Tremulous Forum
General => Official Servers => Topic started by: WarLock on August 22, 2011, 08:38:19 pm
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Its look that i loose my admin power at US server because i using putteam for making ONE GAME all vs me ... ( everyone was ok for make it but only 1 guy crying admin abuse.
I just wanna know the name of the admin who remove my admin level, anyway im leaving tremulous for real, it's time to pass for something other. wanna said thanks to all friends i play with (you like me or you hate me) and maybe see you on a other game.
WarLock
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Okay to answer your question: A developer took your admin away, they're the only ones who have the ability to do so.
Also, even if it is just "one" person, some people may have been being quiet about their displeasure in your actions. Moreover, this isn't a clan server.
WarLock, I've known you for a long time; I'd really hate to see you leave Trem, please reconsider. Think of it, it's just admin. Now you don't need to babysit anymore, you can just chill and relax. So at the very least, sleep on the idea of coming back to tremulous, if you don't come back you'll surely be missed.
~The Medistation
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If you're leaving just because you lost your admin, please reconsider. Like Ziploc said, not being an admin anymore means you won't have to babysit. I even gave mine up voluntarily because we have enough admins already (over 600, the last time I checked)!
But if you're just moving on to another game, best of luck and have fun. ;)
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I removed your admin. I had multiple complaints about it in my inbox within minutes of it happening. Looking at the logs shows plenty of people were confused and clearly weren't in on this (and no, not the same people who complained). The rules state that you should not use admin powers without good reason. Players were not prevented from playing tremulous until you used putteam. Players were prevented from playing tremulous because you used putteam.
I like you and I'd rather see you stay. But if being an admin is so important to your existence here that you will leave without it, then it's probably good that you take a break anyway. Being an admin sucks and you should be playing for enjoyment of the game, not administration / status.
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Being an admin sucks and you should be playing for enjoyment of the game, not administration / status.
I couldn't agree more, except I kinda like adminning- although this is mainly because as a newbie at times I felt admins treated me unfairly, which has led me to strive to be an admin wherever I regular, even if I rarely use it (admittedly, sometimes I don't use it enough, and on occasion a bit excessively. We all make mistakes.) That being said, from what I've seen of you WarLock, you're someone who is someone who likes to play; not someone who likes to babysit/admin. I really think you should keep playing Tremulous. You're a great player, and aside from a few rare occasions you've always been a great person too. I'd hate to see you leave over something as silly as admin-status.
I've always had a great time playing with you, even if you know how to make a guy ragequit =p
<3 Medi
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come play HoN and UrT :).
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It's a shame to lose a good player but this isn't the first time I've seen him react oversensitively. What he did was silly and selfish and I in fact have nothing against that, personally, but the consequences should be obvious and when it loses you admin you should know why.
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Oh, man, not WarLock!
If you are heading out, ggs! A lot of us will miss you. I know I will.
Barring certain members of ddos, you were my biggest tremulous inspiration...
Salut et Bon Voyage!
Edit: if Tremulous had its timeline graphed somewhere, this should be on it in bold.
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WarLock bro, keep coming around Mumble, we're not on as often as we used to be but it's still worth checking time to time.
It should be noted that WarLock has been a top player in this game for an incredible amount of time, almost from beginning to end in relation to the game's current age, and is probably the most underrated player I can remember, in all regards. But what differentiated him was really just the experience of playing alongside him. I know of no one else who could take up a leadership role with such focus, logic, and most importantly, optimism, regardless of how the game was going. I could never provide an atmosphere like he did in competition, and it's doubtless that you need some kind of legitimately amazing resolve in some form to do what he did, and I find that very deserving of true admiration.
There can be many, many months, even a year or more, between me giving praise in the way of a tribute like this. With that said, the above should be held in great regard as truth. WarLock did things in this game that didn't come purely of knowing the game itself, he damn well has something real going on for him that is worthy of the attention of, at the bare minimum for the present situation, this entire community, even if it is dwindling.
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I repeat my previous post and add "it's just a game".
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Playing Me against the World is a pretty douchebag thing to do.
Believe it or not it actually stacks the odds heavily in your favour unless the opposing team has considerable discipline, patience and experience among the ranks and lacks beginners. With the stage leveling system you will hit stage 2 almost instantly.
