These suggestions may seem a bit silly, but I find them useful, maybe you will as well.
1. When an :telenode: or :egg: is being built, that said spawn should not be included in the "There are spawns remaining" until it's finished building.
2. Since some people aren't super fast readers (like me) or barley pay attention to the chat in-game, it would be nice to have a bind that would play like a new pain sound. This would help both teams diminish the blocking for when a teammate is about to die. Example:
This is a typical chat line around S3 vs S3 hell:
Player 1 (team): OMG OVERMIND DOWN FDAFDFSAFKALSJKFDJKSA
Player 2 (team): GET THE FUCKIN BSUIT THAT'S RAPING OUR BASE!!!!!
Player 3 (public): OMG ADMIN ABOOSE!!!
Player that is about to die (team): MOVE IM ABOUT TO DIE!!
Player 4 (team): ARM DOWN RUSH
Lots of crap, eh?
So it would basically be like another pain sound for aliens and maybe like a yell or a "move I'm dying" type of sound for the humans. It would be bound to a key. If you are completely lost, just think of it as a taunt, but it would be a different sound and it would warn teammates to get the fuck out of your way.
:granger: for your thoughts.
For #1, it would be better to say "There are x active spawns (y currently building)." so you get the info for both.
For #2, that's not really worth it, IMO.
http://www.youtube.com/watch?v=oY1j5Ultpq8#t=19s
Quote from: Thoth on June 13, 2011, 10:56:18 PM
These suggestions may seem a bit silly, but I find them useful, maybe you will as well.
1. When an :telenode: or :egg: is being built, that said spawn should not be included in the "There are spawns remaining" until it's finished building.
2. Since some people aren't super fast readers (like me) or barley pay attention to the chat in-game, it would be nice to have a bind that would play like a new pain sound. This would help both teams diminish the blocking for when a teammate is about to die. Example:
This is a typical chat line around S3 vs S3 hell:
Player 1 (team): OMG OVERMIND DOWN FDAFDFSAFKALSJKFDJKSA
Player 2 (team): GET THE FUCKIN BSUIT THAT'S RAPING OUR BASE!!!!!
Player 3 (public): OMG ADMIN ABOOSE!!!
Player that is about to die (team): MOVE IM ABOUT TO DIE!!
Player 4 (team): ARM DOWN RUSH
Lots of crap, eh?
So it would basically be like another pain sound for aliens and maybe like a yell or a "move I'm dying" type of sound for the humans. It would be bound to a key. If you are completely lost, just think of it as a taunt, but it would be a different sound and it would warn teammates to get the fuck out of your way.
:granger: for your thoughts.
i agree with menace for #1.
for #2, this is allready implemented. every alien and the humans have a "near death pain sound". learn these, and you'll find your point moot.
a general rule of thumb is that wounded friendlies falling back have priority, so back up, and let them through.
The idea of #2 is to play a taunt-ish sound that says "I'm hurt," for those misinterpreting Thoth completely.
The HUD shows your teammates' health by default, that along with the screams should be enough to tell if someone is dying or not.
Quote from: Meisseli on June 14, 2011, 04:20:31 AM
The HUD shows your teammates' health by default, that along with the screams should be enough to tell if someone is dying or not.
Yes it does, but you have to have your crosshair in front of them and after about a second the health shows. Most cases a second is enough time for your mate to go from 20hp to dead.
Quote from: Dracone on June 14, 2011, 03:04:41 AM
The idea of #2 is to play a taunt-ish sound that says "I'm hurt," for those misinterpreting Thoth completely.
This.
Quote from: Tremulant on June 14, 2011, 01:14:57 AM
http://www.youtube.com/watch?v=oY1j5Ultpq8#t=19s
You sir deserve a :granger: for this thought. Only a genius will understand what that video has to do with the current thread.
Quote from: Thoth on June 14, 2011, 06:11:06 AM
Quote from: Meisseli on June 14, 2011, 04:20:31 AM
The HUD shows your teammates' health by default, that along with the screams should be enough to tell if someone is dying or not.
