Tremulous Forum

General => Official Servers => Topic started by: toast on August 23, 2011, 06:59:07 pm

Title: Why Trem will die.
Post by: toast on August 23, 2011, 06:59:07 pm
Your fucking admins.
Don't get me wrong, I like some of you, but damn I am so sick of hearing shit from you.
I have played trem on and off for years. Why has it suddenly changed in the last few months? Do they let anyone be an admin? Should I apply too?
This is not an abuse thread.
This is a thread to bring attention to the fact that some people don't deserve admin.
Also, Cadynum, this is not directed towards you. That was nothing really. Just a feather on a 400lb weight.
The only things I have experienced with admins is either abuse of power, or lacking the will to do something about someone actually doing something wrong. Very few are actually "good admins".
I'm about fed up to the point of leaving. I'm not the first and won't be the last.
You guys make me sick.
/thread
Title: Re: Why Trem will die.
Post by: Qrntz on August 23, 2011, 07:10:48 pm
/thread
Not so fast! We have a lot of flaming to do!
Title: Re: Why Trem will die.
Post by: Vape on August 23, 2011, 07:59:49 pm
Game's already dead.
Title: Re: Why Trem will die.
Post by: swamp-cecil on August 23, 2011, 09:09:49 pm
I so fucking agree with toast. The reason for the death of trem is not only the abusive admins, but the trolls. Most people are good, but people who talk about sex and swear alot are the people who make people leave and give a bad impression to the newcommers. I do recall hearing "we don't need powerful admins; just helpful players". I couldn't agree less. I've taken a couple newcommers to a private server and taught them trem. Why can't everyone do this? It's not so hard. Ever since, I have never seen those players again, and I blame it on the perverts, the rusty and the negative.
So how about we start a tremulous revolution, and bring it back to life by giving negative consequences to trolls and abusers? We've denybuilt bad builders. Who cares. Let them build a crap base. That makes them quit trem. Who cares if someone bleeds. Find a way to tell them to stop instead of banning them for 5 days.
/thread
Not so fast! We have a lot of flaming to do!
Don't
Game's already dead.
Then why don't you help instead of whine.
You see, it seems so easy to fix tremulous, and yet we don't. So how  about we start something new to save the game. Eh?
Title: Re: Why Trem will die.
Post by: Conzul on August 23, 2011, 10:04:19 pm


(http://cdn.pimpmyspace.org/media/pms/c/a2/8i/qn/ing-dies-1.gif)

To be productive, However:

1: 1.2 GPP needs an equivalent to the Wrath Newbie Training Server. When I first started, there were a number of times that I almost ragequit, but WNTS kept me around just long enough to get addicted, and that's the sweet spot in keeping a game alive.

2: This one is painfully obvious: If you like trem (a lot), then find ppl like you (online or real ppl) and point them to the game. Play a private match with them. Get them addicted. w/e
Title: Re: Why Trem will die.
Post by: RAKninja-Decepticon on August 23, 2011, 10:05:25 pm
snip
perverts?  havent you heard?  granger is NOT for fuck.

we dont have negative consequences because no two people agree on what "trolling" is.  a good number of people are too sensitive, and take anything not brimming with sparkles, sunshine, and light to be trolling.

bleeding.... you bleed me, i bleed you back.  no hard feelings.  wont even bleed back unless it's bleeding out of combat, or clearly not accidental.  yes, i will be a bigger class, or just as big as you when i bleed back.  should have thought of that when you decided to bleed.  bleeding structures.... thats a TK first time.  second time, it's votekick.  so far, nothing an admin needs to get involved with.

depending on how many players are in the game, you dont even have to take newbies to a private server.  i've demonstrated the basics of building the few bases i know how to build to newbies on us1 with little to no problem.  most folks playing have played an FPS before, perhaps even a q3 based FPS, so a little pointer here and there is all they need ("always aim for the head!" for example)

the "death of trem" is quite easy to explain.  it's a niche interest mod to an old game.  it is not a CoD or CS clone.  i've been an active community member for many such games, and few other community members seem to come to grips with this, they always want to blame the death of their favorite game on whatever mechanic displeases them the most.

personally, i think trem will be actively around at least another 5 years.  i mean, we still can fill at least one server to capacity every day.  when we cannot do that for more than a month, then i might be willing to accept the fact that "trem is dying".
Title: Re: Why Trem will die.
Post by: Qrntz on August 23, 2011, 10:13:44 pm
I do recall hearing "we don't need powerful admins; just helpful players".
Quote from tuple.
Most people are good, but people who talk about sex and swear alot
I blame it on the perverts
Er... I don't really get how people like monkeyman (if that's what you're trying to describe) disrupt someone's gaming experience. Mainly because they don't.
So how about we start a tremulous revolution, and bring it back to life by giving negative consequences to trolls and abusers?
Unlikely ???
Not trying to oppose your point, this just seems a bit too pompous. What kind of revolution are you talking about in here.
everything dies
Many-worlds interpretation of quantum mechanics, sir. Everything is bound to exist indefinitely in some parallel universes not interferring with the ones in which it's dead.
Title: Re: Why Trem will die.
Post by: Conzul on August 23, 2011, 10:16:01 pm
Silly Qrntz....everyone knows that there's only one of everything.

And even if that weren't the case...our instance is the only one that matters, because it's the only one we can occupy.
Silly ol' bear.
Title: Re: Why Trem will die.
Post by: Pazuzu on August 23, 2011, 10:58:06 pm
I've taken a couple newcommers to a private server and taught them trem. Why can't everyone do this?
Tutorial servers? Discuss.
Title: Re: Why Trem will die.
Post by: KillerWhale on August 23, 2011, 11:02:49 pm
rabblerabblerabble kill all admins rabblerabblerabble
Title: Re: Why Trem will die.
Post by: kharnov on August 23, 2011, 11:05:23 pm
omg guys there are admins  :police: :police: :police:

he;lp
Title: Re: Why Trem will die.
Post by: Kiwi on August 23, 2011, 11:09:27 pm
stuff

Can you give a few examples please?  Maybe it's just because I am an admin, but I see hardly any abuse on the server (and when I do it is quickly and promptly taken care of).

1: 1.2 GPP needs an equivalent to the Wrath Newbie Training Server. When I first started, there were a number of times that I almost ragequit, but WNTS kept me around just long enough to get addicted, and that's the sweet spot in keeping a game alive.

A large amount of the Wrath Newbie Training Server code was ported to gpp, however there isn't much we can do until 1.2 is released. (for example host a server full time)
Title: Re: Why Trem will die.
Post by: Pazuzu on August 23, 2011, 11:12:58 pm
1: 1.2 GPP needs an equivalent to the Wrath Newbie Training Server. When I first started, there were a number of times that I almost ragequit, but WNTS kept me around just long enough to get addicted, and that's the sweet spot in keeping a game alive.
I'm thinking more like an automated server, that runs a map specific to training newbies (ie with messages on the walls). We might need two servers, one for teaching them to play each team.
I'm serious about this project. I can help with planning, coding, and design, and possibly hosting (not likely, but I still have a spare laptop). I'll gladly take this to a separate thread if that's what we need.
Title: Re: Why Trem will die.
Post by: kharnov on August 23, 2011, 11:14:42 pm
I'm serious about this project. I can help with planning, coding, and design, and possibly hosting (not likely, but I still have a spare laptop). I'll gladly take this to a separate thread if that's what we need.

