Tremulous Forum

General => General Discussion => Topic started by: rasz_pl on August 04, 2006, 11:59:04 pm

Title: Alien base needs some of this
Post by: rasz_pl on August 04, 2006, 11:59:04 pm
http://user.it.uu.se/~svens/larverna/normal.html

maybe buildings older than 1 minute would start to spread this shit arround? Would be cool and look better than low res unanimated gray "stuff" texture.
Title: Alien base needs some of this
Post by: Combat Jack on August 05, 2006, 12:14:43 am
woah thats some crazy stuff... but i disagree w/ u
Title: Alien base needs some of this
Post by: Rippy on August 05, 2006, 12:20:47 am
Sorry, I like my creep. But those caterpillars are freaky o_O
Title: Alien base needs some of this
Post by: Caveman on August 05, 2006, 01:13:22 am
hrhr, when in Sweden it's better to walk than to ride a bike *G*
Title: Alien base needs some of this
Post by: reinie on August 05, 2006, 02:32:12 am
arghh i am all itchy now :(

but i agree a litlle i think places around alien buildings should slowly turn black (like it is under eggs) so when a base is standing on place for long its all alien style
Title: Alien base needs some of this
Post by: Taiyo.uk on August 05, 2006, 05:28:06 am
Quote from: "reinie"
but i agree a litlle i think places around alien buildings should slowly turn black (like it is under eggs) so when a base is standing on place for long its all alien style


You want creep all over the place so the alien base looks like the hive in film "aliens"? ...and so the humans can say things like "it looks like some sort of secreted resin" and, a little later on, "THEY'RE COMIN OUT OF THE GODDAM WALLS!!"
Title: Alien base needs some of this
Post by: Odin on August 05, 2006, 06:08:36 am
Yea, it'd be a much better "creep area" effect, like the Zerg have in Starcraft. When you build structures as the Zerg, the creep area increases around the buildings, covering the terrain. Why isn't the creep in this game more like that? It would help builders know how far they can build.

As for the Humans, this idea can be used as well, except, only when you have a construction kit. If my idea is implemented, if you have your construction kit out, a transparent sphere is drawn around the reactor and repeaters, to show how far the power is going, like the Protoss Pylons do, in Starcraft.
Title: Alien base needs some of this
Post by: Caveman on August 05, 2006, 06:20:52 am
"sphere" made me think about "sphere of influence"
Why not go a step further and lower the chargetime for the builder when the sphere increases?
Title: Alien base needs some of this
Post by: kozak6 on August 05, 2006, 07:38:07 am
Expanding creep sounds interesting.

But would it damage framerates?
Title: Alien base needs some of this
Post by: Caveman on August 05, 2006, 07:49:55 am
I think not as I think it would be a texture and not another polygon model.
Title: Alien base needs some of this
Post by: rasz_pl on August 05, 2006, 03:15:48 pm
Quote from: "Caveman"
I think not as I think it would be a texture and not another polygon model.


now it is a flat model with a texture on it, you can see it by placing for example acids on curved surfaces, sometimes "creep" grows on curved surfaces, sometimes it just sticks out like a piece of paper
Title: Alien base needs some of this
Post by: reinie on August 05, 2006, 04:26:23 pm
Quote from: "Taiyo.uk"
Quote from: "reinie"
but i agree a litlle i think places around alien buildings should slowly turn black (like it is under eggs) so when a base is standing on place for long its all alien style


You want creep all over the place so the alien base looks like the hive in film "aliens"? ...and so the humans can say things like "it looks like some sort of secreted resin" and, a little later on, "THEY'RE COMIN OUT OF THE GODDAM WALLS!!"

thats excactly what i was thinking off ;) caus this game is like totally alien style
Title: Alien base needs some of this
Post by: Basilisco on August 05, 2006, 06:11:58 pm
"Dude, where's my bike?"

