DCC Farm
Post by: ULTRA Random ViruS on March 24, 2011, 12:45:58 pm
I got demos and videos (video screwed up, don't know what happen) of dcc farms and on custom maps i made (human base; dcc underneath on caulk)

It can be fun, but there should be a limit. On unlimited bp, you could dcc farm your base and put two rets and teslas on each exit and your base is indestructable. It heals soo fast there's no point of sniping any structure.

Someone should fix this, like only 1/5 structures are allowed to be a dcc, and for unlimited bp, well dcc only heals ones in their OWN area so that fixes some of the problem.
Title: Re: DCC Farm
Post by: Meisseli on March 24, 2011, 12:59:47 pm
There's a neat solution, stop playing unlimited build points and start playing Tremulous.
Title: Re: DCC Farm
Post by: ULTRA Random ViruS on March 24, 2011, 01:46:45 pm
There's a neat solution, stop playing unlimited build points and start playing Tremulous.
Never been on unlimited on gpp, but i did it on a LAN server. I practically never go on unlimited anyways, screws up my computer. Last time i joined one was in 1.1, unlimited bp in green like 1 and a half years ago.
Title: Re: DCC Farm
Post by: Nux on March 24, 2011, 02:52:05 pm
How old are you ULTRA Random ViruS?

I don't appreciate these incoherent posts littering the forums and especially don't appreciate the necros you continue to make despite warnings.

Title: Re: DCC Farm
Post by: cron on March 24, 2011, 04:38:28 pm
I think you mean DC? DC is 'Defense Computer', DCC is 'direct client connect' on IRC networks.

About a week ago, Kharnov and I set up a DC only base on US1 (http://stats.tremulous.net/tremstats/us1/game_log.php?game_id=10651)- in the red room on Arachnid, which consisted of an RC in the back corner/ledge, 2 nodes on the ledge up high, an arm and medi on the ground near the RC, and DCs blocking the 3 main entrances.

A repeater was built in the hall heading towards alien base, and 2 DC were placed there.

Another rep and 2 DCs were built blocking the entrance to the alien base (underneath the pipes).

2 Reps and 4 DCs were built just to block the hall back to default H base, and 2 more blocking the main entrance into that room.

Once those were up, I ran upstairs from the H default base, built a rep and 2 more DCs to block the entrance to the long hallway above H default from crate room, and then also built 2 more to block the ledge leading down from the crate room.

Finally I blocked the ramp in alien base with 2 more DCs.

All in all, I think we had 5 DCs in the main base, and about 14 DCs on reps.
Both teams were S3, but the presence of so many DCs makes it hard for aliens to run away.

TL;DR: Humans won by computing our defenses, and we didn't need a single turret or tesla. :)
Title: Re: DCC Farm
Post by: David on March 24, 2011, 04:46:00 pm
The name is Defence Control Computer, thus DCC.

In 1.1 it made turrets work in a more coordinated way etc, thus the name.
Title: Re: DCC Farm
Post by: Nux on March 24, 2011, 06:40:10 pm
About a week ago, Kharnov and I set up a DC only base on US1 (http://stats.tremulous.net/tremstats/us1/game_log.php?game_id=10651)- in the red room on Arachnid, which consisted of an RC in the back corner/ledge, 2 nodes on the ledge up high, an arm and medi on the ground near the RC, and DCs blocking the 3 main entrances.

...

Heh. To quote kharnov from that game (http://www.mediafire.com/?05q95cgss1wcb2x).

Quote
[H] (kharnov) (Human Base): lol this is so stacked it isn't even
[H] (kharnov) (Human Base): here i'll make a retarded base
Title: Re: DCC Farm
Post by: Random ViruS on March 25, 2011, 12:01:12 pm
I think you mean DC? DC is 'Defense Computer', DCC is 'direct client connect' on IRC networks.

