Tremulous Forum

General => Troubleshooting => Topic started by: Scott Swinyard on September 10, 2011, 06:52:56 am

Title: Download speed
Post by: Scott Swinyard on September 10, 2011, 06:52:56 am
The download speed anytime I try to join a server and it needs to download the map never exceeds about 10 or eleven kilobytes a second which means that it takes about twenty minutes just to get the first file. I don't know if there are any other files after that because I've never waited that long. I've tried many servers. Is this normal behavior or is there something wrong. Is there a way to speed it up?
Title: Re: Download speed
Post by: David on September 10, 2011, 10:07:56 am
Get an up-to-date client and it'll download fast.
Title: Re: Download speed
Post by: Scott Swinyard on September 10, 2011, 10:17:19 pm
What is an MG repo?
Title: Re: Download speed
Post by: Tremulant on September 10, 2011, 11:52:41 pm
What is an MG repo?
That's his signature, it's appended to every post he makes, it's not relevant to his reply.

the client he's referring to is available from http://releases.mercenariesguild.net/client/ but if you download GPP, which is the more up to date beta version of trem, you'll get an http download capable client by default.
Title: Re: Download speed
Post by: Mad_Joe on September 11, 2011, 03:38:45 am
Also, if given an option to download from server or website, pick website. It uses http, and is significantly faster.
Title: Re: Download speed
Post by: rotacak on September 30, 2011, 09:32:12 am
the client he's referring to is available from http://releases.mercenariesguild.net/client/
It is cappable to run server like default client?
Title: Re: Download speed
Post by: Tremulant on September 30, 2011, 11:30:02 am
http://releases.mercenariesguild.net/ has a tremded as well.
Title: Re: Download speed
Post by: rotacak on September 30, 2011, 11:33:24 am
But I talking about server without tremded, like default client (you just click on "create server").
Title: Re: Download speed
Post by: /dev/humancontroller on September 30, 2011, 01:21:52 pm
soon the updated UDP upload/download code will be merged from ioQuake3, which easily yields transfer speeds of above 500KiB/s. then, setting up an HTTP server will be only a waste of time and reliability.
Title: Re: Download speed
Post by: David on September 30, 2011, 01:42:52 pm
Unless the game server is on a link that can't handle multiple clients downloading at high speed.
You can argue that people shouldn't be running servers on such connections, but many do.