(http://ddos-tremulous.eu/apelsin/apelsin.png)
ApelsinApelsin is a two-paned, open source, server- and clan browser. It shows servers and players from both 1.1 and GPP at the same time.
The primary design goal was to make a fast, elegant and responsive program. Refreshing all servers should take about 1-2 seconds depending on your Internet connection.
Apelsin, and the underlying polling library (http://hackage.haskell.org/package/tremulous-query), is written from scratch in Haskell.
License: GPL3
FeaturesServer browser [screenshot (http://ddos-tremulous.eu/apelsin/apelsin1.1browser.png)]
You can sort and filter by mod, name, map, ping and players.
The filtering algorithm is fuzzy. "gpp niveus" would show all gpp servers with niveus on.
The - operator excludes: "-atcs 1.1" would show all 1.1 servers not playing atcs.
Find playersFuzzy filtering like above, but matches on player name, game and mod.
Online clansDisplays online clan members, much like the discontinued clans.tremulous.net.
Clan listA list of all known Tremulous clans, and their servers.
The list is generated dynamically from the ddos river-tam (http://tremulous.net/forum/index.php?topic=15605.0) database.
Is your clan missing or the information outdated? Send a mail to clans@ddos-tremulous.eu or poke a ddos member in irc: ##ddos @ irc.freenode.net
CustomizableChange the color theme, set default filters and set a couple of other preferences.
You can change the ratio between the panes by dragging the handle in the middle. This, like the window size, will be remembered on application exit.
Download (v 1.1-2)
Ubuntu 10.04+ 32bit: | http://ddos-tremulous.eu/apelsin/apelsin-1.1-2-i386.deb |
Windows: | http://ddos-tremulous.eu/apelsin/apelsin-setup-1.1-2.exe |
Arch linux AUR: | http://aur.archlinux.org/packages.php?ID=50568 |
Arch linux 64bit pkg: | http://ddos-tremulous.eu/apelsin/apelsin-1.1-2-x86_64.pkg.tar.xz |
Haskell Hackage: | http://hackage.haskell.org/package/apelsin |
The 32bit Ubuntu package will also work on 64bit with: dpkg --force-architecture -i apelsin-1.1-2-i386.deb.deb
The only way to get a Mac OSX version at the moment is to build it yourself. If you do build one tell me!Reporting bugs and requesting featuresUse this issue tracker: https://github.com/Cadynum/Apelsin/issues
Keyboard shortcuts
| Alt+1-5 | Change tab |
| Ctrl+R or F5 | Refresh all servers |
| Ctrl+S or F6 | Sync clan list |
| F7 | About |
| Ctrl+L or Ctrl+F | Focus Filter |
| |
CreditsDeveloper: Christoffer Öjeling (Cadynum)
Windows installer: Phil (Tremulant)
Clan list HTTP glue: Entroacceptor
Beta testers: Meisseli
(http://ddos-tremulous.eu/apelsin/apelsin1.1small.png) (http://ddos-tremulous.eu/apelsin/apelsin1.1browser.png)
That looks pretty sweet, and very helpful. Good work.
Great program, great release :D
Can you get a 64-bit .deb up? It'd be much appreciated. I can't install the 32-bit one in 64-bit Ubuntu.
Mac version would be appreciated, I cba to figure out how to do it to or bother to do it.
Quote from: kharnov on July 10, 2011, 04:25:00 AM
Can you get a 64-bit .deb up? It'd be much appreciated. I can't install the 32-bit one in 64-bit Ubuntu.
dpkg --force-architecture -i packagename.deb should do you.
Quote from: Tremulant on July 10, 2011, 05:38:12 AM
Quote from: kharnov on July 10, 2011, 04:25:00 AM
Can you get a 64-bit .deb up? It'd be much appreciated. I can't install the 32-bit one in 64-bit Ubuntu.
dpkg --force-architecture -i packagename.deb should do you.
Thanks! It works.
Quote from: Moose on July 10, 2011, 02:47:16 AM
That looks pretty sweet, and very helpful. Good work.
Quote from: Volt on July 10, 2011, 02:51:07 AM
Great program, great release :D
Thanks!
