Tremulous Forum
Media => Mapping Center => Topic started by: whitebear on August 08, 2006, 08:38:22 pm
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I am trying to learn mapping for tremulous made small test map.
I have corructed some problems.
first of all: What kind of comply will I use? I tryd the lower test comply but I realy don't know.
Also: How do i make it show in "create server"'s map list? and how to add a pic?
Some less imprtant question: how does the trigers work? where can i modify their preferences? How to connect em? good example could be teleport.
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Almost all the things can be obtained from q3 mapping tutorials or the help file that comes with radiant so look for those.
To get your server in the listing it's as simple as creating a server on the internet part with the settings you like. If people get a new list they will see it. Refreshing the list does not work.
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I am trying to learn mapping for tremulous made small test map.
I have corructed some problems.
good
first of all: What kind of comply will I use? I tryd the lower test comply but I realy don't know.
you can use The lowest one for testing and when you finalize it use the bounce 8
Also: How do i make it show in "create server"'s map list? and how to add a pic?
/sv_pure 0
/devmap your_map_name
and once you finalize it create an arena file and zip everything in one file
, rename . zip to .pk3
Some less imprtant question: how does the trigers work? where can i modify their preferences? How to connect em? good example could be teleport.
CTRL+K to connect 1st to 2nd selection (or vice versa I am not sure)
and for the manual linking press N to open entity editor
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But Reading a Manual is Highly Recommended
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Thanks for everything... i read the manual first thing tomorrow... (late night)
EDIT:
Can you tell me what is wrong with the mg turret spawning? I was trying to make base defences for humans too but they won't show up. I used packets that were given in tremmapping wiki tutorial.
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You misunderstood me. I would like to know how to get it in map list. Map list can be seen when you click create server button.
read the "finalize" parts :wink: (you need to create a pk3 file with the correct directories Check out the maps that come with trem. you can open them with an archiving util.) RTM
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That was before you posted :wink:
And I am aware about pk3 being fake zip file. I have some moding experience with mohaa (game that uses q3 engine).
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first of all: What kind of comply will I use? I tryd the lower test comply but I realy don't know.
you can use The lowest one for testing and when you finalize it use the bounce 8
To say, this is actually not right. Bounce is a seperate switch which affects lighting a lot. You should try a few of the preset ones out if you don't know anything about the q3map2 switches but don't assume one setting is perfect for every map.
No critique on you vcxzet but new mappers shouldn't think it's the best option for everything. :wink:
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first of all: What kind of comply will I use? I tryd the lower test comply but I realy don't know.
you can use The lowest one for testing and when you finalize it use the bounce 8
To say, this is actually not right. Bounce is a seperate switch which affects lighting a lot. You should try a few of the preset ones out if you don't know anything about the q3map2 switches but don't assume one setting is perfect for every map.
No critique on you vcxzet but new mappers shouldn't think it's the best option for everything. :wink:
it is good for utilizing your cpu cycles
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but what about the mg turrets? I gess that the entity name of it is wrong... but what is it?
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but what about the mg turrets? I gess that the entity name of it is wrong... but what is it?
They will show up perfectly, don't worry about it. The angle key sets their start direction. You just can't see them in the editor, i think it's because it's the only building that doesn't have a set motion.
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i have testted them in game and none of them won't show up... I got five of them.
Also i had realy fun making hallway trap button on floor that activates hallway crusher 8)
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You did put them a bit above the floor? They won't spawn if their hitbox is in a brush
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Yea they hafto hover slightly above there position
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Thanks... I got it working!
Great to see that there is still some good commmunity left. :)