Tremulous Forum

General => Feedback => Topic started by: baybal on July 14, 2011, 04:32:02 am

Title: Alien/human bleeding
Post by: baybal on July 14, 2011, 04:32:02 am
I have a proposal to make players bleed when they loose certain amount of their health, just like alien structures.

http://dailynade.com/wp-content/uploads/2009/09/durandal_bleeding.jpg <- this is how it looks in urban terror.
Title: Re: Alien/human bleeding
Post by: Qrntz on July 14, 2011, 08:13:39 am
Do you mean only the graphical effects or the whole Urban Terror-like injury mechanism?
Title: Re: Alien/human bleeding
Post by: Plague Bringer on July 14, 2011, 06:32:27 pm
Do you mean only the graphical effects or the whole Urban Terror-like injury mechanism?
I assume so, as the comparison is to alien structures. I think this could be interesting, but Tremulous has never been in the least bit a gory game (not that I'm opposed to gore).
Title: Re: Alien/human bleeding
Post by: baybal on July 16, 2011, 09:17:06 am
Do you mean only the graphical effects or the whole Urban Terror-like injury mechanism?
I assume so, as the comparison is to alien structures. I think this could be interesting, but Tremulous has never been in the least bit a gory game (not that I'm opposed to gore).
Yes, I mean gfx only, like blood trails
Title: Re: Alien/human bleeding
Post by: Qrntz on July 16, 2011, 10:10:05 am
Do you mean only the graphical effects or the whole Urban Terror-like injury mechanism?
I assume so, as the comparison is to alien structures. I think this could be interesting, but Tremulous has never been in the least bit a gory game (not that I'm opposed to gore).
Yes, I mean gfx only, like blood trails
But aliens would lose a bit of their native stealth IMO. Chasing that wounded goon is much easier when you certainly know where he has gone.
Other than that, no counterarguments.
Title: Re: Alien/human breeding
Post by: vcxzet on July 20, 2011, 05:10:18 pm
Alien/human breeding is an unacceptable(http://i.imgur.com/kBhyX.jpg) (http://i.imgur.com/kBhyX.jpg)
Title: Re: Alien/human bleeding
Post by: jm82792 on July 21, 2011, 01:36:34 am
Having a dretch or granger explode when shot with a md would be nice.
Title: Re: Alien/human bleeding
Post by: kharnov on July 21, 2011, 02:30:12 am
Having a dretch or granger explode when shot with a md would be nice.

GRANGER IS NOT FOR EXPLODE
Title: Re: Alien/human bleeding
Post by: OhaiReapd on July 21, 2011, 02:32:13 am
Having a dretch or granger explode when shot with a md would be nice.

GRANGER IS NOT FOR EXPLODE

GRANGER IS NOT FOR U DECISION
Title: Re: Alien/human bleeding
Post by: RAKninja-Decepticon on July 22, 2011, 02:01:48 am
Having a dretch or granger explode when shot with a md would be nice.

GRANGER IS NOT FOR EXPLODE

GRANGER IS NOT FOR U DECISION
in most cases, though, he is right.

my only point of contention with him is that i feel granger is for love.  you can have platonic love, kharnov.  i cannot speak for you, but i do not attempt to stick my dick into everything (or everyone) i say i love.
Title: Re: Alien/human bleeding
Post by: Qrntz on July 22, 2011, 02:07:35 am
i do not attempt to stick my dick into everything (or everyone) i say i love.
what a waste of love.
Title: Re: Alien/human bleeding
Post by: ULTRA Random ViruS on July 24, 2011, 09:39:34 am
Back on topic?
Do you mean only the graphical effects or the whole Urban Terror-like injury mechanism?
I assume so, as the comparison is to alien structures. I think this could be interesting, but Tremulous has never been in the least bit a gory game (not that I'm opposed to gore).
Yes, I mean gfx only, like blood trails
A bit like the gore from funserver, which isn't gibs. I don't mean to start another argument about turds, but if you do gibs, it will look like a human's shitting red poo when he's about to die.
Title: Re: Alien/human bleeding
Post by: Haraldx on July 25, 2011, 11:05:36 pm
Back on topic?
Do you mean only the graphical effects or the whole Urban Terror-like injury mechanism?
I assume so, as the comparison is to alien structures. I think this could be interesting, but Tremulous has never been in the least bit a gory game (not that I'm opposed to gore).
Yes, I mean gfx only, like blood trails
A bit like the gore from funserver, which isn't gibs. I don't mean to start another argument about turds, but if you do gibs, it will look like a human's shitting red poo when he's about to die.
Oh god, I'm about to die... must... get... to the... TOILET!!! Can't... make... it... to there...  *poop, poop, poop, poop*
Title: Re: Alien/human bleeding
Post by: baybal on August 02, 2011, 06:40:34 am
Back on topic?
Do you mean only the graphical effects or the whole Urban Terror-like injury mechanism?
I assume so, as the comparison is to alien structures. I think this could be interesting, but Tremulous has never been in the least bit a gory game (not that I'm opposed to gore).
Yes, I mean gfx only, like blood trails
A bit like the gore from funserver, which isn't gibs. I don't mean to start another argument about turds, but if you do gibs, it will look like a human's shitting red poo when he's about to die.
Yes, why human players don't poo when they die? It's kinda unrealistic.
Title: Re: Alien/human bleeding
Post by: Qrntz on August 02, 2011, 09:39:45 am
Back on topic?
Do you mean only the graphical effects or the whole Urban Terror-like injury mechanism?
I assume so, as the comparison is to alien structures. I think this could be interesting, but Tremulous has never been in the least bit a gory game (not that I'm opposed to gore).
Yes, I mean gfx only, like blood trails
A bit like the gore from funserver, which isn't gibs. I don't mean to start another argument about turds, but if you do gibs, it will look like a human's shitting red poo when he's about to die.
Yes, why human players don't poo when they die? It's kinda unrealistic.
Clones know no fear. (or are brave)
Title: Re: Alien/human bleeding
Post by: David on August 02, 2011, 04:13:22 pm
Clones know no fear. (or are brave)
Which is why they don't poo in combat.

Pooing when dead has nothing to do with fear, it just happens.
Title: Re: Alien/human bleeding
Post by: Qrntz on August 02, 2011, 05:15:27 pm
Clones know no fear. (or are brave)
Which is why they don't poo in combat.

Pooing when dead has nothing to do with fear, it just happens.
I don't think a human corpse would run out of ATP fast enough to cause instant relaxation and weakening of the sphincters in the time span while the corpse isn't yet "reclaimed" by map's floor. Rigor mortis doesn't happen the second a creature was killed.
I didn't have much experience with Sarge's biology though, so feel free to correct in context of military clones.

Happy 3500th post, by the way.
Title: Re: Alien/human bleeding
Post by: Menace13 on August 03, 2011, 08:38:02 am
Happy 3500th post, by the way.
You said this because I said it to you some time ago. I'm sure of it.
Title: Re: Alien/human bleeding
Post by: Qrntz on August 03, 2011, 11:38:41 am
Happy 3500th post, by the way.
You said this because I said it to you some time ago. I'm sure of it.
ok
Title: Re: Alien/human bleeding
Post by: Plague Bringer on August 03, 2011, 10:05:08 pm
Happy 3500th post, by the way.
You said this because I said it to you some time ago. I'm sure of it.
ok
KO