Quote from: kharnov on July 10, 2011, 04:25:00 AM
Can you get a 64-bit .deb up? It'd be much appreciated. I can't install the 32-bit one in 64-bit Ubuntu.
Might come in the future
Quote from: Menace13 on July 10, 2011, 05:15:07 AM
Mac version would be appreciated, I cba to figure out how to do it to or bother to do it.
I don't have a mac so i need help building one. Qata tried but didn't succeed.
I'm hoping there is someone with experience will see this post and build one.
Very Helpful. Thanks ;D :laugh:
Two things:
- Can you add GT's IRC? It's ##gtclam on Freenode.
- ESF was not a clan. Perhaps at some point a person wore that tag, but it is simply not something you should include in a list of clans. They never existed.
Quote from: kharnov on July 10, 2011, 07:56:26 PM
Two things:
- Can you add GT's IRC? It's ##gtclam on Freenode.
- ESF was not a clan. Perhaps at some point a person wore that tag, but it is simply not something you should include in a list of clans. They never existed.
- Done.
- From what I recall it had multiple players when I added it to the database. The clanlist will not be used for any clan drama.
Other than that, yay for in my opinion one of the best programs ever created for Tremulous. Not only the server browser, but onlineclans + clan contacts should help the community a lot.
I launch Tremulous with a "+set fs_homepath" parameter, and it doesn't look like there's any way to set parameters under Preferences -> Path/Command. Could you add that? Other than that, great program!
Quote from: Pazuzu on July 10, 2011, 09:34:42 PM
I launch Tremulous with a "+set fs_homepath" parameter, and it doesn't look like there's any way to set parameters under Preferences -> Path/Command. Could you add that? Other than that, great program!
Can you not just make a script?
nano ~/StartTrem.sh
tremulous-gpp +set fs_homepath blah/blah
chmod +x ~/StartTrem.shthen point the path/command thing to your script?
put "$@" in there too, so other args will work.
Quote from: Cadynum on July 10, 2011, 01:06:12 PM
Quote from: Menace13 on July 10, 2011, 05:15:07 AM
Mac version would be appreciated, I cba to figure out how to do it to or bother to do it.
I don't have a mac so i need help building one. Qata tried but didn't succeed.
I'm hoping there is someone with experience will see this post and build one.
I'll do it: I was just didn't have a lot of time to mess around with the Haskell library before I left for China. When I get back on the 27th I will most certainly finish it. If anyone else in the meantime wants to try, then go ahead.
Quote from: Kiwi on July 10, 2011, 11:31:55 PM
Quote from: Pazuzu on July 10, 2011, 09:34:42 PM
I launch Tremulous with a "+set fs_homepath" parameter, and it doesn't look like there's any way to set parameters under Preferences -> Path/Command. Could you add that? Other than that, great program!
Can you not just make a script?
nano ~/StartTrem.sh
tremulous-gpp +set fs_homepath blah/blah
chmod +x ~/StartTrem.sh
then point the path/command thing to your script?
I'm on Windows, and it doesn't seem to like executing batch files.
Quote from: Pazuzu on July 10, 2011, 09:34:42 PM
I launch Tremulous with a "+set fs_homepath" parameter, and it doesn't look like there's any way to set parameters under Preferences -> Path/Command. Could you add that? Other than that, great program!
This was actually how it was at first, then one guy reported it not working during the beta phase so I changed it speculatively. It turned out that his problem was the launcher but i forgot to change it back. It's fixed in the git repo and will appear in v1.1!
Quote from: Pazuzu on July 11, 2011, 12:37:05 AM
I'm on Windows, and it doesn't seem to like executing batch files.
My version doesn't appear to have a problem with executing batch files.
@echo off
cd C:\games\Tremulous\
C:\games\Tremulous\tremulous-gpp.exe %1 %2
works for me;
the following should work for 1.1 stock clients and backports
@echo off
cd C:\games\Tremulous\
C:\games\Tremulous\tremulous.exe -connect %2 %1 %2
Thanks, I was either missing the cd command, or it needed both parameters. It works now.
