Tremulous Forum

General => Feedback => Topic started by: roosh on August 20, 2011, 07:25:27 am

Title: Much needed animation (alien swipes)
Post by: roosh on August 20, 2011, 07:25:27 am
I'm starting off by thanking the developers for making tremulous into a great and dynamic game.

I think that it would be really helpful for new players if alien swipes were animated. I know that human blood indicates that you've made a hit, but I think that this animation would really help the aesthetics of the game.

Looking forward to 1.2 =)
Title: Re: Much needed animation (alien swipes)
Post by: Haraldx on August 20, 2011, 10:02:29 am
Wait for 1.2 or play on KoRX server, they made a small 2D overlay whenever alien does an attack or does damage.
Title: Re: Much needed animation (alien swipes)
Post by: gimhael on August 20, 2011, 06:08:25 pm
Tremfusion also has (had) 2d alien swipes.
Title: Re: Much needed animation (alien swipes)
Post by: Haraldx on August 20, 2011, 06:19:46 pm
Tremfusion also has (had) 2d alien swipes.
Sorry, I don't use Tremfusion.
Title: Re: Much needed animation (alien swipes)
Post by: roosh on August 20, 2011, 08:34:07 pm
Wait for 1.2 or play on KoRX server, they made a small 2D overlay whenever alien does an attack or does damage.

I didn't know it would be included in 1.2.

Is there some place I can find the entire new feature list for 1.2?
Title: Re: Much needed animation (alien swipes)
Post by: jm82792 on August 21, 2011, 02:54:27 am
I'd personally find it incredibly easy animating that stuff(if someone wants me to animate some arms I'll do it)
I could model the arms, texture them and such, however I can't and won't bang my head against the wall getting it within trem.
Title: Re: Much needed animation (alien swipes)
Post by: Dracone on August 21, 2011, 03:46:46 am
Stannum is doing that. I don't have the link.
Title: Re: Much needed animation (alien swipes)
Post by: jm82792 on August 21, 2011, 09:56:21 am
Stannum is doing that. I don't have the link.
Good, as long as someone is doing it :)
Title: Re: Much needed animation (alien swipes)
Post by: Haraldx on August 21, 2011, 11:06:02 am
Stannnum's portfolio: http://janvanderweg.com/pics/tremulous/?M=D

And some chopperz. He also stated they will appear only when attacking.
http://janvanderweg.com/pics/tremulous/chopperz.jpg
Basislisk?

http://janvanderweg.com/pics/tremulous/mar_chop_render07.jpg
Marauder?

http://janvanderweg.com/pics/tremulous/tremgoon_render9.jpg
Dragoon?

http://janvanderweg.com/pics/tremulous/choppersig.jpg
Mara chopperz in-game?
Title: Re: Much needed animation (alien swipes)
Post by: jm82792 on August 21, 2011, 11:11:10 pm
Sometimes with best intentions thing go still and die.
Worst case I can help, best case we have what we want and don't have to do anything.
Title: Re: Much needed animation (alien swipes)
Post by: Spiney on September 13, 2011, 02:55:45 pm
.
Title: Re: Much needed animation (alien swipes)
Post by: kharnov on September 13, 2011, 08:46:24 pm
Another thing that would help is to make the blood effects more pronounced.

Actually, I kind of agree with this. Can we have some way to make blood more obvious on our end? Maybe a slider or a cvar we can adjust?
Title: Re: Much needed animation (alien swipes)
Post by: ULTRA Random ViruS on September 17, 2011, 11:10:35 am
Added gibs and blur? (to show where the gibs go easier)
Title: Re: Much needed animation (alien swipes)
Post by: oversee on September 20, 2011, 01:56:59 am
As a new player it is very hard for me to tell where I have hit. I end up just shooting like crazy. More obvious blood would be a great help.
Title: Re: Much needed animation (alien swipes)
Post by: jez on September 24, 2011, 02:05:59 pm
Completely agree with the 'Its hard to tell when you hit' sentiment. You get used to it after a bit, but it makes playing aliens feel less immediate.

Just to throw another suggestion out there - hit sounds. Its been tried and tested and works well (Quake 3 and UT would be relevant examples).
Title: Re: Much needed animation (alien swipes)
Post by: oversee on September 25, 2011, 08:24:16 am
I like the idea of hit sounds.
Title: Re: Much needed animation (alien swipes)
Post by: Menace13 on September 26, 2011, 02:08:08 am
By hit sounds do you mean like the ones in games such as TF2 that make a distinctive sound to show when an enemy is taking damage by your weapons, even if it's because they are still on fire? That would be a useful feature, so long as it is toggle-able.
Title: Re: Much needed animation (alien swipes)
Post by: ULTRA Random ViruS on September 28, 2011, 10:43:06 am
I also like that feature, but it gets annoying. If it does come, MAKE SURE IT IS OPTIONAL. Like what menace13 said.

Also, i like the blood effects from funserver (by rotacak), i would like those features in 1.2 as well. If you look at the current blood particals, they are o.k., but when the partical system creates it, it creates like 3 or 4 at the same time, and it looks like a smudge circle in the colour of the team.