Instead just leaving these concepts for my self, I will just throw them out there for feedback
(http://img35.imageshack.us/img35/744/screenshot20110724at809.png) (http://imageshack.us/photo/my-images/35/screenshot20110724at809.png/)
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(http://img842.imageshack.us/img842/9831/screenshot20110729at422.png) (http://imageshack.us/photo/my-images/842/screenshot20110729at422.png/)
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(http://img233.imageshack.us/img233/2984/screenshot20110729at429.png) (http://imageshack.us/photo/my-images/233/screenshot20110729at429.png/)
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(http://img220.imageshack.us/img220/8522/screenshot20110729at547.png) (http://imageshack.us/photo/my-images/220/screenshot20110729at547.png/)
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(http://img9.imageshack.us/img9/5798/screenshot20110729at548.png) (http://imageshack.us/photo/my-images/9/screenshot20110729at548.png/)
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I like :)
Mind if you show a tutorial on how to get your custom models in Trem? Also, are the hands actually in-game too? If so, how did you not exceed the poly limit? Or you increased the limit?
http://screensnapr.com/v/GnBX5w.png
http://screensnapr.com/v/iciKLi.png
Still sculpting...
Keep at it, you have a knack for modeling, unlike myself.
(http://img692.imageshack.us/img692/1527/screenshot20110730at725.png) (http://imageshack.us/photo/my-images/692/screenshot20110730at725.png/)
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An MD that needs texturing.
I have been working in gimp for a while but I still suck in texturing
The texture on it now is an ambient bake, so nothing special
(http://img705.imageshack.us/img705/9428/screenshot20110805at831.png) (http://imageshack.us/photo/my-images/705/screenshot20110805at831.png/)
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P-rifle- and I had a go at textureing again
(http://img600.imageshack.us/img600/3020/screenshot20110805at821.png) (http://imageshack.us/photo/my-images/600/screenshot20110805at821.png/)
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good
Lol, seems to be quite heavy to lug that prifle. :laugh:
Those textures don't look bad at all. But keep it rolling man, every time you start getting better.
Maybe a bit more detail and grunge?
It is looking great.
Where can download??
F1rst19, great looking models, but as for your textures, you need to raise the contrast, sharpen things up, and add more fine dark lines in the cracks, and more shine/brightness on the outer corners of things. And of course, more grunge is always nice. remember, the more time you spend on the fine details of a texture, the better it will look. ;D
Quote from: n.o.s.brain on November 13, 2011, 05:09:33 AM
F1rst19, great looking models, but as for your textures, you need to raise the contrast, sharpen things up, and add more fine dark lines in the cracks, and more shine/brightness on the outer corners of things. And of course, more grunge is always nice. remember, the more time you spend on the fine details of a texture, the better it will look. ;D
Indeed, they look a bit cartoony right now :P.