If it comes down to buying a server from MG, then I will help you out, like paying for it every other month or so.
Title: Re: Why Trem will die.
Post by: Pazuzu on August 23, 2011, 11:16:44 pm
Separate thread for this?
Title: Re: Why Trem will die.
Post by: kharnov on August 23, 2011, 11:18:36 pm
Separate thread for this?

yes
Title: Re: Why Trem will die.
Post by: Pazuzu on August 23, 2011, 11:24:13 pm
http://tremulous.net/forum/index.php?topic=16176.0 (http://tremulous.net/forum/index.php?topic=16176.0)
Now back to bashing the admins.
Title: Re: Why Trem will die.
Post by: ziplocpeople on August 23, 2011, 11:29:37 pm
I so fucking agree with toast. The reason for the death of trem is not only the abusive admins, but the trolls.
I'd say it has more to do with the splitting of the community, impatience of the community (long development cycles happen, people need to learn to deal with it), better graphics found in other free/opensource games (sadly, people don't value gameplay like they used to, it's all about looking the most [sur]real,) and I wouldn't say "trolls" but rather assholes in general.

Adminning? Ffs, give me a break. I don't know if you ever played 1.1, but more times than not servers had much more abusive admins there than on the gpp, and people still stuck around, hell even I did, it motivated me to become an admin in the first place. It's a privilege that I try not to use unless necessary, but mistakes can be made, we're all human. Simply shouting abuse at every little thing isn't going to solve anything, if you really think someone's regularly abusing compile a lot of evidence, or hell, just PM them in-game (or if they prefer, on IRC) and explain exactly why you feel what they did was wrong. Yelling abuse in-game not only leads to admins getting pissed off, but it also detracts from the entire experience of the game. I don't know about you, but if I was a newbie playing the last thing I'd want is to see a bunch of big green text with people saying "ABUSE!!!" for ten minutes straight (I may be exaggerating, but I hope you see my point.)

tl;dr: People leave Trem for more "exciting" projects. If you have an admin maturely speak to them in private, if that doesn't work get quite a bit of evidence before making a forum posting.
Title: Re: Why Trem will die.
Post by: Qrntz on August 23, 2011, 11:34:40 pm
one of everything
define 'one'
define 'everything'
Disclaimer: nobody knows
Title: Re: Why Trem will die.
Post by: F50 on August 24, 2011, 12:32:31 am
the "death of trem" is quite easy to explain.  it's a niche interest mod to an old game.  it is not a CoD or CS clone.  i've been an active community member for many such games, and few other community members seem to come to grips with this, they always want to blame the death of their favorite game on whatever mechanic displeases them the most.

personally, i think trem will be actively around at least another 5 years.  i mean, we still can fill at least one server to capacity every day.  when we cannot do that for more than a month, then i might be willing to accept the fact that "trem is dying".

truth.

Also:
Quote from: Conzul
Everything dies

And finally, please, do show some real admin abuse. I think the number of abuse cases to the number of claimed abuse cases, based on forum threads before kharnov's sticky is something like 5/50. Any, any sort of evidence of actual abuse would be wonderfully refreshing.
Title: Re: Why Trem will die.
Post by: Heli on August 24, 2011, 12:35:17 am

1: 1.2 GPP needs an equivalent to the Wrath Newbie Training Server. When I first started, there were a number of times that I almost ragequit, but WNTS kept me around just long enough to get addicted, and that's the sweet spot in keeping a game alive.

2: This one is painfully obvious: If you like trem (a lot), then find ppl like you (online or real ppl) and point them to the game. Play a private match with them. Get them addicted. w/e

Yes!  Thank you!  We ABSOLUTELY need a newbie server where we can help new players learn trem on GPP.  It would be fun to do and we can teach them to honor and respect friend granger.
Title: Re: Why Trem will die.
Post by: toast on August 24, 2011, 01:23:52 am
Like I said this is not an abuse thread. I did not save any information pertaining to my general complaint. Kiwi, Heli, Kharn, I like all of you I think you do a good job in the server. It's the admins I see maybe, say, once a month or so that come on and then bitch about the littlest things, or do nothing when I lodge an in game complaint. No one is helpful in the slightest. Earlier today, and yesterday too actually, I was trying to inquire the "deny build" vote command and no one showed the slightest interest even though they were on my team and it effected them also.
Basically what I am saying is that some admins have no sense of humor, and some have no sense of when to step in and deal with something. I do apologize for not having concrete evidence.
Quote
Kharnov:You're going to make yourself look very, very stupid otherwise.
Yes maybe a little but I was raging hard and not thinking entirely clear. Also unnecessary mutes for something not against the rules, then the person who called the vote cracks a gay joke right after and nothing happens? Pfft. Whatever. Today's a new day, I'm not raging near as hard as yesterday, but I will be logging everything from now on.
Title: Re: Why Trem will die.
Post by: Vape on August 24, 2011, 01:30:11 am
y i get muted everytime i say faggot??  ??? ??? ???
Title: Re: Why Trem will die.
Post by: Flux on August 24, 2011, 01:46:18 am
i dun no ??? mb u try say n-word insted and c if work??  ???
Title: Re: Why Trem will die.
Post by: dov on August 24, 2011, 02:19:02 am
I think the ban happy mods are partially what does it I played about 20 hours a week last summer then not long after school started again I got a deny build vote against me now I'm not going to argue what I did was right but I got got pissed off and basenadded after making some comments I got a 6 week ban and didn't come back till close to 6 months later its not like we have that many players that we can afford to keep ban happy mods like that as after 6 weeks it was way out of sight and mind for me
to comment on one of the major themes of this thread if people dont like the language people use we should perhaps publicize the mute functions more
Title: Re: Why Trem will die.
Post by: Cadynum on August 24, 2011, 03:18:19 am
It's the admins I see maybe, say, once a month or so that come on and then bitch about the littlest things, or do nothing when I lodge an in game complaint.
That is just not true.

I said the following:
Quote
[A] Cadynum.ddos: no pointless binds please
I have no idea how you could get offended by this
Title: Re: Why Trem will die.
Post by: Tremulant on August 24, 2011, 03:21:47 am
*wah!*
I said the following:
Quote
[A] Cadynum.ddos: no pointless binds please
I have no idea how you could get offended by this
Toast's sole contribution to the game _is_ his pointless binds, you're rendering him useless.
Title: Re: Why Trem will die.
Post by: sirshiz on August 24, 2011, 03:59:14 am
people who talk about sex and swear alot are the people who make people leave and give a bad impression to the newcommers.
Newcommers? Don't you mean nude cummers? LOLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL
Title: Re: Why Trem will die.
Post by: Conzul on August 24, 2011, 04:07:31 am
Speak of the devil.
Title: Re: Why Trem will die.
Post by: toast on August 24, 2011, 05:02:42 am
I think the ban happy mods are partially what does it I played about 20 hours a week last summer then not long after school started again I got a deny build vote against me now I'm not going to argue what I did was right but I got got pissed off and basenadded after making some comments I got a 6 week ban and didn't come back till close to 6 months later its not like we have that many players that we can afford to keep ban happy mods like that as after 6 weeks it was way out of sight and mind for me
to comment on one of the major themes of this thread if people dont like the language people use we should perhaps publicize the mute functions more



::)I believe you deserved it. Although the language thing.. there's no rule against it I don't make gay jokes, I don't usually go to far unless I rage, there is no rule against it. You make one, I'll follow it.
*wah!*
I said the following:
Quote
[A] Cadynum.ddos: no pointless binds please
I have no idea how you could get offended by this
Toast's sole contribution to the game _is_ his pointless binds, you're rendering him useless.