Think of it this way. There are 3 veterans on the server and 3 moderate players and 4 beginners. If you played only the veterans against each other the 2 would probably win. For the purpose of this match up the beginners will essentially be dead weight because there will be nobody on the other team they can match up against and hope to win. IIRC each player adds 4 to the stage count. So those 2 players now have to get an extra 16 kills on someone who is evenly matched with them to stage up (and another 16 for stage 3). The 3 moderate players might get a kill or two each but only for the first few minutes while you are staging up. After that you have a skill difference and stage difference to contend with; not going to happen. That adds another 6 or so to the stage 2 counter and 12 to the stage 3 counter. Oh yeah and those two veterans also need to grab their 8 for stage 2 and stage 3... and build.
Now it may seem fun to you to "pwn 9 other guys" but in reality you are just hamstringing them and making for a very boring game. I mean you have 9 guys chasing 1 guy who will never run out of money, knows how to use that money and has 2 stages more for most of the game.
I'd be pissed too. FUCK YOU. ::)
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It's an official, public server for balance testing, and it's very obvious nobody can hi-jack the official server for what he or others think would qualify as "fun". You're free to do things like putteaming, locking the teams, having a scrim etc. in your own private server at any time.
But if being an admin is so important to your existence here that you will leave without it, then it's probably good that you take a break anyway. Being an admin sucks and you should be playing for enjoyment of the game, not administration / status.
Leaving due to having admin powers stripped (for being an idiot yourself) indeed sounds like something a sad, sad individual does.
Lakitu7, why do the official server admins have lock / unlock? Can't think of a legitimate use for them in the server.
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Maybe now you can spend your time on trying to learn proper English, so the next time you go mental, I can at least understand you.
[EDIT] This thread also seems to reside in the wrong section.
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lock / unlock?
Yes, it's hard to think of reasons for that power but I can manage a few:
- Widespread teamswitching
- Suspected team of griefers entering the server
- Generally temporary measures to allow time for further action
- Possibly for special events*
*This would require both minimal disruption to statistics and to those not taking part who want to play
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Your faults are:
- You misused your administrative powers to make the game more fun for you and less fun for everyone else.
- You created a topic where you admit your faults, but whine about the inevitable consequences.
- Another pointless "IM LEAVING TREM LOOK AT ME" drama thread.
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In most cases teamswitching isn't prohibited. Flooding with teamswitch is possible - but not if you've spawned at least once. Using lock to counter teamswitching is a bad choice as it makes everyone unable to join a certain team, better warn and kick or ban for 1 second in my opinion. Widespread teamswitching = everyone switches teams? Never seen that happen in my life.
- Suspected team of griefers entering the server
Suspected? Can't lock teams just because I *suspect* some people are going to grief. If I do, I'll spectate or otherwise observe the suspected griefers, and take measures when they actually do grief.
- Generally temporary measures to allow time for further action
The pause command.
- Possibly for special events*
*This would require both minimal disruption to statistics and to those not taking part who want to play
This is called taking over the server, which is explicitly prohibited in the server rules (http://tremulous.net/forum/index.php?topic=12896.0), and led in this and some other case to an admin being demoted.
Still, I feel like no admin needs lock/unlock (except for server takeovers of course), and if there ever were perhaps official special events (what would those be?), developers having lock/unlock would suffice.
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- Possibly for special events*
*This would require both minimal disruption to statistics and to those not taking part who want to play
This is called taking over the server, which is explicitly prohibited in the server rules (http://tremulous.net/forum/index.php?topic=12896.0), and led in this and some other case to an admin being demoted.
Still, I feel like no admin needs lock/unlock (except for server takeovers of course), and if there ever were perhaps official special events (what would those be?), developers having lock/unlock would suffice.
I figure he meant official events. But in those cases I'm pretty sure that they'd just throw up another server for it.
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Lakitu7, why do the official server admins have lock / unlock? Can't think of a legitimate use for them in the server.
They don't? I didn't think they did, although it's possible that another developer saw this and beat me to removing it.
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Yes, those reasons are stretched if they are even likely. I was attempting to advocate why they could be useful but in general I don't believe they are.
The teamswitching case is an unlikely but possible case where a large clan or group decided to mess around and perhaps 'know-no-better's on the server follow. All other measures are either slow or disruptive themselves and don't deal with the particular issue directly. That said, a pause a quick warning and subsequent kicks should get the message across too. Teamswitching isn't necessarily against the rules but it is disruptive, unfair (tantamount to ghosting) and shows they're more interested in playing their own game.
I use 'Suspected' under the assumption that the admin is able to make good judgements to maintain order and fair play, as is his job.
Pause is disruptive in itself. If it can be avoided, it should be avoided. I'm not saying don't use pause but bear in mind that a griefers mission is to ruin the game and sloppy adminning can easily help them achieve that.
