Tremulous Forum

Mods => Modding Center => Topic started by: Shogan on August 26, 2011, 05:14:18 pm

Title: Parallax Occlusion Mapping Tremulous' Textures
Post by: Shogan on August 26, 2011, 05:14:18 pm
I've decided to take on the task of attempting to Parallax Occlusion Map Tremulous' Textures. I don't know if I'm going to have enough time to get this to work in-game, but here we go...

Dirt 2D Texture:
(http://screensnapr.com/e/wewgPc.png)
Light in a darker location...
(http://screensnapr.com/e/kIyNVb.png)
0 Polys, 0 Vertices, 0 Meshes  :D

Might try inverting...

My favorite so far (basic_1_b):
(http://screensnapr.com/e/oIkJ52.png)
Once again 0 Polys, 0 Vertices, 0 Meshes  :D

Dark Water:
http://screensnapr.com/e/YAIZWP.png

Creep:
http://screensnapr.com/e/0EMfSn.png
Title: Re: Parallax Occlusion Mapping Tremulous' Textures
Post by: vcxzet on August 26, 2011, 09:46:11 pm
Problem is, when you use it for map textures and leave the player/object models flat, it looks worse.
But good job. I hope you can succeed.
Title: Re: Parallax Occlusion Mapping Tremulous' Textures
Post by: Shogan on August 27, 2011, 12:28:39 am
Problem is, when you use it for map textures and leave the player/object models flat, it looks worse.
But good job. I hope you can succeed.


Who said I wouldn't do it for players too?
Title: Re: Parallax Occlusion Mapping Tremulous' Textures
Post by: jm82792 on September 11, 2011, 06:58:04 am
No, no he is saying showing stuff on a 90 degree angle doesn't show anything.
Title: Re: Parallax Occlusion Mapping Tremulous' Textures
Post by: Volt on September 18, 2011, 03:16:55 pm
Shogun there's a patch for this http://patches.mercenariesguild.net/index.php?do=details&task_id=231&project=4
have fun playing around with it.
Title: Re: Parallax Occlusion Mapping Tremulous' Textures
Post by: Spiney on September 29, 2011, 06:28:55 pm
.
Title: Re: Parallax Occlusion Mapping Tremulous' Textures
Post by: gimhael on September 29, 2011, 07:23:50 pm
Yes, that patch is incredibly outdated, on the other hand I did attempt to implement parallax mapping (http://www.youtube.com/watch?v=OEc8x1MITFs). However I am currently not really working on finishing parallax mapping, currently I want to implement proper dynamic lights (http://www.youtube.com/watch?v=1i5gKek_i2A).

Edit: Btw. parallax mapping is already declining, all the hype is on tesselation now...
Title: Re: Parallax Occlusion Mapping Tremulous' Textures
Post by: your face on September 29, 2011, 11:32:13 pm
Dirt 2D Texture:
(http://screensnapr.com/e/wewgPc.png)

eat your porridge
Title: Re: Parallax Occlusion Mapping Tremulous' Textures
Post by: Vape on September 30, 2011, 08:24:25 pm
i googled porridge and that looks nothing like it. horrible observation  :turret: :turret: :turret:
Title: Re: Parallax Occlusion Mapping Tremulous' Textures
Post by: Repatition on September 30, 2011, 11:06:35 pm
Looks like brown mold.....
Title: Re: Parallax Occlusion Mapping Tremulous' Textures
Post by: your face on September 30, 2011, 11:21:22 pm
i googled porridge and that looks nothing like it. horrible observation  :turret: :turret: :turret:
really

you must be able to see some similarities
Title: Re: Parallax Occlusion Mapping Tremulous' Textures
Post by: Spiney on October 01, 2011, 09:45:32 am
.
Title: Re: Parallax Occlusion Mapping Tremulous' Textures
Post by: Spiney on September 22, 2013, 01:30:33 pm
.
Title: Re: Parallax Occlusion Mapping Tremulous' Textures
Post by: vcxzet on September 22, 2013, 02:10:31 pm
you should have waited a few days more
Title: Re: Parallax Occlusion Mapping Tremulous' Textures
Post by: CreatureofHell on September 22, 2013, 06:23:17 pm
I wonder what those posts used to say...
Title: Re: Parallax Occlusion Mapping Tremulous' Textures
Post by: kharnov on September 22, 2013, 07:52:48 pm
I wonder what those posts used to say...

http://web.archive.org/web/20121120220041/http://tremulous.net/forum/index.php?topic=16190.0
Title: Re: Parallax Occlusion Mapping Tremulous' Textures
Post by: vcxzet on September 23, 2013, 05:53:49 am
I wonder what those posts used to say...
I wonder what you wanted to mean
Title: Re: Parallax Occlusion Mapping Tremulous' Textures
Post by: CreatureofHell on September 24, 2013, 11:25:45 am
I wonder what those posts used to say...
I wonder what you wanted to mean
I wonder why you don't know what I wanted to mean.

Thanks kharnov.
Title: Re: Parallax Occlusion Mapping Tremulous' Textures
Post by: vcxzet on September 24, 2013, 01:14:59 pm
I wonder what those posts used to say...
I wonder what you wanted to mean
I wonder why you don't know what I wanted to mean.
probably it is time to stop wondering