(http://user.it.uu.se/~svens/larverna/12-cykel_vid_trad-normal.jpg)
Title: Alien base needs some of this
Post by: Lava Croft on August 05, 2006, 08:00:30 pm
Goddamn junkie caterpillars!
Title: Alien base needs some of this
Post by: Howitzer on August 05, 2006, 09:10:37 pm
Please tell me that was a plague and that doesn't happen every damn summer :P
And the creep would a bit of a bad idea since it would alert humans there are alien structures nearby faster...
Title: Alien base needs some of this
Post by: KorJax on August 05, 2006, 09:11:39 pm
I just wanna flamethrower all that shit  8)


Oh wait, we have flamethrowers in Trem eh...?

Lets make it a feature now  :D
Title: Alien base needs some of this
Post by: Odin on August 06, 2006, 01:43:24 am
Quote from: "Howitzer"
Please tell me that was a plague and that doesn't happen every damn summer :P
And the creep would a bit of a bad idea since it would alert humans there are alien structures nearby faster...
Yes, because it isn't already hard enough to find the Human structures...
Title: Alien base needs some of this
Post by: trigger happy on August 06, 2006, 02:19:38 am
You could try to make a level with somthing like that. Sweet pic BTW.
Title: Alien base needs some of this
Post by: Jaradcel on August 09, 2006, 04:12:38 am
Quote from: "Taiyo.uk"
Quote from: "reinie"
but i agree a litlle i think places around alien buildings should slowly turn black (like it is under eggs) so when a base is standing on place for long its all alien style


You want creep all over the place so the alien base looks like the hive in film "aliens"? ...and so the humans can say things like "it looks like some sort of secreted resin" and, a little later on, "THEY'RE COMIN OUT OF THE GODDAM WALLS!!"


I am SO on that. I want to see Hicks say that in-game..... *laughs*
Title: Alien base needs some of this
Post by: DIGI_Byte on August 09, 2006, 04:16:49 am
i have that on the alien base its a purple organic stuff but it doesn't move
Title: Alien base needs some of this
Post by: StVald on August 09, 2006, 04:36:50 am
Quote
And the creep would a bit of a bad idea since it would alert humans there are alien structures nearby faster...


Maybe add some damage from the creep as a trade off for the visibility? This can also be a solution to egg hunts.[/quote]
Title: Alien base needs some of this
Post by: DIGI_Byte on August 09, 2006, 05:14:26 am
how about a texture that worms its way from the overmind to other structures like a vien or somthing that runs off a script and a human walking on it gets hurt and/or slows down slightly
Title: Alien base needs some of this
Post by: rasz_pl on August 09, 2006, 07:23:17 am
Quote from: "DIGI_Byte"
how about a texture that worms its way from the overmind to other structures like a vien or somthing that runs off a script and a human walking on it gets hurt and/or slows down slightly


this is exactly what I had in mind. A DYNAMIC texture with worms that slows humies down, granger spit should slow hummies too, and should too have those worms :)
Title: Alien base needs some of this
Post by: Mwa on August 09, 2006, 03:26:48 pm
Those pictures are more than slightly disturbing. XD
Title: Alien base needs some of this
Post by: Nux on August 10, 2006, 03:47:54 am
Heh.. it took me a while to figure out why you wanted more snowy white trees in tremulous.

Freaky worms.
Title: Alien base needs some of this
Post by: Paradox on August 10, 2006, 04:12:14 am
Those are tentworms, they are everywhere, and you get rid of them by burning the web they make.

Very fun.
Title: Alien base needs some of this
Post by: Odin on August 10, 2006, 05:28:38 am
I can imagine... Is it anything like burning steel wool?
Title: Alien base needs some of this
Post by: Teiman on August 10, 2006, 09:43:12 am
Quote from: "StVald"
Quote
And the creep would a bit of a bad idea since it would alert humans there are alien structures nearby faster...