Man it's so depressing to see how few people play now. :/
Ikr demo.
Now, mac version please. I know Kiwi is very skilled at this, maybe you could message him?
Quote from: Demolution on July 11, 2011, 06:58:24 AM
Man it's so depressing to see how few people play now. :/
Your fault, you haven't been on enough.
I'm afraid of the GT conspiracy! D:
On-topic: Love this little program. Good work. :)
Quote from: Demolution on July 14, 2011, 07:22:48 PM
I'm afraid of the GT conspiracy! D:
Off-topic: Love this little program. Good work. :)
Fixed that for you.
Off Topic: What would be really nice is implementing something like this into the Tremulous server browser, but I doubt that'd be anything less than tedious.
Quote from: ziplocpeople on July 14, 2011, 09:08:15 PM
Quote from: Demolution on July 14, 2011, 07:22:48 PM
I'm afraid of the GT conspiracy! D:
Off-topic: Love this little program. Good work. :)
Fixed that for you.
Off Topic: What would be really nice is implementing something like this into the Tremulous server browser, but I doubt that'd be anything less than tedious.
No, could be implemented, but the dev's are too busy making their code hard to read.
EDIT from double post:
Will run on wine/crossover. For all you mac users.
Quote from: OhaiReapd on July 15, 2011, 12:40:02 AM
No, could be implemented, but the dev's are too busy making their code hard to read.
I think you've been talking to volt too much as of late :)
Not even bro, found that out myself.
I don't know what you mean. The code is easy enough to read and there are enough comments to figure stuff out, if you at least know the basics.
Quote from: OhaiReapd on July 15, 2011, 12:40:02 AM
Off Topic: What would be really nice is implementing something like this into the Tremulous server browser, but I doubt that'd be anything less than tedious.
No, could be implemented, but the dev's are too busy making their code hard to read.
O lord... Apelsin is written in Haskell, Tremulous is written in QuakeC
You could re-code the the server browser to include some new features but whats the point, i thought Apelsin was for out of trem server browsing.
Quote from: c4 on July 15, 2011, 05:32:05 AM
Quote from: OhaiReapd on July 15, 2011, 12:40:02 AM
No, could be implemented, but the dev's are too busy making their code hard to read.
I think you've been talking to volt too much as of late :)
OhaiReapd's views are his and only his, PLEASE KEEP ME THE FUCK OUT OF THIS! thanks
Back ontopic, this programs has been running for about 4days now and still no bugs or errors, great job Cadynum.
Quote from: OhaiReapd on July 15, 2011, 05:29:17 PM
Not even bro, found that out myself.
How proficient a coder are you, then?
Quote from: Volt on July 15, 2011, 07:14:20 PM
O lord... Apelsin is written in Haskell, Tremulous is written in QuakeC
No, QC was only used with Quake 1. Tremulous is standard C
Quote from: Tremulant on July 15, 2011, 07:27:13 PM
Quote from: OhaiReapd on July 15, 2011, 05:29:17 PM
Not even bro, found that out myself.
How proficient a coder are you, then?
Not very, but I can understand enough to know that 1.2 is a hell of alot harder to understand than 1.1. I'm learning, so get off my back. :police:
Quote from: OhaiReapd on July 15, 2011, 10:06:27 PM
Quote from: Tremulant on July 15, 2011, 07:27:13 PM
Quote from: OhaiReapd on July 15, 2011, 05:29:17 PM
Not even bro, found that out myself.
How proficient a coder are you, then?
Not very, but I can understand quite well. I'm learning, so get off my back. :police:
Get off the devs collective backs and stop pretending that they spend their time actively obfuscating?
Quote from: Tremulant on July 15, 2011, 10:10:04 PM
Quote from: OhaiReapd on July 15, 2011, 10:06:27 PM
Quote from: Tremulant on July 15, 2011, 07:27:13 PM
Quote from: OhaiReapd on July 15, 2011, 05:29:17 PM
Not even bro, found that out myself.
How proficient a coder are you, then?
