I have finally decided to start working on the mod I have been planning to do for a while. It will include a retexture of the human buildings (not complete, just modifications) and possibly guns, new sprites and new sounds. So far all I have done is the medistation but I wanted to know what you guys think about how it looks and whether the style suits.
(http://i1131.photobucket.com/albums/m544/Shifty--/med1.jpg)
(http://i1131.photobucket.com/albums/m544/Shifty--/med2.jpg)
(http://i1131.photobucket.com/albums/m544/Shifty--/med3.jpg)
Thats if for now, but Im gonna start on the node next.
I made a similar colour scheme too once:
(http://tremtopia.unvanquished.net/images/shot0084.jpg)
I wish for fallout nodes, and this looks epic.
Fallout nodes?
Ideas are greatly appreciated :D
Working on the node...it takes a while =/
(http://i1131.photobucket.com/albums/m544/Shifty--/node1.jpg)
(sorry for the distorted pic)
That new teleporty field thing had a neat side affect:
(http://i1131.photobucket.com/albums/m544/Shifty--/med_building.jpg)
So i geuss thatl be the building texture.
They look great, and i was saying fallout because the entire game was matrix-green. Your work is great.
Give the turret that energy shader used on the grenade on its side? The side that has a bigger face near the gun body of the turret.
Make granger cuter and make dretch bloodier.
I also made a black and white mod, but it fails due to colour in maps (I fixed atcs textures) and coloured lighting. (American: color. Canadian: colour.)
It also has an enhanced blood PS but I havent tested it because theres nothing to bite me.
Quote from: swamp-cecil on May 26, 2011, 01:12:42 AM(American: color. Canadian: colour.)
s/Canadian/Almost everybody else, unless overly influenced by 'Merkians/ :police:
Better textures and new models would be nice.