The download speed anytime I try to join a server and it needs to download the map never exceeds about 10 or eleven kilobytes a second which means that it takes about twenty minutes just to get the first file. I don't know if there are any other files after that because I've never waited that long. I've tried many servers. Is this normal behavior or is there something wrong. Is there a way to speed it up?
Get an up-to-date client and it'll download fast.
What is an MG repo?
Quote from: Scott Swinyard on September 10, 2011, 10:17:19 PM
What is an MG repo?
That's his signature, it's appended to every post he makes, it's not relevant to his reply.
the client he's referring to is available from http://releases.mercenariesguild.net/client/ but if you download GPP, which is the more up to date beta version of trem, you'll get an http download capable client by default.
Also, if given an option to download from server or website, pick website. It uses http, and is significantly faster.
Quote from: Tremulant on September 10, 2011, 11:52:41 PM
the client he's referring to is available from http://releases.mercenariesguild.net/client/
It is cappable to run server like default client?
http://releases.mercenariesguild.net/ has a tremded as well.
But I talking about server without tremded, like default client (you just click on "create server").
soon the updated UDP upload/download code will be merged from ioQuake3, which easily yields transfer speeds of above 500KiB/s. then, setting up an HTTP server will be only a waste of time and reliability.
Unless the game server is on a link that can't handle multiple clients downloading at high speed.
You can argue that people shouldn't be running servers on such connections, but many do.