Tremulous Forum

Media => Modeling Center => Topic started by: Firstinaction on July 30, 2011, 12:22:24 am

Title: F1rst19's Blog
Post by: Firstinaction on July 30, 2011, 12:22:24 am
Instead just leaving these concepts for my self, I will just throw them out there for feedback

(http://img35.imageshack.us/img35/744/screenshot20110724at809.png) (http://imageshack.us/photo/my-images/35/screenshot20110724at809.png/)

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Title: Re: F1rst19 Blog
Post by: Firstinaction on July 30, 2011, 12:23:23 am

(http://img842.imageshack.us/img842/9831/screenshot20110729at422.png) (http://imageshack.us/photo/my-images/842/screenshot20110729at422.png/)

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(http://img233.imageshack.us/img233/2984/screenshot20110729at429.png) (http://imageshack.us/photo/my-images/233/screenshot20110729at429.png/)

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(http://img220.imageshack.us/img220/8522/screenshot20110729at547.png) (http://imageshack.us/photo/my-images/220/screenshot20110729at547.png/)

Uploaded with ImageShack.us (http://imageshack.us)

(http://img9.imageshack.us/img9/5798/screenshot20110729at548.png) (http://imageshack.us/photo/my-images/9/screenshot20110729at548.png/)

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Title: Re: F1rst19's Blog
Post by: Haraldx on July 31, 2011, 11:48:47 am
I like :)

Mind if you show a tutorial on how to get your custom models in Trem? Also, are the hands actually in-game too? If so, how did you not exceed the poly limit? Or you increased the limit?
Title: Re: F1rst19's Blog
Post by: Shogan on July 31, 2011, 08:47:11 pm
http://screensnapr.com/v/GnBX5w.png
http://screensnapr.com/v/iciKLi.png
Still sculpting...
Title: Re: F1rst19's Blog
Post by: jm82792 on July 31, 2011, 09:21:42 pm
Keep at it, you have a knack for modeling, unlike myself.
Title: Re: F1rst19's Blog
Post by: Firstinaction on July 31, 2011, 10:37:21 pm
(http://img692.imageshack.us/img692/1527/screenshot20110730at725.png) (http://imageshack.us/photo/my-images/692/screenshot20110730at725.png/)

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An MD that needs texturing.

I have been working in gimp for a while but I still suck in texturing

The texture on it now is an ambient bake, so nothing special
Title: Re: F1rst19's Blog
Post by: Firstinaction on August 05, 2011, 06:38:20 pm
(http://img705.imageshack.us/img705/9428/screenshot20110805at831.png) (http://imageshack.us/photo/my-images/705/screenshot20110805at831.png/)

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P-rifle-   and I had a go at textureing again

(http://img600.imageshack.us/img600/3020/screenshot20110805at821.png) (http://imageshack.us/photo/my-images/600/screenshot20110805at821.png/)

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Title: Re: F1rst19's Blog
Post by: vcxzet on August 05, 2011, 08:56:59 pm
good
Title: Re: F1rst19's Blog
Post by: CorSair on August 05, 2011, 10:17:23 pm
Lol, seems to be quite heavy to lug that prifle. :laugh:
Those textures don't look bad at all. But keep it rolling man, every time you start getting better.
Title: Re: F1rst19's Blog
Post by: jm82792 on August 07, 2011, 06:09:45 am
Maybe a bit more detail and grunge?
It is looking great.
Title: Re: F1rst19's Blog
Post by: Trenak on November 05, 2011, 07:54:44 pm
Where can download??
Title: Re: F1rst19's Blog
Post by: n.o.s.brain on November 13, 2011, 05:09:33 am
F1rst19, great looking models, but as for your textures, you need to raise the contrast, sharpen things up, and add more fine dark lines in the cracks, and more shine/brightness on the outer corners of things.  And of course, more grunge is always nice. remember, the more time you spend on the fine details of a texture, the better it will look. ;D
Title: Re: F1rst19's Blog
Post by: Haraldx on November 14, 2011, 07:15:30 pm
F1rst19, great looking models, but as for your textures, you need to raise the contrast, sharpen things up, and add more fine dark lines in the cracks, and more shine/brightness on the outer corners of things.  And of course, more grunge is always nice. remember, the more time you spend on the fine details of a texture, the better it will look. ;D
Indeed, they look a bit cartoony right now :P.