<3 tremulant. damn right. it's about having a good time. it's a damn game, have a sense of humor.
and like i said Cad this was not DIRECTLY attributed to you. It's a combined effort.
Although yeah that did piss me off cause I know that some if not most admins have useless binds.
Comic relief mang. The thing is you are the ONLY admin who has EVER said anything to me about it. Unless I'm obviously spamming them, which I don't until the games done with and it really doesn't matter. I got singled out and I don't really like that.
Title: Re: Why Trem will die.
Post by: c4 on August 24, 2011, 05:47:31 am
Admin abuse on the us official server doesnt even compare to aa back in the day.  The problem is really that people other than the devs have admin.  Players who dont have admin may very well consider some admins their peers, and when shit happens, this leads to further outrage.  In any case, if the devs arent playing the game enough to monitor the server themselves and need extra admins, then a system of admin approval should be taken into consideration, for instance, i find a noob builder and attempt to kick him, but my kick has to first be approved by another admin; a message appearing to all of them.
Title: Re: Why Trem will die.
Post by: 1337-Kynes on August 24, 2011, 05:55:20 am
system of admin approval

I think we pretty much do this automatically by discussing bans and things over admin chat.
Title: Re: Why Trem will die.
Post by: F50 on August 24, 2011, 06:08:24 am
If only the devs had admin, I'm pretty sure people would complain about dev abuse, amoung other obvious problems that would arise.
Title: Re: Why Trem will die.
Post by: RAKninja-Decepticon on August 24, 2011, 06:33:25 am
there is no rule against it. You make one, I'll follow it.


 Unless I'm obviously spamming them, which I don't until the games done with and it really doesn't matter. I got singled out and I don't really like that.

Quote
Tremulous Official Server Rules (http://tremulous.net/forum/index.php?topic=12896.0)

Player Rules
1. No Griefing
2. No Harassment
3. No Glitch building
4. No Cheating
5. No Server Takeovers
6. No Spamming
Title: Re: Why Trem will die.
Post by: monkeyman33420 on August 24, 2011, 04:13:06 pm
The official rules are pretty clear.
Trem is an open environment,  I think it would be a bad precedent to start censorship on a qualitative basis rather than the quantitative basis. Right now the rules prohibit spamming, harassment, and griefing. Spamming and harassment are pretty self-explanatory.  Griefing specifically targets the folks who bitch and whine.

Trying to censor based on content seems ill advised, and not really all that necessary.

That said, administration of a public server, done right, is a PITA. Ultimately it has to take priority to your own gaming enjoyment. A good litmus test is: Is this for the server or for Me?
I think some admins even take it further than simply using their administration commands. Taking the time to try and teach newbies, add balance to the game, or even quit playing to spectate and make sure folks are behaving themselves are really good things that should be encouraged.

Finally, it seems to make sense rather than admins being a sole source of censorship (a position I think most would avoid anyway), if you really are annoyed by what someone is saying or has binded, callvote mute. Its quite effective even when call_vote unmute is called within a minute...it lets the individual know that the majority of the server is annoyed by what they say.

That said...I add RATFARTS!

mm69
Title: Re: Why Trem will die.
Post by: Lakitu7 on August 24, 2011, 09:22:04 pm
Vague complaints of nonspecific dissent are entirely worthless. If you have a specific thing to complain about, do it. Otherwise, meh.

Spamming some stupid bind all the time is a bad idea because it annoys people. Some of those people are admins. If you choose to do this, you do so at your own risk of mutes. If that is a problem, do not do it.
Title: Re: Why Trem will die.
Post by: Volt on August 24, 2011, 09:36:33 pm
play with /cl_noprint 1 = no drama
Title: Re: Why Trem will die.
Post by: Cadynum on August 24, 2011, 11:40:45 pm
..
Congratulations on your well formatted post, but asking you to stop using your penis binds does not equal censorship.
Title: Re: Why Trem will die.
Post by: Vape on August 25, 2011, 02:33:35 am
i dun no ??? mb u try say n-word insted and c if work??  ???
even wen i say n-word i get the mutes  :o :o bt some guy had name that way and he no got renamed?? seem fair? i dun think so  :-\ :-\ :-\

I don't have admin on the official server, so therefor I hate and am against anything they do.
Title: Re: Why Trem will die.
Post by: jm82792 on August 25, 2011, 07:54:14 am
In the end we have a great formula for the game,
however because it's showing it's age; we are running out of people who appreciate it for what it is... -- gameplay!
In advertising you need cool looking things to attract people to buy stuff.
You can have a crappy product with great appeal, and still get people to buy into it(initially!)
For Tremulous it's running out of visual appeal compared to modern low end games,
and there is a replacement quota of people that need to go into it/play to keep the community from shrinking.
Yes you know what I am saying what we need, and I'll leave it at that.
The community here isn't the most savory, but with more people, there will be more full servers, and people can find the one with the vibes they enjoy being immersed in.

Title: Re: Why Trem will die.
Post by: CreatureofHell on August 25, 2011, 12:39:41 pm
I would like to point out here that if you don't have rules then people are less likely to break them. This reduces the need for banning and admins. Fewer admins theoretically means less abuse.
Thus, everyone is happy.
Title: Re: Why Trem will die.
Post by: Vape on August 25, 2011, 04:01:00 pm
I would like to point out here that if you don't have rules then people are less likely to break them.

 :o :o :o :o :o :o :o :o :o :o

So if we don't have laws people will be less likely to break laws right!?
Title: Re: Why Trem will die.
Post by: Asvarox on August 25, 2011, 04:43:44 pm
.
Title: Re: Why Trem will die.
Post by: CreatureofHell on August 25, 2011, 05:20:07 pm
I would like to point out here that if you don't have rules then people are less likely to break them.

 :o :o :o :o :o :o :o :o :o :o

So if we don't have laws people will be less likely to break laws right!?

Maybe I should have said if you don't have laws people can't break them.
Title: Re: Why Trem will die.
Post by: Ingar on August 25, 2011, 05:36:53 pm
Congratulations, you're now a level 3 admin. Do it better.
Title: Re: Why Trem will die.
Post by: SPK on August 25, 2011, 05:52:22 pm
Tremulous should make it into Steam
Title: Re: Why Trem will die.
Post by: Vape on August 25, 2011, 07:42:26 pm
Let this be a lesson to all of you:
Bitch about the admins on US 1 and you will get level 3.