Yes it does, but you have to have your crosshair in front of them and after about a second the health shows.
95% of the cases of blocking, the guy you are blocking is in front of your crosshair. And no, you are wrong. There is no delay at all in showing the health/playername.
Quote from: Thoth on June 14, 2011, 06:11:06 AM
Quote from: Tremulant on June 14, 2011, 01:14:57 AM
http://www.youtube.com/watch?v=oY1j5Ultpq8#t=19s
You sir deserve a :granger: for this thought. Only a genius will understand what that video has to do with the current thread.
It has 2 things to do with this thread.
Quote from: Meisseli on June 14, 2011, 03:48:10 PM
Quote from: Thoth on June 14, 2011, 06:11:06 AM
Quote from: Meisseli on June 14, 2011, 04:20:31 AM
The HUD shows your teammates' health by default, that along with the screams should be enough to tell if someone is dying or not.
Yes it does, but you have to have your crosshair in front of them and after about a second the health shows.
95% of the cases of blocking, the guy you are blocking is in front of your crosshair. And no, you are wrong. There is no delay at all in showing the health/playername.
So... While "... that along with the screams
should be enough", it obviously isn't because "95% of the cases of blocking, the guy you are blocking is in front of your crosshair". So you agree with OP, right?
Quote from: Plague Bringer on June 14, 2011, 06:46:14 PM
Quote from: Meisseli on June 14, 2011, 03:48:10 PM
Quote from: Thoth on June 14, 2011, 06:11:06 AM
Quote from: Meisseli on June 14, 2011, 04:20:31 AM
The HUD shows your teammates' health by default, that along with the screams should be enough to tell if someone is dying or not.
Yes it does, but you have to have your crosshair in front of them and after about a second the health shows.
95% of the cases of blocking, the guy you are blocking is in front of your crosshair. And no, you are wrong. There is no delay at all in showing the health/playername.
So... While "... that along with the screams should be enough", it obviously isn't because "95% of the cases of blocking, the guy you are blocking is in front of your crosshair". So you agree with OP, right?
I would guess there's a combination of not paying attention, not reacting fast enough and plain just not caring at work in those 95% of cases.
Quote from: Nux on June 14, 2011, 07:23:50 PM
not paying attention, not reacting fast enough
If you have a shit load of spam from team chat, a chain suit chasing you, and a teammate you are blocking, there's a good chance you're not going to see the player's name and the [hp] the HUD provides. Or you're simply not going to react fast enough.
With all those things you're saying - plus of course the household kitten scratching legs, sunlight beaming straight to the eyes, not to mention that terrible itch in the lower back - occupying the blockers mind, that applies to your sound idea as well.
Really, you're starting to sound a little too ridiculous. If you think it'll help, just bind a button in an easily accessible key saying "don't block".
Quote from: Meisseli on June 14, 2011, 10:22:37 PM
With all those things you're saying - plus of course the household kitten scratching legs, sunlight beaming straight to the eyes, not to mention that terrible itch in the lower back - occupying the blockers mind, that applies to your sound idea as well.
Really, you're starting to sound a little too ridiculous. If you think it'll help, just bind a button in an easily accessible key saying "don't block".
Or we could just make it so that teammates don't collide with each other.
Quote from: Plague Bringer on June 15, 2011, 06:24:27 AM
Or we could just make it so that teammates don't collide with each other.
No thanks.
Tremulous is a team game and part of teamplay is to not get in each others way and generally be aware of who's around you (which goes for the blockee as much as the blocker).
Quote from: Nux on June 15, 2011, 07:23:53 AM
Quote from: Plague Bringer on June 15, 2011, 06:24:27 AM
Or we could just make it so that teammates don't collide with each other.
No thanks.
Tremulous is a team game and part of teamplay is to not get in each others way and generally be aware of who's around you (which goes for the blockee as much as the blocker).
Trololololol. There should be a course on how to not
block be an asshole be unaware of your surroundings fuck.