Tremulous Forum
General => Feedback => Topic started by: beware of troll on May 17, 2011, 11:19:40 pm
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Hi, I am requesting that the map atcshd not be used in the official server or 1.2 maps because it is not nice. It is not nice because it makes my tremulous crash. Well, it is possible to avoid this, but then I can only go in the hall, which is not so fun. There is a very high probability of a crash if I go out via the humans' front entrance. It often happens the first time I go there in a game. I was wondering if anyone else has this problem.
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Hi, I am requesting that the map atcshd not be used in the official server or 1.2 maps because it is not nice. It is not nice because it makes my tremulous crash. Well, it is possible to avoid this, but then I can only go in the hall, which is not so fun. There is a very high probability of a crash if I go out via the humans' front entrance. It often happens the first time I go there in a game. I was wondering if anyone else has this problem.
Hi, I am requesting that the map atcshd not be used in the official server or 1.2 maps because it is not nice.
HMMMMM... ???
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HMMMMM... ???
Maybe he meant the shadows screws up his computer. It happens on mine as well, but instead makes me lag to about 5 fps... quiet often.
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quiet often.
if only...
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Hi, I am requesting that the map atcshd not be used in the official server or 1.2 maps because it is not nice. It is not nice because it makes my tremulous crash. Well, it is possible to avoid this, but then I can only go in the hall, which is not so fun. There is a very high probability of a crash if I go out via the humans' front entrance. It often happens the first time I go there in a game. I was wondering if anyone else has this problem.
I think you'll have better luck asking for help fixing your problem than you will getting a map taken off the server.
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Tremulous runs at 6 fps on an ancient entry-level server graphics card, REMOVE IT FROM THE REPOS.
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I don't mean that it runs slowly; I can get hundreds of fps just fine. It really causes the program to crash if I go out through the human front entrance, no kidding.
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I don't mean that it runs slowly; I can get hundreds of fps just fine. It really causes the program to crash if I go out through the human front entrance, no kidding.
Yeah, you see, i think you may be alone in this experience, care to share a few more details about your system and what it's normally capable of?
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Does it give error messages? Does your FPS skyrocket or drop? Does anything else happen during/before/after/etc the crash? Also, what's your max FPS set at? I don't think it's the map, it's probably you.
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HMMMMM... ???
Maybe he meant the shadows screws up his computer. It happens on mine as well, but instead makes me lag to about 5 fps... quiet often.
lol
the shadows are just pictures
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I finally got another game with the ATCSHD map, so I can give a more detailed description of the problem. It was on a new version of the map, but the same error occurred as before. The error happened the very first time I exited the human base. As I ran around the right side of the wall in front of the lower base exit, it happened, in the exact same place as previous occasions. With no warning, the game suddenly freezes. Nothing is moving; the console cannot be used. Also, the same bit of sound loops continuously. Windows 7 says, "The ATI display driver stopped responding, but then it recovered", or something like that. The game of tremulous, on the other hand, does not recover. The screen is all washed out, and I have to go "Reactivate ATI color controls." Then, I must delete the process of tremulous-gpp.exe *32, that is, if I do not wish to hear the turrets or whichever structure beeping all day.
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I finally got another game with the ATCSHD map, so I can give a more detailed description of the problem. It was on a new version of the map, but the same error occurred as before. The error happened the very first time I exited the human base. As I ran around the right side of the wall in front of the lower base exit, it happened, in the exact same place as previous occasions. With no warning, the game suddenly freezes. Nothing is moving; the console cannot be used. Also, the same bit of sound loops continuously. Windows 7 says, "The ATI display driver stopped responding, but then it recovered", or something like that.
I think that what you have there is a graphics driver bug or a hardware bug. Probably a driver bug, though. At least you've ruled out cosmic rays 8)
It may help if you take a photograph and report exactly which driver version and graphics hardware you have, even if that's only to help in reproducing the problem. Certainly, report it to AMD…
(I shouldn't be able to cause this bug here: different OS, different driver, quite probably different graphics hardware.)
