So I have the same problem as with tremfusion in 1.2 gameplay preview.
The mouse doesn't work properly. In 1.1 version mouse works perfectly.
One day i started 1.2 gpp and that bug disappeared till i changed lightmap from vertex to light, then this annoying bug appeared again. I couldn't stop/remove that bug. What's in thing?
You forgot to tell us what the problem is...
Sure he did!
Quote
The mouse doesn't work properly.
</sarcasm>
Since the issue you're having is in newer clients (TF, GPP) try this if you're on Linux:
export SDL_VIDEO_X11_DGAMOUSE=0Otherwise, like David said, we'll need more information to give you a hand with your issue.
Quote from: Aelita on August 01, 2011, 11:52:31 PM
Sure he did!
Quote
The mouse doesn't work properly.
</sarcasm>
Since the issue you're having is in newer clients (TF, GPP) try this if you're on Linux:
export SDL_VIDEO_X11_DGAMOUSE=0
Otherwise, like David said, we'll need more information to give you a hand with your issue.
What does that actually do?
Anyways, loki, what kinda bug is it? You need to be more informative.
Some bugs i encounter:
When i try shooter games on my mac through a virtual machine version of windows, the mouse turns into a joystick that only moves when you move ur mouse.
Also, on gpp, the 'actual' sensitivity is lower than 1.1. [for me. It may be because gpp may ignore the windows sensitivity, not sure]
I had problems with the mouse that I currently use on my dad's computer, it always made my player look at the ceiling and spin around really fast. I think it's this table and the dust that's been laying around here.
Quote from: sheridanm962 on August 09, 2011, 01:47:48 AM
I had problems with the mouse that I currently use on my dad's computer, it always made my player look at the ceiling and spin around really fast. I think it's this table and the dust that's been laying around here.
It's called an optical mouse...
^this
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Best solution: Get a even surface, and a ball mouse!