You should really think hard about who is given admin. Dont just give it to people who you associate with, but people who are active, dont abuse and will do their duties as admins.
Title: Re: Why Trem will die.
Post by: toast on August 25, 2011, 08:34:43 pm
Congratulations, you're now a level 3 admin. Do it better.

will do my damn best Ing. thanks.
Title: Re: Why Trem will die.
Post by: Blade on August 25, 2011, 08:38:58 pm
I so fucking agree with toast. The reason for the death of trem is not only the abusive admins, but the trolls.
Seems legit...
Most people are good, but people who talk about sex and swear alot are the people who make people leave and give a bad impression to the newcommers.
...the fuck. Take it to xbox live if you want to be babied.
i find a noob builder and attempt to kick him
yeop.
Title: Re: Why Trem will die.
Post by: Nux on August 26, 2011, 01:22:37 am
i find a noob builder and attempt to kick him
yeop.

I think you missed the part where he calls for bad admin decisions to be restrained by a system of peer approval, which that was an example of.

At least I hope that was an example of a bad admin decision...
Title: Re: Why Trem will die.
Post by: ULTRA Random ViruS on September 07, 2011, 01:04:31 pm
To be productive, However:

1: 1.2 GPP needs an equivalent to the Wrath Newbie Training Server. When I first started, there were a number of times that I almost ragequit, but WNTS kept me around just long enough to get addicted, and that's the sweet spot in keeping a game alive.

2: This one is painfully obvious: If you like trem (a lot), then find ppl like you (online or real ppl) and point them to the game. Play a private match with them. Get them addicted. w/e
1. : I joined tremulous before this server even existed, and it never had as much players per day on average compare to US Official.
2. : I already do this. I also am willing to use a tremulous poster as my spraypaint in TF2 (I only play because it is the only other shooting game that comes free on macintosh; nothing happens on macintoshes. Also, my mac trem is broken, no one answers. But i will still say trem is my fravourite game... since i was in year 6. When me and my brother played on the Bananas server with !slapme and... i think thats all i can remember of. I had a mushy brain then.)
Title: Re: Why Trem will die.
Post by: Firstinaction on September 08, 2011, 03:15:28 am
Really tremulous is dead. For the past years  1.1 and/ Gpp has only 100 people a day on both games together.   People say trem is dying...


Trem is dead already....     DUHHH!!!!    ;D

(http://img854.imageshack.us/img854/2139/36654861.jpg) (http://imageshack.us/photo/my-images/854/36654861.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

Kinda been like that for years
Title: Re: Why Trem will die.
Post by: Garion on September 08, 2011, 04:35:58 am
Trem is dead, it's the nerves that still make the corpse move.
Title: Re: Why Trem will die.
Post by: Nux on September 08, 2011, 12:13:11 pm
If tremulous is a body, then you're the aches and pains and just like real aches and pains you wouldn't be here if it was dead.
Title: Re: Why Trem will die.
Post by: Garion on September 08, 2011, 02:01:02 pm
You're sweet as honey, Nux. I know why you're saying I'm the aches and pains of Tremulous, because truth always hurt. At first.
Title: Re: Why Trem will die.
Post by: Thorn on September 11, 2011, 12:43:56 am
Gayrion owned this thread...
Title: Re: Why Trem will die.
Post by: vcxzet on September 13, 2011, 02:29:46 pm
it died already
Title: Re: Why Trem will die.
Post by: Ingar on September 13, 2011, 05:35:50 pm
it died already
When was the last time you played tremulous?
Title: Re: Why Trem will die.
Post by: Vape on September 13, 2011, 07:19:25 pm
Why would he play a dead game?
Title: Re: Why Trem will die.
Post by: SPK on September 13, 2011, 07:32:22 pm
Oomg dont say that, why would you demotivate the developers?
Better say that we're still there supporting them and wating for put the hands on their work : D
Title: Re: Why Trem will die.
Post by: vcxzet on September 13, 2011, 07:42:01 pm
it died already
When was the last time you played tremulous?
When it was still alive. I am not a necrophiliac.
Title: Re: Why Trem will die.
Post by: CreatureofHell on September 13, 2011, 08:41:16 pm
it died already
When was the last time you played tremulous?
When it was still alive. I am not a necrophiliac.
That was awesome.  8)
Title: Re: Why Trem will die.
Post by: Meisseli on September 13, 2011, 10:53:43 pm
The ones doing nothing related to Tremulous other than spamming "this game is dead" in every second thread must have quite a terrible life ::)
Title: Re: Why Trem will die.
Post by: Mustard on September 14, 2011, 02:36:05 am
The bigger question is, WHY ARE GAMES NO LONGER FOR FUN. I haven't found one person on trem, or league of legends, or whateverthefuck, that is not tryharding to the most extent. When did we break the threshold of being addicted to video games? Game:An activity providing entertainment or amusement; a pastime. What the fuck is wrong with the world?
Title: Re: Why Trem will die.
Post by: Garion on September 14, 2011, 04:36:43 am
The bigger question is, WHY ARE GAMES NO LONGER FOR FUN. I haven't found one person on trem, or league of legends, or whateverthefuck, that is not tryharding to the most extent. When did we break the threshold of being addicted to video games? Game:An activity providing entertainment or amusement; a pastime. What the fuck is wrong with the world?

'dem stupid reptilians!
Title: Re: Why Trem will die.
Post by: bleach on September 14, 2011, 05:42:10 am
Oomg dont say that, why would you demotivate the developers?
Better say that we're still there supporting them and wating for put the hands on their work : D

lol
Title: Re: Why Trem will die.
Post by: zoomer on September 22, 2011, 04:50:53 pm
Getting killed 10000 times and not killing others is no fun it feels like everyone is cheating aimbot is mostly what killed trem

Game updates seem mostly boring human vs alien equality tweaks seem endless

how about
 
New aliens, New structures, New weapons, usable items Turrets,

instead of shotgun is 0.01% to powerfull

 