Maybe add some damage from the creep as a trade off for the visibility? This can also be a solution to egg hunts.
[/quote]

I think the crep slowdown humans. I have played a few local games, only me against me, and walking near eggs and other stuff make you slooow. So seems that slowdown you. Anyway I have not check that in real games.
Title: Alien base needs some of this
Post by: DIRKDIGGLER on August 10, 2006, 01:15:32 pm
Now THAT is FREAK-KAAAY. Man that is right out of a Steven King novel!!

(http://user.it.uu.se/~svens/larverna/33-in_i_hornet_9-normal.jpg)
Title: Alien base needs some of this
Post by: Howitzer on August 10, 2006, 03:02:42 pm
Imagine you lying in that pile.
Now imagine they're infesting your whole house.


Bye bye :D
Title: Alien base needs some of this
Post by: Basilisco on August 10, 2006, 03:06:08 pm
After you toast them, put 'em in a bowl and add milk.

Nice for breaksfast uh?
Title: Alien base needs some of this
Post by: Nux on August 10, 2006, 03:44:59 pm
I can imagine them being what the trappers use:

*UnnamedPlayer advances*

*Trapper gets goin'*

*Wormy things spring forth*

*UnnamedPlayer wondering why the hell he's not goin' so fast anymore*

*UnnamedPlayer gets a dretch to the head*

*Handy wormy things thanked*

*Handy wormy things die from human contamination and respiratory failure*
Title: Alien base needs some of this
Post by: rasz_pl on December 02, 2006, 02:26:11 pm
http://www.unknownworlds.com/blog/2006/12/dynamic_infestation_1.html

TOLD YOU SO!
Title: Alien base needs some of this
Post by: Neo on December 02, 2006, 03:35:55 pm
yeah, but something that looks better than the 'green blobs' look of 'natural section 2'(as the dev calls it).

Dark and wormy ftw :D
Title: Alien base needs some of this
Post by: techhead on December 02, 2006, 07:18:34 pm
Why not use a texture and game mechanic similar to the existing "black creep splat" under all alien buildings.
Make the Overmind and Eggs project much larger creep splat, giving us the effect we are looking for.
The only hitch would be the need for it to be tiled, instead of a single image.
Title: Alien base needs some of this
Post by: rasz_pl on December 02, 2006, 07:42:43 pm
Quote from: "techhead"
Why not use a texture and game mechanic similar to the existing "black creep splat" under all alien buildings.
Make the Overmind and Eggs project much larger creep splat, giving us the effect we are looking for.
The only hitch would be the need for it to be tiled, instead of a single image.


because the current one looks like GAMEBOY graphics, even on HIGH quality settings :/ I can see particular PIXELS ffs :( its pathetic :(((
Title: Alien base needs some of this
Post by: techhead on December 02, 2006, 07:43:46 pm
We can probably put a new texture in if you like.
The important thing is is that the engine mechanic is there.
Title: Alien base needs some of this
Post by: rasz_pl on December 02, 2006, 07:54:33 pm
actually it is currently broken :)
https://bugzilla.icculus.org/show_bug.cgi?id=2935
and it looks like crap compared to the 'green blobs' build from actual map objects.
Title: Alien base needs some of this
Post by: Taiyo.uk on December 02, 2006, 08:08:06 pm
Howsaboot this:

When eggs and the om are built they spread creep as normal, but when other structures are built, in addition to the normal creep square  a long "creep tentacle" grows between it and the nearest egg or om while it's building. Then when the creep from the egg and the structure connect the structure becomes active. Both the egg/om and the structure send out a tentacle to each other that meet in the middle.