I did mean official events and yes I would hope another server could be used to allow nonparticipants to continue normal play, just note that whichever server hosts the event would need the lock commands.
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R.I.P. One of the oldest and best players.
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Allthough you had a negative attitude towards me, you allways put up a challenging fight, and cheers for being one of the worlds best basies. So, yet another playyer leaves trem.
However, like most people, you will come back, right?
Au revoir et a l'annee prochaine!
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See you around Warlock, we'll miss you.
-K
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What kind of sammitches do you guys like?
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bye warlock, see you around.
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What kind of sammitches do you guys like?
Smoked granger ribs and almond oil.
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Mes chers Warlock,
Vous vivez dans mon cœur, vos souvenirs dans mon esprit erre alors appel d'offres au revoir est la plus difficile à faire. Mon coeur bat toujours pour vous et vous êtes la raison de ma survie.
Nous avons vu de bons moments et des mauvais moments ensemble, mais notre amour a conquis tous, cependant certaines fois chaque chose doit être laissé à Dieu de prendre soin.
Mon cœur saigne pour vous et maintenant sa douleur est insupportable pour moi. Je vous écris pour la dernière fois que je vous aime vraiment, mais ce n'est pas la dernière fois que mon coeur pleure pour vous. Je ne suis pas en mesure de venir personnellement dire au revoir à vous afin considérer cela comme mon dernier message pour vous.
Je me souviens du temps où j'avais l'habitude d'aller loin de vous, le charme que la vie était de retourner de nouveau à vous dès que possible. Cette fois, je vais, mais je ne sais pas quand je serai de retour mais vous serez toujours avec moi pour toujours.
Adieu mon amour,
prenez soin
K-otique :)
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What kind of sammitches do you guys like?
Smoked granger ribs and almond oil.
Your god is false.
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What kind of sammitches do you guys like?
Smoked granger ribs and almond oil.
Your god is false.
My god is the only true one there is, but he's too pure and abstract for most people to comprehend. :police:
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What kind of sammitches do you guys like?
Smoked granger ribs and almond oil.
Your god is false.
My god is the only true one there is, but he's too pure and abstract for most people to comprehend. :police:
I don't believe in the word of such a black man. You should burn for your ideals.
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Mes chers Warlock,
Vous vivez dans mon cœur, vos souvenirs dans mon esprit erre alors appel d'offres au revoir est la plus difficile à faire. Mon coeur bat toujours pour vous et vous êtes la raison de ma survie.
Nous avons vu de bons moments et des mauvais moments ensemble, mais notre amour a conquis tous, cependant certaines fois chaque chose doit être laissé à Dieu de prendre soin.
Mon cœur saigne pour vous et maintenant sa douleur est insupportable pour moi. Je vous écris pour la dernière fois que je vous aime vraiment, mais ce n'est pas la dernière fois que mon coeur pleure pour vous. Je ne suis pas en mesure de venir personnellement dire au revoir à vous afin considérer cela comme mon dernier message pour vous.
Je me souviens du temps où j'avais l'habitude d'aller loin de vous, le charme que la vie était de retourner de nouveau à vous dès que possible. Cette fois, je vais, mais je ne sais pas quand je serai de retour mais vous serez toujours avec moi pour toujours.
Adieu mon amour,
prenez soin
K-otique :)
Wait what...mmmkay...I'm gonna pretend I don't know what you said.
WarLock, I'll miss you! You were one of the oldest and greatest players still around. We'll all miss you, and remember you until the day Trem dies.
-Menace13
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Who are you? ???
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Who are you? ???
gtfo
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Who are you? ???
gtfo
How rude.
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I seriously think /callvote poll really should be added to gpp. It should show WarLock about who will actually agree and don't. Being sensible, all should not vote f2.
But Warlock is a great player, and i think his username was one of the first few to remember (gpp only) after jellie.
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Goodbye Warlock.
The few times i played with you were fun, and i think your a good person to play trem with, so with that i hope you come back soon. it will be less fun without you. i liked the challenges you imposed and other times the challenges you helped at least me get through during a game. you were a respectful, good player, and many liked you.
PS
if you are leaving because this game is getting old and you need something new, have fun.
however, if this is about admin there are 4 words i would like to say.
YOU ARE AN IDIOT.
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:police:
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bye bye see you next week installing this shitty game again :D
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Too bad it's been a month...
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this might seem mean to say but I think warlock need to go ... It seemed like he was always mad when he played ... he was to good and would always flame on noobs .... when you hit this point in a game where your just to good and the fun is gone you need to find a new game or at least take a break ... maybe in sometime the game will spark his interest and he will return and actually have fun but from what I saw he was always temperamental ...