Title: Re: Why Trem will die.
Post by: Tremulant on September 22, 2011, 05:06:34 pm
Getting killed 10000 times and not killing others is no fun it feels like everyone is cheating aimbot is mostly what killed trem
Where are you seeing this, 1.1, gpp, gpp official?
Title: Re: Why Trem will die.
Post by: RAKninja-Decepticon on September 22, 2011, 07:15:28 pm
Getting killed 10000 times and not killing others is no fun it feels like everyone is cheating aimbot is mostly what killed trem
Where are you seeing this, 1.1, gpp, gpp official?
i see it in gpp, myself.  i dont bitch about it often, but it is vastly frustrating.  past few days there have been 1-3 players on the server better than the rest of us by far.  whichever team more of these players was on was guaranteed a win.  one player should not make such a big impact in a team game.
Title: Re: Why Trem will die.
Post by: Tremulant on September 22, 2011, 08:37:27 pm
Getting killed 10000 times and not killing others is no fun it feels like everyone is cheating aimbot is mostly what killed trem
Where are you seeing this, 1.1, gpp, gpp official?
i see it in gpp, myself.  i dont bitch about it often, but it is vastly frustrating.  past few days there have been 1-3 players on the server better than the rest of us by far.  whichever team more of these players was on was guaranteed a win.  one player should not make such a big impact in a team game.
If you have a handful of mediocre players who know how to play the game and can work as a team, then the single player with particularly good aim isn't going to be all that effective at skewing things, the trouble is that most of these frustrated players don't even understand the basics, have trouble using a mouse, and view anyone who's capable of using the massdriver effectively as an aimbotter, it gets worse when these players start stacking a team, for instance humans, because their play style is more immediately fathomable to the beginner, the aliens will inevitably tear them apart in a few short minutes.
Title: Re: Why Trem will die.
Post by: RAKninja-Decepticon on September 22, 2011, 09:26:46 pm
Getting killed 10000 times and not killing others is no fun it feels like everyone is cheating aimbot is mostly what killed trem
Where are you seeing this, 1.1, gpp, gpp official?
i see it in gpp, myself.  i dont bitch about it often, but it is vastly frustrating.  past few days there have been 1-3 players on the server better than the rest of us by far.  whichever team more of these players was on was guaranteed a win.  one player should not make such a big impact in a team game.
If you have a handful of mediocre players who know how to play the game and can work as a team, then the single player with particularly good aim isn't going to be all that effective at skewing things, the trouble is that most of these frustrated players don't even understand the basics, have trouble using a mouse, and view anyone who's capable of using the massdriver effectively as an aimbotter, it gets worse when these players start stacking a team, for instance humans, because their play style is more immediately fathomable to the beginner, the aliens will inevitably tear them apart in a few short minutes.
it's also insanely frustrating to deal with a player that if he sees you, you die.  this is due to the very nature of the teams; humans have range, aliens must come into physical contact with the humans.  it takes evos you are not likely to get to even get close enough to score a hit, as dretches just do not have the HP to get near someone using a MD or shotgun.

ad to that the fact that the way humans fight is typically running backwards back to turret range, and even players of mediocre aim become near invincible.  almost all of the games i have played recently have featured the humans camping to s2.  then usually the one good player on the humans would constantly assault.  the game would usually end with one player with a score of 400+, and the entire rest of the server below 100.  games of a size of at least 6v6.

this is, as ive said before, not fun at all.  this drives new players away.  hell, i play less because of it, and i'm not really new.  i like to have at least the illusion of a chance.

i can think of a myriad of small tweaks to rectify these issues, but bringing any of them up will draw a wave of protest from those who spend the whole game with a sg or md standing on top of a turret.

seriously, is the objective of the human team to find the cheesiest way to play?
Title: Re: Why Trem will die.
Post by: Celestial_Rage on September 23, 2011, 11:21:54 am
Coming from you, I'm really not surprised you haven't thought to move in patterns that are difficult to hit. After all, moving in a straight line is the best!
Title: Re: Why Trem will die.
Post by: RAKninja-Decepticon on September 23, 2011, 12:18:36 pm
Coming from you, I'm really not surprised you haven't thought to move in patterns that are difficult to hit. After all, moving in a straight line is the best!
for acceleration, yes, it is.  i find it necessary to strafejump to close the gap presented by dodging, sprinting, humans.

my choices of movement do not impact the validity of my statements at all.  this is the shit that drives new players away.

i would have revived the 1hko thread rather than trying to call me out here.  in that thread we could discuss these mechanics in detail and stay on topic.  the topic of this thread is addressing the problems of what drives new and old players away from the game.

i'm interested, do you dispute that the points that i have raised impact new players deciding to quit?
Title: Re: Why Trem will die.
Post by: Tremulant on September 23, 2011, 04:06:48 pm
Experienced players play better than inexperienced players? well, i'm flabbergasted!
People losing interest in the game is what has killed trem, it's that simple, it has nothing to do with supposed aimbotting(UrT's still alive and well and it has orders of magnitude more cheats than trem ever has, and hardly any active server admins) or a skill gap between experienced players and newbies, trem has always had a steep learning curve, but when most of us started playing there were hundreds of fellow newbies to balance things out, the handful of new players venturing into trem thesedays trickle in too slowly to maintain an enthusiastic newbie population.
We need 1.2, or tremz, or something of the sort, to grab the attention of large volumes of new players all at once, in the meantime more experienced players making like miserable for each other by spamming things that they feel are op wouldn't be a bad idea, otherwise we'll be stuck with every other player pouncespamming, for instance, when 1.2's final.
Title: Re: Why Trem will die.
Post by: baybal on October 01, 2011, 07:59:34 am
play with /cl_noprint 1 = no drama
some times it helps a lot
Title: Re: Why Trem will die.
Post by: ULTRA Random ViruS on October 07, 2011, 01:44:07 pm
play with /cl_noprint 1 = no drama
some times it helps a lot
Wow, i've been searching for a command like that. That's -1 topic off the board! (not even open anyway)
Title: Re: Why Trem will die.
Post by: jm82792 on October 13, 2011, 07:07:36 am
Experienced players play better than inexperienced players? well, i'm flabbergasted!
People losing interest in the game is what has killed trem, it's that simple, it has nothing to do with supposed aimbotting(UrT's still alive and well and it has orders of magnitude more cheats than trem ever has, and hardly any active server admins) or a skill gap between experienced players and newbies, trem has always had a steep learning curve, but when most of us started playing there were hundreds of fellow newbies to balance things out, the handful of new players venturing into trem thesedays trickle in too slowly to maintain an enthusiastic newbie population.
We need 1.2, or tremz, or something of the sort, to grab the attention of large volumes of new players all at once, in the meantime more experienced players making like miserable for each other by spamming things that they feel are op wouldn't be a bad idea, otherwise we'll be stuck with every other player pouncespamming, for instance, when 1.2's final.
I am working with tremz, spending the time I can spare to delay the eventual demise of Tremulous.
Title: Re: Why Trem will die.
Post by: zoomer on December 06, 2011, 04:33:06 pm
Cheating is the problem for me which is why I stopped playing maybe I'm wrong and it just seems like people are cheating because I am rubbish but when i play a LAN match with friends I can win a match 3 on 1, it is probably true sometimes that I'm just more crap then usual and maybe lag/connection speed, but its not great to feel like your one of the only one not cheating here are some examples of what i mean;

Rets :turret: seem to aim towards but not quite fire at AMAZING alien people resulting in advanced marauder grief
(warping maybe)

Constantly hit by human even when strafing unpredictably resulting in loosing evos quickly
(aimbot maybe)

Human magically find you when hide/corner resulting in spawn then die    
(wall/radar hack maybe)


Title: Re: Why Trem will die.
Post by: Meisseli on December 06, 2011, 08:20:47 pm
Which version do you play? GPP is free of cheaters for now at least, but this isn't the case in 1.1 unfortunately.
Title: Re: Why Trem will die.
Post by: Garion on December 06, 2011, 09:53:32 pm
If you keep that sig long enough Mysilly, I'm sure you will eventually understand it.
Title: Re: Why Trem will die.
Post by: Meisseli on December 06, 2011, 10:45:45 pm
I'll understand that the Jews are plotting to take over the world and form a totalitarian one-world government? A-ha... :o

Please, seek professional help. (http://www.wikihow.com/Help-Cure-Your-Paranoia)
Title: Re: Why Trem will die.
Post by: Conzul on December 07, 2011, 02:42:58 am
I'll understand that the Jews are plotting to take over the world and form a totalitarian one-world government? A-ha... :o

Please, seek professional help. (http://www.wikihow.com/Help-Cure-Your-Paranoia)

Not Jews, Freemasons.
Get your facts straight.
Title: Re: Why Trem will die.
Post by: Volt on December 07, 2011, 08:54:04 am
Which version do you play? GPP is free of cheaters for now at least, but this isn't the case in 1.1 unfortunately.