Not very, but I can understand quite well. I'm learning, so get off my back. :police:
Get off the devs collective backs and stop pretending that they spend their time actively obfuscating?
No, these are forums. This is my opinion, if you don't like it, too bad. :)
Great job, Cadynum. It's interesting that all your projects are written in Haskell (most people who criticize it don't understand what Haskell is meant for/usually don't know what they're talking about).
Quote from: Celestial_Rage on July 15, 2011, 05:39:12 PM
I don't know what you mean. The code is easy enough to read and there are enough comments to figure stuff out, if you at least know the basics.
+1
Thanks for the compliments!
Expect version 1.1 in a few days.
Quote from: ziplocpeople on July 14, 2011, 09:08:15 PM
Off Topic: What would be really nice is implementing something like this into the Tremulous server browser, but I doubt that'd be anything less than tedious.
Not having to open tremulous is one of the advantages with the program, imo.
Quote from: OhaiReapd on July 15, 2011, 12:40:02 AM
Will run on wine/crossover. For all you mac users.
Nice. Hopefully there will be a real mac build soon. Ingar and Kiwi have said they are looking into it too.
Quote from: NotYarou on July 16, 2011, 01:51:16 AM
Great job, Cadynum. It's interesting that all your projects are written in Haskell (most people who criticize it don't understand what Haskell is meant for/usually don't know what they're talking about).
Thanks. I think Haskell is a great language. The initial learning curve is probably steeper than for most language but i think it's a worthy investment of time.
Should we expect that after 1.1, 1.2 will be in 5 years or so?
Quote from: Menace13 on July 16, 2011, 04:53:32 AM
Should we expect that after 1.1, 1.2 will be in 5 years or so?
You didn't note that Cadynum has a much more intensive sense of Thursday, so it will probably be much sooner.
Quote from: OhaiReapd on July 15, 2011, 10:11:41 PM
Quote from: Tremulant on July 15, 2011, 10:10:04 PM
Quote from: OhaiReapd on July 15, 2011, 10:06:27 PM
Quote from: Tremulant on July 15, 2011, 07:27:13 PM
Quote from: OhaiReapd on July 15, 2011, 05:29:17 PM
Not even bro, found that out myself.
How proficient a coder are you, then?
Not very, but I can understand quite well. I'm learning, so get off my back. :police:
Get off the devs collective backs and stop pretending that they spend their time actively obfuscating?
No, these are forums. This is my opinion, if you don't like it, too bad. :)
Quote from: OhaiReapd on July 15, 2011, 12:40:02 AM
No, could be implemented, but the dev's are too busy making their code hard to read.
You didn't make it entirely clear that you only found it hard to read because you're a completely clueless cretin, not terribly fair on the devs.
Quote from: Qrntz on July 16, 2011, 07:32:20 AM
Cadynum has a much more intensive sense of Thursday
heh
Quote from: OhaiReapd on July 15, 2011, 12:40:02 AM
No, could be implemented, but the dev's are too busy making their code hard to read.
Quote from: volt@irc
fuckin devs making the code hard to read
Quote from: Volt on July 15, 2011, 07:14:20 PM
OhaiReapd's views are his and only his, PLEASE KEEP ME THE FUCK OUT OF THIS! thanks
Quote from: c4 on July 16, 2011, 11:52:31 AM
Quote from: OhaiReapd on July 15, 2011, 12:40:02 AM
No, could be implemented, but the dev's are too busy making their code hard to read.
Quote from: volt@irc
fuckin devs making the code hard to read
Listen you dumbass there you go quoting out of context again. When i wrote that it was in regards to the way the menu code was being handled on the svn
EXAMPLE (http://svn.icculus.org/tremulous/trunk/assets/ui/ingame_options.menu?revision=2219&view=markup) where there is a shit ton of #define's that apparently is suppose to make it easier to position stuff but just makes it harder to read *IMO*
OhaiReapd was talking about something entirety different all together and that is editing ui_main.c and stuff in the SRC/UI (http://svn.icculus.org/tremulous/trunk/src/ui/) to include features from Apelsin which made no sense.