That's is what i type in when i do /build. apparently my build menu doesn't pop up on KoRx (1.1) even after i re-installed it so yeah.
Title: Re: DCC Farm
Post by: Cadynum on March 25, 2011, 11:42:52 pm
I play on cheat enabled servers. This causes every player to systematically enter god mode every time he or she is about to die.
It can be fun,  but there should be a limit.  I say MAX 4 /god mode commands per person. Right now it's unplayable because it's impossible to win. Someone should fix this.

Also /noclip should be restricted but that is for another whine topic.
Title: Re: DCC Farm
Post by: ziplocpeople on March 26, 2011, 04:53:26 pm
If the server has a uBP mod, it should be up to them to mod the rest of the server for balance. What you're suggesting is to have the trem devs modify the base game, in order to balance a mod- this would be like making a change in Tremulous for the sole benefit of KoRx, or any other mod for that matter. It doesn't make sense, I'd recommend posting on the server's website about this issue, rather than here.
Title: Re: DCC Farm
Post by: Menace13 on March 27, 2011, 12:16:01 am
uBP...balance
Having those two words in the same sentence made me laugh.
Title: Re: DCC Farm
Post by: Henzo on May 05, 2011, 11:13:55 am
Just save 3 barbs and kill one dcc, and have a team of adv maras and adv goon with u.
Title: Re: DCC Farm
Post by: OhaiReapd on May 05, 2011, 12:40:01 pm
Just save 3 barbs and kill one dcc, and have a team of adv maras and adv goon with u.

Nice neccro.
Title: Re: DCC Farm
Post by: jm82792 on May 06, 2011, 05:22:28 am
DC farms are stupid, having more then one never seems to be wise.
Title: Re: DCC Farm
Post by: GeneralScott on May 06, 2011, 01:01:11 pm
One mara can kill the whole farm.... Just goonbarb one in the middle, and have a normal mara jump into the hole, and expand out
Title: Re: DCC Farm
Post by: ULTRA Random ViruS on May 18, 2011, 01:42:41 pm
I play on cheat enabled servers. This causes every player to systematically enter god mode every time he or she is about to die.
It can be fun,  but there should be a limit.  I say MAX 4 /god mode commands per person. Right now it's unplayable because it's impossible to win. Someone should fix this.

Also /noclip should be restricted but that is for another whine topic.
...uhh, there is ALREADY A COMMAND FOR THAT (g_nogod or something like that, just open the tremded exe and type cvarlist and find it :D)
One mara can kill the whole farm.... Just goonbarb one in the middle, and have a normal mara jump into the hole, and expand out
Lies. Zap can't multiply more then 3 unless it is a mod. Barb, well do you know how big a dcc farm is? If i did one in atcs, reactor in middle of bunker, dcc covers the WHOLE BUNKER (including roof) and ret and tesla spam around the outside. Now you have a half-invincable base. (alien has to constantly attack or the base will heal in two seconds to 100% in about 1-3 seconds depending how many dccs you built)

Also i tested it in high maps. This is what i did: pushcannon/treecannon: so build the dcc farm around the human default, have the rc on the roof, and noclip as a rant to about 2/3rds of the way up to the ceiling. Now take it off once ur noclip once ur hovering above the rc directly and use 'crush' function to almost kill it, and the rc health will go to about 20hp, and will heal suddenly up to 780 in the first healing interval after 2 seconds. So to kill the rc with crush from that hight, you must maul as well upon crush.
Title: Re: DCC Farm
Post by: Dr. A. Goon on May 18, 2011, 06:32:48 pm
Yes, it may be hard for the noclipping rants to crush our RC, but standard tremulous maps don't allow you to get that high.
Title: Re: DCC Farm
Post by: RAKninja-Decepticon on May 19, 2011, 12:30:00 pm
Yes, it may be hard for the noclipping rants to crush our RC, but standard tremulous maps don't allow you to get that high.
great turn of phrase there.  kinda makes me wish i could build you a turret.