GPP is no longer cheater free, just saying.
Title: Re: Why Trem will die.
Post by: Meisseli on December 07, 2011, 02:10:16 pm
Which version do you play? GPP is free of cheaters for now at least, but this isn't the case in 1.1 unfortunately.

GPP is no longer cheater free, just saying.
As far as I know Buddha/oRaw didn't spread his doings anywhere... and I've no knowledge of cheating other than that. There at least isn't a big spread of botters like 1.1 had(/still has?), probably due to the playerbase being smaller.
Title: Re: Why Trem will die.
Post by: Volt on December 07, 2011, 02:34:40 pm
Which version do you play? GPP is free of cheaters for now at least, but this isn't the case in 1.1 unfortunately.

GPP is no longer cheater free, just saying.
As far as I know Buddha/oRaw didn't spread his doings anywhere... and I've no knowledge of cheating other than that. There at least isn't a big spread of botters like 1.1 had(/still has?), probably due to the playerbase being smaller.

Buddhabot? that was a joke it was made so it could be patched against without trouble. But the new one floating around is a full port, there are a few bans on us1 for it.
Title: Re: Why Trem will die.
Post by: Garion on December 07, 2011, 06:26:46 pm
I'll understand that the Jews are plotting to take over the world and form a totalitarian one-world government? A-ha... :o

Please, seek professional help. (http://www.wikihow.com/Help-Cure-Your-Paranoia)

I learned to distinguish serious thinkers of idiots mostly because idiots held your answer. For instance, I didn't say Jews, but Zionist. The good and serious Jews knows the current Israel isn't even respecting the theological project (for they are supposed to wait for the messiah). Anyway, I won't even bother since we're not on the right topic and you don't give a shit about this stuff, you only care about coming on top over me and appearing smart. I also suggest you stop going on wikihow to explain people psychology, especially when you're so bad at understanding serious subjects like world politics and sociology, which are essentials to understand the psychological life of people.


Title: Re: Why Trem will die.
Post by: WarLock on December 07, 2011, 09:34:23 pm
+1 Jess

Meisseli is a dump face ... Telling that gpp have no cheat is like tell that Meisseli mother dont suck cock !!!!

Title: Re: Why Trem will die.
Post by: sirshiz on December 08, 2011, 01:59:36 am
+1 Jess

Meisseli is a dump face ... Telling that gpp have no cheat is like tell that Meisseli mother dont suck cock !!!!


WarLock is the Mark Twain of our time.
Title: Re: Why Trem will die.
Post by: Flux on December 08, 2011, 04:33:56 pm
Warlock speak great truth after long absence like Henry David Thoreau
Title: Re: Why Trem will die.
Post by: Vape on December 09, 2011, 05:47:52 pm
or like Tom Hanks 
Title: Re: Why Trem will die.
Post by: StevenM on December 10, 2011, 06:46:32 am
This is great, I especially enjoyed warlocks comment lol. tremulous is fun :D.
Title: Re: Why Trem will die.
Post by: K-otic on December 11, 2011, 05:46:28 am
Tremulous will never die because Tremulous is in us all!

In our hearts and minds we will carry on the lessons learned through Tremulous, long after we stop playing.
Title: Re: Why Trem will die.
Post by: 1337-Kynes on December 11, 2011, 05:56:14 am
Tremulous isn't just a game, it's a lifestyle.
Title: Re: Why Trem will die.
Post by: Jedarus on December 11, 2011, 12:17:40 pm
Tremulous will never die because Tremulous is in us all!

In our hearts and minds we will carry on the lessons learned through Tremulous, long after we stop playing.

what lessons ???
Title: Re: Why Trem will die.
Post by: Garion on December 11, 2011, 02:34:18 pm
Tremulous isn't just a game, it's a lifestyle.

I knew I couldn't be the only one scared of spiders.
Title: Re: Why Trem will die.
Post by: Qrntz on December 11, 2011, 05:48:35 pm
Tremulous will never die because Tremulous is in us all!

In our hearts and minds we will carry on the lessons learned through Tremulous, long after we stop playing.

what lessons ???
For example, pressing G in a public place isn't exactly a good idea.
Title: Re: Why Trem will die.
Post by: Asvarox on December 11, 2011, 09:38:32 pm
If you want to get someones attention just come to him/her and keep screaming 'come on'

And never shake hands with aliens (http://archive.mercenariesguild.net/Comics/Garoth/tremComic002.png)
Title: Re: Why Trem will die.
Post by: Rubuco on December 12, 2011, 08:19:52 pm
O kurwa dawno sie tak nie uśmiałem.

(For other people, check google translate)
Title: Re: Why Trem will die.
Post by: Relish on December 22, 2011, 02:51:30 am
Hell I only had problems with one admin and I haven't seen him in months.
Title: Re: Why Trem will die.
Post by: KenuR on January 05, 2012, 08:49:33 am
One of the lessons I learned is that if you find yourself warding off hostile aliens - don't camp or people are gonna start raging at you.
Title: Re: Why Trem will die.
Post by: Nod_Nod_Nod on January 05, 2012, 02:45:06 pm
Tremulous wont die... Propably becouse its tremulous.

Good reasoning is good... Isnt it?
Title: Re: Why Trem will die.
Post by: swamp-cecil on January 06, 2012, 03:19:38 pm
101st post
Once tremulous dies, somebody from valve will find it and buy it from the devs for 24.99$
Unlike you guys, I really hope tremulous gets remade to steam.
Title: Re: Why Trem will die.
Post by: /dev/humancontroller on January 07, 2012, 04:16:23 am
Unlike you guys, I really hope tremulous gets remade to steam.
amen.
Title: Re: Why Trem will die.
Post by: RAKninja-Decepticon on January 07, 2012, 04:52:55 am
it's all gpl and creative commons.  nothings stopping anyone from porting it to source.  you could even use the same map pk3's with some work.
Title: Re: Why Trem will die.
Post by: Celestial_Rage on January 07, 2012, 08:57:56 am
it's all gpl and creative commons.  nothings stopping anyone from porting it to source.  you could even use the same map pk3's with some work.

Except for the fact that it's gpl. Steam doesn't allow gpl games. Now, you can do what NS did and try to use the same concept, but then you'd have to rewrite all the game code yourself.
Title: Re: Why Trem will die.
Post by: David on January 07, 2012, 12:33:57 pm
Porting to source would have to be a complete rewrite anyway, so the GPL isn't an issue.
Title: Re: Why Trem will die.
Post by: RAKninja-Decepticon on January 07, 2012, 05:19:49 pm
it's all gpl and creative commons.  nothings stopping anyone from porting it to source.  you could even use the same map pk3's with some work.

