Tremulous Forum
General => Feedback => Topic started by: roosh on August 20, 2011, 07:25:27 am
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I'm starting off by thanking the developers for making tremulous into a great and dynamic game.
I think that it would be really helpful for new players if alien swipes were animated. I know that human blood indicates that you've made a hit, but I think that this animation would really help the aesthetics of the game.
Looking forward to 1.2 =)
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Wait for 1.2 or play on KoRX server, they made a small 2D overlay whenever alien does an attack or does damage.
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Tremfusion also has (had) 2d alien swipes.
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Tremfusion also has (had) 2d alien swipes.
Sorry, I don't use Tremfusion.
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Wait for 1.2 or play on KoRX server, they made a small 2D overlay whenever alien does an attack or does damage.
I didn't know it would be included in 1.2.
Is there some place I can find the entire new feature list for 1.2?
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I'd personally find it incredibly easy animating that stuff(if someone wants me to animate some arms I'll do it)
I could model the arms, texture them and such, however I can't and won't bang my head against the wall getting it within trem.
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Stannum is doing that. I don't have the link.
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Stannum is doing that. I don't have the link.
Good, as long as someone is doing it :)
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Stannnum's portfolio: http://janvanderweg.com/pics/tremulous/?M=D
And some chopperz. He also stated they will appear only when attacking.
http://janvanderweg.com/pics/tremulous/chopperz.jpg
Basislisk?
http://janvanderweg.com/pics/tremulous/mar_chop_render07.jpg
Marauder?
http://janvanderweg.com/pics/tremulous/tremgoon_render9.jpg
Dragoon?
http://janvanderweg.com/pics/tremulous/choppersig.jpg
Mara chopperz in-game?
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Sometimes with best intentions thing go still and die.
Worst case I can help, best case we have what we want and don't have to do anything.
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.
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Another thing that would help is to make the blood effects more pronounced.
Actually, I kind of agree with this. Can we have some way to make blood more obvious on our end? Maybe a slider or a cvar we can adjust?
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Added gibs and blur? (to show where the gibs go easier)
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As a new player it is very hard for me to tell where I have hit. I end up just shooting like crazy. More obvious blood would be a great help.
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Completely agree with the 'Its hard to tell when you hit' sentiment. You get used to it after a bit, but it makes playing aliens feel less immediate.
Just to throw another suggestion out there - hit sounds. Its been tried and tested and works well (Quake 3 and UT would be relevant examples).
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I like the idea of hit sounds.
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By hit sounds do you mean like the ones in games such as TF2 that make a distinctive sound to show when an enemy is taking damage by your weapons, even if it's because they are still on fire? That would be a useful feature, so long as it is toggle-able.
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I also like that feature, but it gets annoying. If it does come, MAKE SURE IT IS OPTIONAL. Like what menace13 said.
Also, i like the blood effects from funserver (by rotacak), i would like those features in 1.2 as well. If you look at the current blood particals, they are o.k., but when the partical system creates it, it creates like 3 or 4 at the same time, and it looks like a smudge circle in the colour of the team.