Tremulous Forum
Media => Mapping Center => Topic started by: Firstinaction on May 02, 2011, 05:12:13 pm
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How can you make plants non solid so you can walk through them(ex: tremor's giant plants)
And patches. (ex: hanging pipes)
And grates- how can I make bottom of grate invisible?
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The plants are models so they won't be solid to begin with (unless you set a certain spawnflag).
I don't think patches are solid either, but I'll leave that for someone else to clarify.
Everything else is just using shaders with surfaceparm nonsolid.
Grates are done with shaders too.
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the top side of patches are solid.
first, you could either have a shader for every texture that you want to be nonsolid. you could copy any grate shader. alternatively, you could use the nonsolid shader in /common. i think that if a brush is textured with nonsolid, everything inside of it is effected.