Except for the fact that it's gpl. Steam doesn't allow gpl games. Now, you can do what NS did and try to use the same concept, but then you'd have to rewrite all the game code yourself.
you can mod source however you like.  getting it onto the steam store is another story entirely, but so long as you have bought a source game, you are allowed to mod.
Title: Re: Why Trem will die.
Post by: Tremulant on January 07, 2012, 11:41:05 pm
it's all gpl and creative commons.  nothings stopping anyone from porting it to source.  you could even use the same map pk3's with some work.

Except for the fact that it's gpl. Steam doesn't allow gpl games. Now, you can do what NS did and try to use the same concept, but then you'd have to rewrite all the game code yourself.
you can mod source however you like.  getting it onto the steam store is another story entirely, but so long as you have bought a source game, you are allowed to mod.
it's surely still going to require a total rewrite if your target engine is source.
Title: Re: Why Trem will die.
Post by: Nux on January 22, 2012, 02:14:53 pm
Except for the fact that it's gpl. Steam doesn't allow gpl games.

Surely that by itself would require:

Title: Re: Why Trem will die.
Post by: SirFrancisBacon on January 26, 2012, 01:01:16 pm
it's all gpl and creative commons.  nothings stopping anyone from porting it to source.  you could even use the same map pk3's with some work.

Except for the fact that it's gpl. Steam doesn't allow gpl games. Now, you can do what NS did and try to use the same concept, but then you'd have to rewrite all the game code yourself.

Steam uses DOSBox for old games. For example i bought X-COM: Apocalypse from Steam and when you install it, Steam automatically installs DOSBox and uses it to start the game. Since DOSBox is GLP i doubt that Steam is somehow adverse to GPL games/software.

However, Desura seems more suitable for tremulous than Steam, since at least Desuras client is GLP (this is a recent development though).  :dragoon:
Title: Re: Why Trem will die.
Post by: David on January 26, 2012, 06:10:09 pm
AFAIK you can distribute GPL stuff through steam, but can't do any integration for achievements / cloud / friends stuff.  Although that stuff was all getting talked about years ago, so they may well have changed the licence since then.

Also, this is all irrelevant for talks of a new engine, as the licence would be dictated by whoever wrote the engine / port.
Title: Re: Why Trem will die.
Post by: 1337-Kynes on January 27, 2012, 06:39:05 am
Also, this is all irrelevant for talks of a new engine, as the licence would be dictated by whoever wrote the engine / port.

I think it would still have to be GPL, unless they rewrite the entire thing.
Title: Re: Why Trem will die.
Post by: RAKninja-Decepticon on January 27, 2012, 06:03:14 pm
a new engine would prolly have to be rewritten anyway, but the game assets are creative commons.
Title: Re: Why Trem will die.
Post by: David on January 28, 2012, 01:47:47 pm
Also, this is all irrelevant for talks of a new engine, as the licence would be dictated by whoever wrote the engine / port.

I think it would still have to be GPL, unless they rewrite the entire thing.

It's like people just don't read these threads.
Title: Re: Why Trem will die.
Post by: ULTRA Random ViruS on February 04, 2012, 09:57:43 am
We could advertise. But not everything here is free.
Title: Re: Why Trem will die.
Post by: N@@B on December 13, 2012, 02:26:40 am
it's not the game, it's the few retarded (for the lack of a better word) admins who never should have been born.
Title: Re: Why Trem will die.
Post by: your face on December 13, 2012, 04:19:43 pm
lol
Title: Re: Why Trem will die.
Post by: Fukacz on February 28, 2013, 09:36:11 pm
NO WAI !

It will not.
Title: Re: Why Trem will die.
Post by: vcxzet on March 01, 2013, 11:53:45 pm
NO WAI !

It will not.
What do  you mean? Is the grave I am dancing on right now empty?
Title: Re: Why Trem will die.
Post by: CreatureofHell on March 02, 2013, 03:11:18 pm
NO WAI !

It will not.

FUKA! I SEE YOU OVER THERE!
Title: Re: Why Trem will die.
Post by: Fukacz on March 03, 2013, 02:38:42 pm
NO WAI !

It will not.

FUKA! I SEE YOU OVER THERE!

ONOZ !
Title: Re: Why Trem will die.
Post by: CreatureofHell on March 04, 2013, 02:53:52 am
NO WAI !

It will not.

FUKA! I SEE YOU OVER THERE!

ONOZ !

Nice to see you again.
Title: Re: Why Trem will die.
Post by: Chomps123 on March 04, 2013, 01:13:02 pm
*facepalm*
Title: Re: Why Trem will die.
Post by: CreatureofHell on March 04, 2013, 02:45:06 pm
*facepalm*

What?
Title: Re: Why Trem will die.
Post by: Conzul on March 31, 2013, 12:06:44 am
Someone should port it to Unity or something.
I wanna play it on PS4.
Title: Re: Why Trem will die.
Post by: ULTRA Random ViruS on March 31, 2013, 01:13:56 pm
I ported gpp to 1.1 with tweaking. Next: Port BF3 to NES.
Quote
Code: [Select]
  ____      ____     ___              __         __   
 /    \    | __ \   | __ \           /  |       /  |   
| /   _    |  __/   |  __/   ____     | |        | | 
| |__| |   | |      | |     |____|   _| |_      _| |_
 \____/    |_|      |_|             |_____| () |_____|
         _      ____    ____   __    _      _
        / \    | __ \  |  __| |  \  | |    / \
       / ^ \   |    /  |  \   |   \ | |   / ^ \
      / /-\ \  | |\ \  |  /_  | |\ \| |  / /-\ \
     /_/   \_\ |_| \_\ |____| |_| \___| /_/   \_\
Title: Re: Why Trem will die.
Post by: /dev/humancontroller on March 31, 2013, 08:48:59 pm
I ported gpp to 1.1 with tweaking.
and i ported GPP to 1.1+1.2: the server is connectable by both 1.1 and 1.2 clients.
Title: Re: Why Trem will die.
Post by: RAKninja-Decepticon on April 01, 2013, 06:00:07 am
Someone should port it to Unity or something.
I wanna play it on PS4.
send rotacake some money and he'll have it done in a couple of years.
Title: Re: Why Trem will die.
Post by: ULTRA Random ViruS on April 01, 2013, 01:28:36 pm
I ported gpp to 1.1 with tweaking.
and i ported GPP to 1.1+1.2: the server is connectable by both 1.1 and 1.2 clients.
You're a person with background knowledge. I'm just doing fak'r all via trial and error.
Quote
send rotacake some money and he'll have it done in a couple of years.
I'd buy the granger first. Btw, he doesn't accept donations apparently. You need to buy the game. Le Kickstarter account died so I have no idea how this works anymore.
Title: Re: Why Trem will die.
Post by: vcxzet on April 01, 2013, 03:35:41 pm
I ported gpp to 1.1 with tweaking.
and i ported GPP to 1.1+1.2: the server is connectable by both 1.1 and 1.2 clients.
A little too late but good job nevertheless. Devs wanted 1.1 to die for the sake of 1.2 and they failed to keep 1.2 alive.
Title: Re: Why Trem will die.
Post by: Rubuco on May 04, 2013, 12:52:32 pm
Tremulous will die because :
1) It's already dead
2) It's already dead
3) It's already dead
4) It's already dead
(...)
99999)It's already dead

Give me Tremulous 4.0!
Title: Re: Why Trem will die.
Post by: toastisgood on September 02, 2013, 07:21:53 pm
necro, worthless bump, etc.