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Honestly, when he's the guy carrying the team and no one else is even trying to be useful, I can understand his frustration.
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Honestly, when he's the guy carrying the team and no one else is even trying to be useful, I can understand his frustration.
a game where one player is carrying his team to victory is rarely fun for the rest of us, either.
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So his carrying isn't fun for you? lol then do something boo boo bear
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Honestly, when he's the guy carrying the team and no one else is even trying to be useful, I can understand his frustration.
a game where one player is carrying his team to victory is rarely fun for the rest of us, either.
WRONGTM! trolling around in the base is something that will be fun forever. playing teamkilling games with your friends is also fun from time to time. learning the (new) mechanics of the game is fun at first (and there are a lot of newbies in Tremulous). all of the previous activities are a frustration for the professionals.
though yes, there are several n00bs, who are just stupid, but still play. they think they're having fun, but they can't comprehend how much more fun they can be having by concentrating more on teamwork.
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Honestly, when he's the guy carrying the team and no one else is even trying to be useful, I can understand his frustration.
a game where one player is carrying his team to victory is rarely fun for the rest of us, either.
WRONGTM! trolling around in the base is something that will be fun forever. playing teamkilling games with your friends is also fun from time to time. learning the (new) mechanics of the game is fun at first (and there are a lot of newbies in Tremulous). all of the previous activities are a frustration for the professionals.
though yes, there are several n00bs, who are just stupid, but still play. they think they're having fun, but they can't comprehend how much more fun they can be having by concentrating more on teamwork.
so, rather than change the game so that one player can not be a crushing advantage, you suggest i fuck off in the base and teamkill.
excellent.
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trolling around in the base is something that will be fun forever. playing teamkilling games with your friends is also fun from time to time. learning the (new) mechanics of the game is fun at first (and there are a lot of newbies in Tremulous). all of the previous activities are a frustration for the professionals.
though yes, there are several n00bs, who are just stupid, but still play. they think they're having fun, but they can't comprehend how much more fun they can be having by concentrating more on teamwork.
so, rather than change the game so that one player can not be a crushing advantage, you suggest i fuck off in the base and teamkill.
i do not suggest that. i am just pointing out that frustration for the outstandingly skilled player does not imply boredom for the rest of the team.
i also do not recommend changing the gameplay to disallow one player to play an outstanding role for the team, as that would increase frustration, and perhaps bore basetrollers, even though basetrollers deserve that. instead, one could go about rewarding the skilled player accordingly, or forcing the rest of the team to be more useful. i'm not sure how to accomplish that right now.
i have no idea what effect reducing outstanding role could have on forcing the rest of the team to be more useful, notably i do not see that the former implies the latter.
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i do not suggest that. i am just pointing out that frustration for the outstandingly skilled player does not imply boredom for the rest of the team.
i also do not recommend changing the gameplay to disallow one player to play an outstanding role for the team, as that would increase frustration, and perhaps bore basetrollers, even though basetrollers deserve that. instead, one could go about rewarding the skilled player accordingly, or forcing the rest of the team to be more useful. i'm not sure how to accomplish that right now.
i have no idea what effect reducing outstanding role could have on forcing the rest of the team to be more useful, notably i do not see that the former implies the latter.
who said anything about "forcing the rest of the team to be more useful"?
it's no fun for me, or most people i'd expect, when one player wins or loses the map for you for as long as he stays connected.
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If you can build competently then you're an extremely valuable member of a team, even if you aren't as good as random uberskilled funspoiler guy, your team can fight him far more effectively with a decent base to fall back on, especially if he's just rushing and isn't bothering to build himself, one exceptional player defending generally isn't enough to save a default base, unless the attacking team is completely and utterly inept.
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who said anything about "forcing the rest of the team to be more useful"?
i did. but you knew that.
it's no fun for me, or most people i'd expect, when one player wins or loses the map for you for as long as he stays connected.
about some player "winning the game for you": you should learn to capitalize while you have cover; doing it is pretty easy, almost like trolling. then, there won't be any one dominant player -- at least the two of you will commit to winning, at a comparable level. in other words, you can fix it yourself.
about some player "losing the game for you": you are frustrated because "some" people are not even trying to be useful. fixing this requires changes or "drastic measures".
