Tremulous Forum

Mods => Modding Center => Topic started by: Shifty on May 23, 2011, 05:51:36 am

Title: [WIP] New model textures/sounds
Post by: Shifty on May 23, 2011, 05:51:36 am
I have finally decided to start working on the mod I have been planning to do for a while. It will include a retexture of the human buildings (not complete, just modifications) and possibly guns, new sprites and new sounds. So far all I have done is the medistation but I wanted to know what you guys think about how it looks and whether the style suits.

(http://i1131.photobucket.com/albums/m544/Shifty--/med1.jpg)
(http://i1131.photobucket.com/albums/m544/Shifty--/med2.jpg)
(http://i1131.photobucket.com/albums/m544/Shifty--/med3.jpg)

Thats if for now, but Im gonna start on the node next.
Title: Re: [WIP] New model textures/sounds
Post by: CreatureofHell on May 23, 2011, 04:25:34 pm
I made a similar colour scheme too once:

(http://tremtopia.unvanquished.net/images/shot0084.jpg)
Title: Re: [WIP] New model textures/sounds
Post by: Dr. A. Goon on May 23, 2011, 06:30:18 pm
I wish for fallout nodes, and this looks epic.
Title: Re: [WIP] New model textures/sounds
Post by: Shifty on May 24, 2011, 05:06:44 am
Fallout nodes?

Ideas are greatly appreciated :D
Title: Re: [WIP] New model textures/sounds
Post by: Shifty on May 24, 2011, 06:31:37 am
Working on the node...it takes a while =/
(http://i1131.photobucket.com/albums/m544/Shifty--/node1.jpg)
(sorry for the distorted pic)

That new teleporty field thing had a neat side affect:
(http://i1131.photobucket.com/albums/m544/Shifty--/med_building.jpg)
So i geuss thatl be the building texture.
Title: Re: [WIP] New model textures/sounds
Post by: Dr. A. Goon on May 25, 2011, 06:43:43 pm
They look great, and i was saying fallout because the entire game was matrix-green.  Your work is great.
Title: Re: [WIP] New model textures/sounds
Post by: swamp-cecil on May 26, 2011, 01:12:42 am
Give the turret that energy shader used on the grenade on its side? The side that has a bigger face near the gun body of the turret.
Make granger cuter and make dretch bloodier.
I also made a black and white mod, but it fails due to colour in maps (I fixed atcs textures) and coloured lighting. (American: color. Canadian: colour.)
It also has an enhanced blood PS but I havent tested it because theres nothing to bite me.
Title: Re: [WIP] New model textures/sounds
Post by: Spl@ on May 26, 2011, 05:11:29 pm
(American: color. Canadian: colour.)
s/Canadian/Almost everybody else, unless overly influenced by 'Merkians/ :police:
Title: Re: [WIP] New model textures/sounds
Post by: jm82792 on May 27, 2011, 07:42:32 am
Better textures and new models would be nice.