I honestly thought this site would be down by 2011 or so.
Title: Re: Why Trem will die.
Post by: Streilok on January 25, 2014, 07:19:01 pm
I am new to Tremulous, but here is my two cents as someone who has played Natural Selection for 10 years and witnesses it's death (as well as numerous HL1 mods). It's natural for FPS games to dwindle in population as time goes on, it seems that the length of survival for newer games is much shorter these days than for old games though (Tremulous, Doom, Mount&Blade,Counter-Strike, etc). NS has been dead for almost a year now, a few servers but no one plays anymore, and it has a sequel but very few play maybe 1000 at most. What I wanted to say is that I think tremulous has lasted a long time and will probably last a lot more, but the longer it goes depends on how strong the community is, once main communities die then people stop playing and they move onto other games as it splits. Mount&Blade mostly survives because there is huge community and many events for players, Doom and Tremulous people still play because of the gameplay obviously. I think best thing you can do to keep game alive is be nice to noobies and foster a good community. A updated sequel that's structured similarly to original game and daily updates are what keep game community alive in future I think.
Title: Re: Why Trem will die.
Post by: kharnov on January 25, 2014, 08:02:43 pm
A updated sequel that's structured similarly to original game

http://unvanquished.net/
Title: Re: Why Trem will die.
Post by: CreatureofHell on February 02, 2014, 03:57:46 am
A updated sequel that's structured similarly to original game

http://unvanquished.net/
Title: Re: Why Trem will die.
Post by: Rubuco on June 08, 2015, 08:21:52 pm
I am new to Tremulous, but here is my two cents as someone who has played Natural Selection for 10 years and witnesses it's death (as well as numerous HL1 mods). It's natural for FPS games to dwindle in population as time goes on, it seems that the length of survival for newer games is much shorter these days than for old games though (Tremulous, Doom, Mount&Blade,Counter-Strike, etc). NS has been dead for almost a year now, a few servers but no one plays anymore, and it has a sequel but very few play maybe 1000 at most. What I wanted to say is that I think tremulous has lasted a long time and will probably last a lot more, but the longer it goes depends on how strong the community is, once main communities die then people stop playing and they move onto other games as it splits. Mount&Blade mostly survives because there is huge community and many events for players, Doom and Tremulous people still play because of the gameplay obviously. I think best thing you can do to keep game alive is be nice to noobies and foster a good community. A updated sequel that's structured similarly to original game and daily updates are what keep game community alive in future I think.

Well i have better anserw. Trem died because there was 0 updates. And about doom/m&b/h-l/others.. doom has X years, but thanks to mods/updates(O.o) ppl are still playing it.
+1 for me
Title: Re: Why Trem will die.
Post by: your face on June 09, 2015, 03:10:03 am
A updated sequel that's structured similarly to original game

http://unvanquished.net/

lolol
Title: Re: Why Trem will die.
Post by: Blade on September 08, 2015, 06:53:51 pm
I am new to Tremulous, but here is my two cents as someone who has played Natural Selection for 10 years and witnesses it's death (as well as numerous HL1 mods). It's natural for FPS games to dwindle in population as time goes on, it seems that the length of survival for newer games is much shorter these days than for old games though (Tremulous, Doom, Mount&Blade,Counter-Strike, etc). NS has been dead for almost a year now, a few servers but no one plays anymore, and it has a sequel but very few play maybe 1000 at most. What I wanted to say is that I think tremulous has lasted a long time and will probably last a lot more, but the longer it goes depends on how strong the community is, once main communities die then people stop playing and they move onto other games as it splits. Mount&Blade mostly survives because there is huge community and many events for players, Doom and Tremulous people still play because of the gameplay obviously. I think best thing you can do to keep game alive is be nice to noobies and foster a good community. A updated sequel that's structured similarly to original game and daily updates are what keep game community alive in future I think.
The reason the game dwindles is because the game's own homepage doesn't host a real client to actually play the game with
Title: Re: Why Trem will die.
Post by: Aelita on September 09, 2015, 12:04:29 am
IN DEV WORLD THAT'S NOT TRUE!
Title: Re: Why Trem will die.
Post by: Aditya k on June 23, 2016, 04:46:15 pm
Lol I'm seeing more activity on the forums than in-game.
Not that I play anymore.....
Just checking in every few months to see if there's any hope...
Title: Re: Why Trem will die.
Post by: VonDutch on July 14, 2016, 06:36:54 am
And there is
Title: Re: Why Trem will die.
Post by: blowFish on November 13, 2016, 09:40:27 pm
A life support system has been built for Tremulous (keep your eyes open for it). Some very interested individuals just won't let it die.
Title: Re: Why Trem will die.
Post by: mooseberry on December 01, 2016, 11:10:54 pm
A life support system has been built for Tremulous (keep your eyes open for it). Some very interested individuals just won't let it die.

Have to be something more like a resurrection machine at this point.
Title: Re: Why Trem will die.
Post by: blowFish on December 06, 2016, 03:52:39 pm
A life support system has been built for Tremulous (keep your eyes open for it). Some very interested individuals just won't let it die.

Have to be something more like a resurrection machine at this point.

Resurrection machine is called OWE, and is the next project 8)
Title: Re: Why Trem will die.
Post by: Aelita on December 10, 2016, 02:16:42 am
Kaine killed Tremulous
Title: Re: Why Trem will die.
Post by: jr2 on December 18, 2016, 07:35:22 am
A life support system has been built for Tremulous (keep your eyes open for it). Some very interested individuals just won't let it die.


Care to be more specific?  I'd like to know where to go if / when the forum finally gets the plug pulled.  Also, half the backport downloads for 1.1 are down.  Don't suppose we have a file repository here?  I know there's GrangerHub (http://forum.grangerhub.com/t/todo-list-for-the-initial-release-of-tremulous-1-3/2581), and Trem 1.3 (with 1.1 / gpp / new mix playstyles 'in the works') and I know there's Unvanquished (http://www.unvanquished.net/), still in alpha.  I even have Unknown Worlds Entertainment's  Natural Selection 2 (http://store.steampowered.com/app/4920).  (PS I really, really like UWE's new game, Subnautica (http://store.steampowered.com/app/264710/).
Title: Re: Why Trem will die.
Post by: Kohrylite on January 15, 2022, 12:46:48 am
Kaine killed Tremulous

I was right tho. It did die.
Title: Re: Why Trem will die.
Post by: your face on March 29, 2022, 05:19:06 pm
>:(
Title: Re: Why Trem will die.
Post by: RipeFlesh on August 07, 2022, 12:23:39 am
it will live on in your heart

the tremulous that keeps you alive ;_;