Tremulous Forum

General => Official Servers => Topic started by: jm82792 on June 04, 2011, 07:06:58 am

Title: Idiotic Votes. Possible Server code change?
Post by: jm82792 on June 04, 2011, 07:06:58 am
I had it recently were a rather new player, or perhaps a poor playing one has some weird thing for wanting to kick and mute me.
I tked him when I was chasing a almost dead rant, I managed to unload most of a clip into him.
I said sorry, when he seemed agitated I said it won't happen again(well you get what mean).
He wanted a kick, it wasn't voted in. 3 games later, perhaps a dozen votes for kicks and muting he finally got me off.
I don't care much, it's annoying that's all.
My point is perhaps there should be a new server feature.
It would prevent the same player for calling the same kick/mute vote more then twice per game against the same player,
or 3 times within 2 hours against the same player.
Title: Re: Idiotic Votes. Possible Server code change?
Post by: Celestial_Rage on June 04, 2011, 07:10:11 am
I wouldn't mind a vote limit.
Title: Re: Idiotic Votes. Possible Server code change?
Post by: jm82792 on June 04, 2011, 08:06:35 am
I wouldn't mind a vote limit.
Cool.
Title: Re: Idiotic Votes. Possible Server code change?
Post by: Dr. A. Goon on June 04, 2011, 03:46:33 pm
This would also help for repeated map change and nextmap votes.
Title: Re: Idiotic Votes. Possible Server code change?
Post by: CorSair on June 04, 2011, 05:23:25 pm
If no one object this, or have something to brake the progress, this should be implemented. I don't see no harm in this.
Title: Re: Idiotic Votes. Possible Server code change?
Post by: Plague Bringer on June 04, 2011, 09:26:06 pm
In fact, I'm rather surprised this isn't implemented already. It'd save mods/admins !muting people who call multiple votes, and it'd save people from having to sit through idiocy if there are no mod/admins available.
Title: Re: Idiotic Votes. Possible Server code change?
Post by: A Spork on June 05, 2011, 12:48:54 am
Wasn't this implemented in most 1.1 servers?
Title: Re: Idiotic Votes. Possible Server code change?
Post by: Plague Bringer on June 05, 2011, 12:57:31 am
Wasn't this implemented in most 1.1 servers?
I could've sworn it sounded familiar.
Title: Re: Idiotic Votes. Possible Server code change?
Post by: F50 on June 05, 2011, 07:46:29 pm
Wasn't this implemented in most 1.1 servers?

Yes it was, and its implemented in GPP as well.

Just start up devmap and look for the cvar that says g_votelimit
Title: Re: Idiotic Votes. Possible Server code change?
Post by: Spl@ on June 06, 2011, 01:10:30 am
My opinion:


In both cases, perhaps indicating which map is next will be useful: I've seen both called used to end the game just to get to the next map…

So far as the HUD is concerned: votes need to be made more noticeable, without actually getting in the way: probably something like shadowed text (white text on a pale background does happen) and some sort of audible and/or animated indication.

Hopefully, changes along these lines, if made, will help to reduce vote abuse and vote spamming (which still happens sometimes despite the 2-calls-per-map limit in place on R Unlimited).
Title: Re: Idiotic Votes. Possible Server code change?
Post by: 1337-Kynes on June 06, 2011, 02:14:41 am
  • Spectators either should not be able to vote or should be limited in some way, perhaps counting as (say) 10% of each team vote.
Other than this, I think you have some good ideas. Limiting voting for spectators seems like it would be annoying and rather odd to implement. Nothing would stop specs from joining a team just to vote.
Title: Re: Idiotic Votes. Possible Server code change?
Post by: Spl@ on June 14, 2011, 09:41:23 pm
  • Spectators either should not be able to vote or should be limited in some way, perhaps counting as (say) 10% of each team vote.
Other than this, I think you have some good ideas. Limiting voting for spectators seems like it would be annoying and rather odd to implement. Nothing would stop specs from joining a team just to vote.
True… it wouldn't take much to stop, though: record which team the player was in (counting spectators as a team, for this purpose) when the vote was called. If the player attempts to vote, allow or deny according to whether he's still in the same team, if team membership is relevant to the vote.

It occurs to me that if a player votes in a team vote (or in a general vote which has team-vote characteristics, as described in my previous posting) then leaves the team but doesn't disconnect, it is reasonable to expect that that vote is not counted unless the player rejoins the team.
Title: Re: Idiotic Votes. Possible Server code change?
Post by: Plague Bringer on June 15, 2011, 06:16:35 am
Spec votes should count only if they wouldn't tip the balance...

EXAMPLE:

votes to pass:
8

team votes
yes: 5 no: 4

spec votes
yes: 1 no: 4

In this case, the spectator votes would not count because they'd tip the balance. The vote wouldn't pass. BUT...

team votes
yes: 2 no: 4

spec votes
yes: 1 no: 4

Since the spec votes wouldn't tip the balance, they'd be counted, and the vote would pass.
Title: Re: Idiotic Votes. Possible Server code change?
Post by: 1337-Kynes on June 15, 2011, 06:18:44 am
Since the spec votes wouldn't tip the balance, they'd be counted, and the vote would pass.
How is this different from ignoring spec votes entirely?