Stop trying to be a smartass duck and hop the fuck off my dick, shit. If you have an issue with bring it in a private chat or IRC stop trying to come at me on Cadynum's topic. I'm not vape and i will call you out on your bullshit when i see it.
don't push me, "
cause I'm close to the edge I'm trying not to lose my head, ah huh-huh-huh " (http://www.youtube.com/watch?v=O4o8TeqKhgY#t=01m04s)
Anyways Cadynum great program great release, i hope things get back on topic from here down.
Quote from: Thorn on July 15, 2011, 08:23:13 PM
Quote from: Volt on July 15, 2011, 07:14:20 PM
O lord... Apelsin is written in Haskell, Tremulous is written in QuakeC
No, QC was only used with Quake 1. Tremulous is standard C
right. it is a little more restricted version of old standard C.
probably that is why some people incorrectly refer to it as quakeC
anyway... why someone uses haskell to code a server browser is beyond my imagination. end user wouldn't care though (as long as it runs smoothly)
Quote from: vcxzet on July 16, 2011, 07:11:11 PM
anyway... why someone uses haskell to code a server browser is beyond my imagination. end user wouldn't care though (as long as it runs smoothly)
I don't have a particularly good imagination but i'm going to go for "because the author happens to like haskell and wishes to code their server browser in it", that seems fairly straightforward.
Quote from: Tremulant on July 16, 2011, 10:50:58 PM
I don't have a particularly good imagination but i'm going to go for "because the author happens to like haskell and wishes to code their server browser in it", that seems fairly straightforward.
i can see the headlines now -
"PROGRAMMER CHOOSES THE LANGUAGE HE PROGRAMS IN BY WAY OF PERSONAL PREFERENCE!!! details at 11."
Quote from: RAKninja-Decepticon on July 16, 2011, 11:33:22 PM
Quote from: Tremulant on July 16, 2011, 10:50:58 PM
I don't have a particularly good imagination but i'm going to go for "because the author happens to like haskell and wishes to code their server browser in it", that seems fairly straightforward.
i can see the headlines now -
"PROGRAMMER CHOOSES THE LANGUAGE HE PROGRAMS IN BY WAY OF PERSONAL PREFERENCE!!! details at 11."
+1 for non-sequitur
Apelsin 1.1 has been released!Downloads have been updated in the original post.
Unfortunately, due to the way i parse the config file, your old config is likely broken now. I will address this problem in a future release.
Change LogGeneral
- Properly launch vanilla Tremulous 1.1.
- Some performance changes to the polling library used.
- Better, more helpful, warning dialogs.
- "Refresh Current" now updates that server everywhere.
- Real hotkey support, tab numbers are removed.
- Clear text button for the filter bar.
- Remember colors better.
Find Players:
- Added sorting
- Strict matching -> fuzzy matching, like in the server browser.
Online clans:
Clan List:
- Double clicking a clan now opens their website.
- Select a clan with a server icon to view their server in the right pane.
- Instead of showing just the plain tag, show how it's matched with wildcards.
Windows specific:
- About URL is now clickable
- Broken icons are fixed
New Keyboard shortcuts
| Alt+1-5 | Change tab |
| Ctrl+R or F5 | Refresh all servers |
| Ctrl+S or F6 | Sync clan list |
| F7 | About |
| Ctrl+L or Ctrl+F | Focus Filter |
| |
Apelsin 1.1-2 is out!
This release adds no new features, it fixes a bug that may cause a lot of servers not to respond in certain Windows configurations.
If you use linux the only difference you will notice is a slightly lower RAM usage.
still no mac..... :'(
Great release cady.
Rest of the forum users, glad to see you're still hashing it out with immaturity.
Quote from: Silver on July 28, 2011, 04:37:10 AM
Great release cady.
Rest of the forum users, glad to see you're still hashing it out with immaturity.
Still on your high horse, Silver?
It works like charm. Thanks
Can't connect in 1.1 version. It just starts up and nothing does. FFFFFFFFFFFFFFFFIIIIXXXXXXX :b
Quote from: Loki on August 13, 2011, 01:56:21 PM
Can't connect in 1.1 version. It just starts up and nothing does. FFFFFFFFFFFFFFFFIIIIXXXXXXX :b
Are you using the latest version of Apelsin, 1.1-2?