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about some player "winning the game for you": you should learn to capitalize while you have cover; doing it is pretty easy, almost like trolling. then, there won't be any one dominant player -- at least the two of you will commit to winning, at a comparable level. in other words, you can fix it yourself.
about some player "losing the game for you": you are frustrated because "some" people are not even trying to be useful. fixing this requires changes or "drastic measures".
first point, 1 v 1 + assorted feeders is about as fun as watching paint dry.
second point, you misunderstood my point to your own point's benefit. one player "losing the map for you" is one player on the other team more than equal to the totality of your own team. one player "winning the map for you" is on your team, and carties it to victory. any other player on your team is superfluous, that one player is more than equal to the totality of the other team. neither situation is fun.
it does not start getting fun again till you have at least 3 v 3. plus feeders.
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thanks warlock
people like you make me feel like a better person
you are pathetic BTW :D
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about some player "winning the game for you": you should learn to capitalize while you have cover; doing it is pretty easy, almost like trolling. then, there won't be any one dominant player -- at least the two of you will commit to winning, at a comparable level. in other words, you can fix it yourself.
first point, 1 v 1 + assorted feeders is about as fun as watching paint dry.
i said: stop sucking (that's easy to do), and you won't have a 1v1 "in the background".
about some player "losing the game for you": you are frustrated because "some" people are not even trying to be useful. fixing this requires changes or "drastic measures".
second point, you misunderstood my point to your own point's benefit. one player "losing the map for you" is one player on the other team more than equal to the totality of your own team. one player "winning the map for you" is on your team, and carties it to victory. any other player on your team is superfluous, that one player is more than equal to the totality of the other team. neither situation is fun.
as has been discussed, easy (more luck-based) winning via things like 1-hit kills, should be avoided; we agree on that. but that is generally true for the whole game, not just for the case where one player easily dominates your team. after the easy winning potentials have been dealth with, if your team still gets owned by one player on the other team, then all of you seriously suck; in this case it should depend on you (not the game design) to improve your success in the game.
it does not start getting fun again till you have at least 3 v 3. plus feeders.
and reducing outstanding skill relevance will change the game towards 0v0 + feeders. would you call that an NvN instead (where N > 3)? do you have an idea what the cumulative fun-frustration difference will be?
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o god rakninjaDECEPTICON is still in this game.. definitely more reason to uninstall
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as has been discussed, easy (more luck-based) winning via things like 1-hit kills, should be avoided; we agree on that. but that is generally true for the whole game, not just for the case where one player easily dominates your team. after the easy winning potentials have been dealth with, if your team still gets owned by one player on the other team, then all of you seriously suck; in this case it should depend on you (not the game design) to improve your success in the game.
and reducing outstanding skill relevance will change the game towards 0v0 + feeders. would you call that an NvN instead (where N > 3)? do you have an idea what the cumulative fun-frustration difference will be?
for the first point (i'll avoid the very first "get better" thing, as it is inane), simple. increase the focus on teamwork by making it impossible for one single player to accomplish the objective. this has worked well in other games. there are a few ways you can do this in trem, i'd like to hear what you think before spewing my ideas.
considering that trem is not the only objective-based fps featuring buildables, yes, i think i might understand what effect "reducing the outstanding skill relevance" might have - based on the mechanics and reaction to these games. i can think of two games in the "genera" that have been around MUCH longer than trem, and still have a stronger following than trem. i can not help but believe that a good portion of the appeal of these games comes from the near-inability to do anything solo. one player can not dominate the game in any way, thus eliminating that source of aggravation, ensuring the game does not die from all the newcomers getting frustrated and leaving.
o god rakninjaDECEPTICON is still in this game.. definitely more reason to uninstall
what, did being RAKninja-Autobot get boring for you?
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*snippety snipped in various places*
increase the focus on teamwork by making it impossible for one single player to accomplish the objective. this has worked well in other games.
*snip*
considering that trem is not the only objective-based fps featuring buildables, yes, i think i might understand what effect "reducing the outstanding skill relevance" might have - based on the mechanics and reaction to these games. i can think of two games in the "genera" that have been around MUCH longer than trem, and still have a stronger following than trem.
Would naming these other games be particularly harmful to the discussion?
btw, i think you wanted "genre", genera is the plural of genus.
i realise tremstats aren't a great way to judge a player's ability, but, fancy linking to your current active tremstats page so that we can assess how your game is improving, rak?
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o god rakninjaDECEPTICON is still in this game.. definitely more reason to uninstall
what, did being RAKninja-Autobot get boring for you?
http://stats.tremulous.net/tremstats/us1/player_details.php?player_id=22380
Got boring for me tho ;D
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It was a good run, but I uninstalled. Ggs. :police:
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Honestly, when he's the guy carrying the team and no one else is even trying to be useful, I can understand his frustration.
Totally agreed.