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How sure are you this bug only occurs with ATCSHD? Have you played other maps? Have you gone to C:\Users\[user]\AppData\Roaming\Tremulous\base and deleted the old atcshd files in case they're corrupted? (replace with the following which I can verify work fine for me: map-atcshd-gpp.pk3 (http://www.mediafire.com/?m7fb8a2o94ytp7c) map-atcshd-gpp2.pk3 (http://www.mediafire.com/?f7xkjzvfh7515vz))
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It is just a map. No one is forcing you to play bad maps. There are tons of them.
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I would definitely reinstall and/or update your graphic drivers, if that doesn't work, reinstall Trem all together..?
Also, when was the last time you like, "cleaned" your windows?
I would nstall and run CCleaner (http://www.filehippo.com/download_ccleaner/)
And then install and run AUSLogics Disk Defrag (http://www.auslogics.com/en/software/disk-defrag/) and run with "Optimize and Defrag"
Restart and boom, your game performance should be increased a lot.
And if that doesn't work, there's always linux...
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I would definitely reinstall and/or update your graphic drivers, if that doesn't work, reinstall Trem all together..?
Also, when was the last time you like, "cleaned" your windows?
I would nstall and run CCleaner (http://www.filehippo.com/download_ccleaner/)
And then install and run AUSLogics Disk Defrag (http://www.auslogics.com/en/software/disk-defrag/) and run with "Optimize and Defrag"
Restart and boom, your game performance should be increased a lot.
And if that doesn't work, there's always linux...
With the possible exception of updating the graphics card drivers, surely none of that should really affect game performance much beyond maybe map load times.
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I would definitely reinstall and/or update your graphic drivers, if that doesn't work, reinstall Trem all together..?
Also, when was the last time you like, "cleaned" your windows?
I would nstall and run CCleaner (http://www.filehippo.com/download_ccleaner/)
And then install and run AUSLogics Disk Defrag (http://www.auslogics.com/en/software/disk-defrag/) and run with "Optimize and Defrag"
Restart and boom, your game performance should be increased a lot.
And if that doesn't work, there's always linux...
With the possible exception of updating the graphics card drivers, surely none of that should really affect game performance much beyond maybe map load times.
Actually, you'd be surprised, I got my FPS boosted by like 80~100 using CCleaner and defragging, lol.
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I would definitely reinstall and/or update your graphic drivers, if that doesn't work, reinstall Trem all together..?
Also, when was the last time you like, "cleaned" your windows?
I would nstall and run CCleaner (http://www.filehippo.com/download_ccleaner/)
And then install and run AUSLogics Disk Defrag (http://www.auslogics.com/en/software/disk-defrag/) and run with "Optimize and Defrag"
Restart and boom, your game performance should be increased a lot.
And if that doesn't work, there's always linux...
With the possible exception of updating the graphics card drivers, surely none of that should really affect game performance much beyond maybe map load times.
Actually, you'd be surprised, I got my FPS boosted by like 80~100 using CCleaner
I would be surprised, I was under the impression that it just cleaned up temp files and pruned the registry(not having used the thing myself i may have misinterpreted), but hey, maybe your machine was in such an unbelievably bad state that these things actually had some effect on OpenGL performance and idle CPU usage.
and defragging, lol.
lol, no.
Ok, this crap aside,
beware of troll: update your graphics card drivers
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I managed to get a more recent version of the graphics driver after some trials. The latest version wiped out my old driver without replacing it, and also crashed my computer. So did the previous version. However, the third-oldest version seems to be OK. So now I need to test out the map again...
I know a corrupted map file is not the problem. I had previously tried re-downloading the map before (the old version), and anyway it persists with the new version. It is only this atcshd map that is a problem. It has crashed maybe 10 times in the exact same location on the map, and not frequently in other maps. I have no trouble with graphics performance.
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My last graphics card had serious issues which seemed to come from the hardware itself; the problem persisted after formats and even placed in separate computers. It would create very specific graphical glitches such as rare green/blue/purple blotches at random points on maps in tremulous and source engine games and connecting clearly separate verts with texture on many different games.
I'm not saying you should necessarily give up on alternative solutions but I'm just suggesting it could be a problem that will only really be solved with a new graphics card.