If you are:
What operating system do you use?
Which version of tremulous 1.1?
Version of tremulous 1.1? Idk what you mean but i think that it's the classic, i dont have tremfusion.
os is win xp
Quote from: Loki on August 16, 2011, 04:21:58 PM
Version of tremulous 1.1? Idk what you mean but i think that it's the classic, i dont have tremfusion.
os is win xp
Do you have your tremulous path set directly to the tremulous.exe and not some shortcut?
Also, which apelsin version?
I have over the year made a bunch of changes but never gotten around to release them.
I'm not sure if anyone is still active here, but if you would like to see the next apelsin version and knows how to package for ubuntu, mac or your OS of choice your help would be welcome :)
(it now also optionally includes Unvanquished servers!)
https://github.com/Cadynum/Apelsin
awesome and cool work (: does this work on mac? :D
Quote from: Purgatory on September 18, 2012, 03:58:03 PM
awesome and cool work (: does this work on mac? :D
It does (theoretically) work on mac, but someone needs to compile it. I can't do it myself as I don't have a mac.
Quote from: Cadynum on September 10, 2012, 04:52:48 PM
I have over the year made a bunch of changes but never gotten around to release them.
I'm not sure if anyone is still active here, but if you would like to see the next apelsin version and knows how to package for ubuntu, mac or your OS of choice your help would be welcome :)
(it now also optionally includes Unvanquished servers!)
https://github.com/Cadynum/Apelsin
Can you please compile? :D
If you happen to have the right hardware, maybe you can run OSX as a hackintosh multi-boot.
http://lifehacker.com/5841604/the-always-up+to+date-guide-to-building-a-hackintosh
Quote from: jr2 on September 20, 2012, 01:46:32 AM
My RAM is small, trem hardly runs on it. I better not use virtual machines to run big operating systems like that. I can't partitian my hard disk either so yeah.
I can do a Mac build. I have exams so no guarantees about when I'll do it. Do I have to manually create the bundle or can the build tools handle that?
Quote from: danmal on September 25, 2012, 05:42:41 PM
I can do a Mac build. I have exams so no guarantees about when I'll do it. Do I have to manually create the bundle or can the build tools handle that?
Nice! The build tools will fetch most dependencies and compile the binary, but I think you have to package it manually.
What you need is:
- http://www.haskell.org/platform/mac.html - haskell compiler, utils and base libraries
- http://www.haskell.org/haskellwiki/Gtk2Hs/Mac#GTK.2B_OS_X_Framework - mac gtk and haskell bindings
- git clone https://github.com/Cadynum/Apelsin.git
- git clone https://github.com/Cadynum/tremulous-query.git
Here's a beta windows installer for the new version: http://ojeling.net/apelsin/bleeding/apelsin-setup-20120820-1.2.1.exe
If you find any bugs please tell me.
Quote from: Cadynum on September 25, 2012, 11:54:36 PM
Here's a beta windows installer for the new version: http://ojeling.net/apelsin/bleeding/apelsin-setup-20120820-1.2.1.exe
If you find any bugs please tell me.
Thx ;D
I'll use it now. According to chrome it is not commonly downloaded and thinks its a virus, but i'll trust you.
_______________
Works perfectly so far...
Only problem i found is that i can't adjust the column header things like, the ping only shows values 2 digits or under, and i cannot expand the column.
It would be nice if we could see the serverstatus and cvars in something like a 'advance server settings' button of some sort...
Quote from: ULTRA Random ViruS on September 26, 2012, 09:31:50 AM
Quote from: Cadynum on September 25, 2012, 11:54:36 PM
Here's a beta windows installer for the new version: http://ojeling.net/apelsin/bleeding/apelsin-setup-20120820-1.2.1.exe
If you find any bugs please tell me.
Thx ;D
I'll use it now. According to chrome it is not commonly downloaded and thinks its a virus, but i'll trust you.
_______________
Works perfectly so far...