In that way areas with many structures (i.e. the base) will be absolutely plastered in thick sticky alien slime, and hidden eggs with no dependent structures will not have tell-tale creep tentacles.
Title: Alien base needs some of this
Post by: techhead on December 04, 2006, 02:44:53 am
Cool, so alien bases will end up a huge mass of creep?
Works for me....
Title: Alien base needs some of this
Post by: Door Slammer on December 04, 2006, 03:14:32 am
Yay, lets slow the humans down so that grangers can kill them when they attack :roll:
Title: Alien base needs some of this
Post by: Odin on December 04, 2006, 03:31:13 am
It would have to be something like from Starcraft. Zerg Creep is a slimy kind of terrain that which is exactly what we are talking about:
(http://havard.no-ip.info/pics/games/starcraft/sc02.png)

Leave the normal creep roots around the buildings, but generate a tiled "terrain" texture around the structures, and increase as the structure ages.
Title: Alien base needs some of this
Post by: techhead on December 04, 2006, 10:15:17 pm
Just be careful with what is fair use and what is copyright violation.
Whatever you do, don't make it purple.
Title: Alien base needs some of this
Post by: Undeference on December 04, 2006, 11:30:20 pm
If you use something like that, they have to spread slowly. The longer the game goes, the more of the map gets covered. Eventually the entire map is covered.

Concepts are not copyrightable. If you were thinking about stealing the textures from Starcraft... ha... hah... hahahahahahahahahahahahaha
Title: Alien base needs some of this
Post by: holyknight on December 04, 2006, 11:33:37 pm
AHHHHHHHHHHHHHHHHHHHH!
GOOSEBUMPS GOOSEBUMPS! GET IT AWAY! AAAAH!
I would HATE that in Tremulous. Don't want to get goosebumps everytime I attack alien base you know!
shudder
Title: Alien base needs some of this
Post by: Taiyo.uk on December 05, 2006, 01:39:37 am
Quote from: "holyknight"
AHHHHHHHHHHHHHHHHHHHH!
GOOSEBUMPS GOOSEBUMPS! GET IT AWAY! AAAAH!
I would HATE that in Tremulous. Don't want to get goosebumps everytime I attack alien base you know!
shudder

That'll give people goosebumps? Really?! THEN YES YES YES! WE NEED THIS FEATURE! When I play as aliens I want to FEEL like an alien, and that means (aside from choppers hudmodels) a base made from thick slimy organic-looking material that oozes mucus and relentlessly consumes and infests everything in it's range.

Seriously though, I'd really like this. Perhaps have the tiled creep (as suggested by Odin above) spread between eggs/om and dependent structures, or just have it spread between structures that are within a certain range of each other. If this were to happen slowly then you'd get the "slow infestation" effect where the alien base would become progressively more slimed over time.

Isolated structures would just have the normal creep root else it'd be difficult to hide eggs.

Mmmmm... sliiiime.... mmmmmm
Title: Alien base needs some of this
Post by: Odin on December 05, 2006, 01:46:35 am
Well actually my idea also consists of only being able to build on said creep. Eggs expand the creep, like Creep Colonies do in Starcraft.
Title: Alien base needs some of this
Post by: holyknight on December 05, 2006, 01:56:27 am
ah geez, if you guys actually put those maggots in alien, I will NEVER be alien nor would I go and attack the alien base. Lol
Title: Alien base needs some of this
Post by: Taiyo.uk on December 05, 2006, 02:07:50 am
Quote from: "holyknight"
ah geez, if you guys actually put those maggots in alien, I will NEVER be alien nor would I go and attack the alien base. Lol

Huh? No no - not the maggots, just lots of CREEP!

...although now that you mention it, a new buildable that's like a hive but contains loads of maggots that infest the creep and attack the humans would be awesome!
Title: Alien base needs some of this
Post by: holyknight on December 05, 2006, 02:13:00 am
oh creeps... I thought you were talking about maggots (first page)
I'm okay with creeps. I actually LOVE creeps. Hehehe, I bet you are now changing your mind (or not, I'm not psykic [is that spelt right?])
Title: Alien base needs some of this
Post by: rasz_pl on December 05, 2006, 02:45:52 am
Quote from: "Taiyo.uk"
thick slimy organic-looking material that oozes mucus and relentlessly consumes and infests everything in it's range.


sounds like the shit i had on my face once
:)
Title: Alien base needs some of this
Post by: SilverWolf on December 05, 2006, 05:45:40 am
Ive seen that kind of worms.
Those white trees look creepy.