Tremulous Forum

General => Feedback => Topic started by: Meisseli on May 10, 2011, 08:29:53 pm

Title: Flamer bugs
Post by: Meisseli on May 10, 2011, 08:29:53 pm
NOTE: Try toggling cg_thirdperson, cg_drawbbox, and cg_drawgun while watching the demos.

Title: Re: Flamer bugs
Post by: Nux on May 10, 2011, 09:38:18 pm
Also notable is how large the projectiles seem to be. It looks a little ridiculous when you fire near a wall and the flamer hits the wall despite being visible distant from it. Try shooting past a corner to see what I mean.
Title: Re: Flamer bugs
Post by: Tremulant on May 10, 2011, 09:50:41 pm
You mean like the flame splashing on the step in front of the slope, when it looks like it should fire straight past?
http://www.mediafire.com/?qgxnyk2c3cfg3ud
Title: Re: Flamer bugs
Post by: Meisseli on May 10, 2011, 09:57:27 pm
Also notable is how large the projectiles seem to be. It looks a little ridiculous when you fire near a wall and the flamer hits the wall despite being visible distant from it. Try shooting past a corner to see what I mean.
It seems like the flame particles are too big. Perhaps their size should be reduced.
Particles, projectiles, whatever. Same thing though!

You mean like the flame splashing on the step in front of the slope, when it looks like it should fire straight past?
http://www.mediafire.com/?qgxnyk2c3cfg3ud
That one is the same one as Demo 2 in the first post too (well a remake on my part actually)
Title: Re: Flamer bugs
Post by: sirshiz on May 11, 2011, 01:09:59 am
Flamer Bugs?
Title: Re: Flamer bugs
Post by: SirDude on May 11, 2011, 04:06:58 am
Yes the flamer is a odd weapon right now, i have always said that it should be like the wolfenstein flamer.
the bugs just add to this more.
Title: Re: Flamer bugs
Post by: UniqPhoeniX on May 11, 2011, 08:35:44 am
In fact the flamer particles are so big that when you are standing in a corner and firing away from the corner, the flames will hit the wall behind you.
Title: Re: Flamer bugs
Post by: Meisseli on May 14, 2011, 02:14:33 pm
In fact the flamer particles are so big that when you are standing in a corner and firing away from the corner, the flames will hit the wall behind you.
Demo 4 (http://dl.dropbox.com/u/18542862/demos/flamer4.dm_70)

Ugh.
Title: Re: Flamer bugs
Post by: Plague Bringer on May 18, 2011, 12:07:32 am
Flamer Bugs?

(http://mikes-images.com/films/sst/images/sst_mq_261.jpg)

!!!

Particle size is (should be?) negligible because we're getting new ones in 1.2.
Title: Re: Flamer bugs
Post by: UniqPhoeniX on May 18, 2011, 01:38:05 am
It's not about the size of the visible particle, but the bboxes. Set cg_drawBBox 1 and use flamer.
Title: Re: Flamer bugs
Post by: ULTRA Random ViruS on May 18, 2011, 01:33:39 pm
The only flamer bug i find is that somehow, i don't understand, the boundry box turns along with ur aim so if ur touching a wall with ur boundry box flat againts it (to test just a simple map, atcs, touch a wall) and aim about 45 degrees off it. Now aim 90 degrees off it. The 45 degree angle makes the flame 'boundry box' collide with the wall ur touching.
Title: Re: Flamer bugs
Post by: David on May 18, 2011, 01:47:13 pm
Bounding boxes can't turn, they are always axis aligned.
Title: Re: Flamer bugs
Post by: F50 on May 19, 2011, 05:43:38 pm
Is that true of weapon traces?
Title: Re: Flamer bugs
Post by: gimhael on May 19, 2011, 07:18:37 pm
You could do a capssule/sphere trace.
Title: Re: Flamer bugs
Post by: Nux on May 20, 2011, 08:40:00 am
Well it would be better if you can make the flamer projectiles grow with time, but failing that you could use 4 smaller projectiles (each with a quarter of full damage) that have slightly different trajectories so that they separate with time.
Title: Re: Flamer bugs
Post by: jm82792 on May 23, 2011, 07:01:56 am
Well it would be better if you can make the flamer projectiles grow with time, but failing that you could use 4 smaller projectiles (each with a quarter of full damage) that have slightly different trajectories so that they separate with time.
Like this idea /\