Only problem i found is that i can't adjust the column header things like, the ping only shows values 2 digits or under, and i cannot expand the column.
It would be nice if we could see the serverstatus and cvars in something like a 'advance server settings' button of some sort...
Hmm, that sounds like a bug in the windows version of gtk. Can you provide a screenshot?
Showing the /serverstatus and the cvars would be the same thing. To not clutter everything down with mostly irrelevant information i made a decision to only should the cvars most people care about. Is there anything important you think it's missing?
(http://imageshack.us/a/img201/3325/apelsinthing.jpg)
Woah thats some low ping i got there on aussie assault and asia unofficials.
Anyway, i was thinking of you adding a button somewhere titled' advance server settings' or so, showing the cvar names and the value, since some servers have cvars that some others don't like g_extremesuddendeathtime
and the title 'unlagged' just by itself seems a little weird. It took me a while before i figured out where i can tell if it was unlagged was enabled or not.
This program is great and the fact that you have added Unvanquished as well is simply amazing, well done! :D
My only wish is that it would support command line options like +set fs_basepath . or +set fs_homepath ./
Quote from: ULTRA Random ViruS on September 30, 2012, 09:13:15 AM
Woah thats some low ping i got there on aussie assault and asia unofficials.
Anyway, i was thinking of you adding a button somewhere titled' advance server settings' or so, showing the cvar names and the value, since some servers have cvars that some others don't like g_extremesuddendeathtime
and the title 'unlagged' just by itself seems a little weird. It took me a while before i figured out where i can tell if it was unlagged was enabled or not.
It should resize automatically. The windows gtk rendering engine that "impersonates" windows is likely bugged or just doesn't work with your theme. As the engine was last updated in 2005 I'm afraid I can't do much to fix the issue except switching to another engine by default. This would make the program look out of place, but it's probably better than not showing the information you want to see.
I will think about how to make it more clear about unlagged. Worst case I'll just make some "full cvar" info, even though I don't know how to make that in an uncluttered way.. yet.
Quote from: E-Mxp on October 11, 2012, 07:37:35 PM
This program is great and the fact that you have added Unvanquished as well is simply amazing, well done! :D
My only wish is that it would support command line options like +set fs_basepath . or +set fs_homepath ./
Thanks!
It had that for a while but it never worked properly with windows so I removed it. I'll see if i can fix it now though. At the very least I can make it work with linux.
I think I will have time to make the final release in 2 weeks :)
It does automatically resize, that is the spectators column. But the taps like 'ping' don't.
Also, theme? How do i change the theme?
EDIT: Also, how does the clan thing work? I don't appear on it, ever.
Always try to read, it helps:
Quote from: Cadynum on July 10, 2011, 02:40:39 AM
Clan list
A list of all known Tremulous clans, and their servers.
The list is generated dynamically from the ddos river-tam database.
Is your clan missing or the information outdated? Send a mail to clans@ddos-tremulous.eu or poke a ddos member in irc: ##ddos @ irc.freenode.net
I sent a request to add me to the clan 'contra' to the email.
Contra has been added a long time ago, and the syntax of the clan tag can be seen inside the program: Contra|*
If you haven't named yourself this way: "Contra|nickname", you won't appear in Apelsin.
Quote from: ULTRA Random ViruS on October 13, 2012, 06:19:28 AM
It does automatically resize, that is the spectators column. But the taps like 'ping' don't.
Also, theme? How do i change the theme?
EDIT: Also, how does the clan thing work? I don't appear on it, ever.
I looked into it and it turned out it was a bug and the theme worked fine. It's fixed now!
Quote from: Meisseli on October 30, 2012, 12:51:23 AM
Contra has been added a long time ago, and the syntax of the clan tag can be seen inside the program: Contra|*
If you haven't named yourself this way: "Contra|nickname", you won't appear in Apelsin.
My name is usually in various colours of "Contra|*ViruS" in trem 1.1, gpp and unvanquished. U sure that it's not the other way around?
Btw, Contra| and Contra* are also various tags, although i never really see Contra| that much.
[Sry, i rethought this around, contra| should also include contra|* so... hm... i dunno?]